Feb
24

Revisited Game Review: Women’s Murder Club on Simpson’s Paradox Gaming

February 24th 2015 by ThumbGods Editor in Reblogs 0 comments

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Originally written for ThumbGods, a coupe years ago, but I recently dug out my DS for visiting some old favorites. James Patterson’s Women’s Murder Club has been a successful series of novels, a TV…

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Popularity: 1% [?]

Feb
22

Oddly Accurate Fairy Sim on Simpson’s Paradox Gaming

February 22nd 2015 by ThumbGods Editor in Reblogs 0 comments

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My Sims’s goals are to talk about her  job, work on her novel, become a better writer (because writing skill is distinct from actually completing assignments, isn’t it?) and be worth…

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Popularity: 1% [?]

Feb
17

The First Hero: Saving the World on a Grecian Urn on Simpson’s Paradox Gaming

February 17th 2015 by ThumbGods Editor in Reblogs 0 comments

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The First Hero, from BeGamer, is a short point-and-click adventure about a young champion on a Greek urn, I mean, a young champion in mythical Greece. You’re not, as far as I could tell, any…

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Popularity: 1% [?]

Feb
17

At IndieCade, Part 2 on Simpson’s Paradox Gaming

February 17th 2015 by ThumbGods Editor in Reblogs 0 comments

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I ran into Nate, and then he ran into one of his friends, and introduced me. “Oh, is your last name Stivison?” Nate’s friend asked. “Yeah, it is.” “You reviewed my…

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Popularity: 1% [?]

Feb
07

With Those We Love Alive on Simpson’s Paradox Gaming

February 7th 2015 by ThumbGods Editor in Reblogs 0 comments

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This is a screenshot, of sorts, from Porpentine’s With Those We Love Alive.  I discovered this game through friends on social media sharing photos of their own symbols. I immediately wanted to…

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Popularity: 1% [?]

Jan
18

The Screaming Narwhal on Simpson’s Paradox Gaming

January 18th 2015 by ThumbGods Editor in Reblogs 0 comments

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Telltale Games’s Tales of Monkey Island, not to be confused with the LucasArts updated re-release of the original stories, is an entirely separate adventure in the ongoing saga of Guybrush…

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Popularity: 1% [?]

Jan
05

Quing’s Quest VII on Simpson’s Paradox Gaming

January 5th 2015 by ThumbGods Editor in Reblogs 0 comments

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I checked out Quing’s Quest VII the other day, originally for work, but I quickly realized it was too full of mature themes and games industry snark to be good for the kids. The entire game is…

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Popularity: 1% [?]

Nov
16

CHEATING OR OPTIMIZING? | Norgy

November 16th 2014 by ThumbGods Editor in Gaming News 0 comments

When we were kids, we learned not to cheat at games. We knew that pocketing extra Monopoly cash or stacking the deck didn’t make for a very good game.

But now, game forums are full of cheats and exploits to get more from a game. A quick YouTube search for almost any MMO will turn up dozens of videos showing how to get out of environment for in-game profit, or take advantage of any other bug to get more out of the game. Since any exploit is presumably a mistake overlooked by developers and testers, there’s almost a battle of wits between player and developer, with forums posters ready to exploit any irregularity, and then blast developers for letting them through.

Maybe adding an element of competition with the game’s designers instead of just the game makes it more challenging for some players. This search for an advantageous exploit is different from the search for hidden, Easter Egg features. The object in an exploit is to get one over on the devs, almost a battle of wits.

via CHEATING OR OPTIMIZING? | Norgy.

 

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Popularity: 2% [?]

Nov
01

Deep Sea at SXSW’s Screenburn on Simpson’s Paradox Gaming

November 1st 2014 by ThumbGods Editor in Reblogs 0 comments

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Deep Sea, Robin Arnott’s terrifying sound-based undersea adventure pushes boundaries between game and interactive experience. Sure, there’s combat, a battle between the player and some sort of killer…

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Popularity: 2% [?]

Oct
05

Shadow Kings on Simpson’s Paradox Gaming

October 5th 2014 by ThumbGods Editor in Reblogs 0 comments

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Shadow Kings is a new free-to-play strategy builder from GoodGames, now available to play on CrazyGames. Shadow Kings is also available for Android and iOS mobile devices. The game is set in a…

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Popularity: 2% [?]

Sep
26

Checkpoint: Reflections on Gaming, Travel and Place on Simpson’s Paradox Gaming

September 26th 2014 by ThumbGods Editor in Reblogs 0 comments

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I’ve started a new project combining two of my favorite things, gaming and travel, and now I’m looking for contributing writers. This will be a collection of essays, vignettes and general…

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Popularity: 3% [?]

Sep
14

Zyrobotics’ Turtle Invaders on Simpson’s Paradox Gaming

September 14th 2014 by ThumbGods Editor in Reblogs 0 comments

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Zyrobotics’ Turtle Invaders is a simple, undersea action game for young children, available for both iOs and Android mobile devices. The developers’ goal is to help young children and children…

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Popularity: 4% [?]

Sep
09

No Pineapple Left Behind on Simpson’s Paradox Gaming

September 9th 2014 by ThumbGods Editor in Reblogs 0 comments

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Seth Alter, from Subaltern Games, has a released a trailer for upcoming indie No Pineapple Left Behind, a single-player PC game around education reform. (Seth’s the  developer of serious…

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Popularity: 4% [?]

Sep
07

NatGeo Collection on Simpson’s Paradox Gaming

September 7th 2014 by ThumbGods Editor in Reblogs 0 comments

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Always exciting to see games I’ve worked on. Never gets old! NatGeo Collection from Simpson’s Paradox

NatGeo Collection from Simpson’s Paradox

The post NatGeo Collection appeared first on…

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Popularity: 4% [?]

Aug
14

No Way Out of ‘Depression Quest’ on Simpson’s Paradox Gaming

August 14th 2014 by ThumbGods Editor in Reblogs 0 comments

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I’ve decided to share a post I wrote for IGM last year about text-based Depression Quest. There’s an ongoing conversation about depression and suicide, and talking about games is also how…

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Popularity: 4% [?]

Jul
26

Free Free Free To Play, Pay Pay Pay To Win | Simpson’s Paradox

July 26th 2014 by ThumbGods Editor in Gaming News 0 comments

Indie studio Elevate Fun’s new free-to-play iOS Game, FFFFF2P, is Free Free Free Free Free To Play. Like most free-to-play games, you can, of course, pay to win.

No, seriously. Pay to win this game!

No, seriously. Pay to win this game!

Free Free Free Free Free To Play smartly satirizes the usual free-to-play model by  blatantly bribing with in-game currency for social sharing and return gameplay,  and blatantly offering in-app purchases to unbalance the difficulty. The message is obvious, and the game is still a cute and playable playable casual game.

When the game opens, your girlfriend, Princess Pixel, is kidnapped by an evil monster who throws ads at you, trying to either squash you by dropping an advert on your head (I died a lot that way) or trap you in a cave of flashing adverts (I died a lot that way). Typical free-to-play calls to action, like limited time and bonus and so forth, flash on the falling ads. The message is clear:  our beloved videogames are being held hostage by free-to-play mechanics.

via Free Free Free To Play, Pay Pay Pay To Win | Simpson’s Paradox.

 

Popularity: 5% [?]

Jul
13

Free Free Free To Play, Pay Pay Pay To Win on Simpson’s Paradox Gaming

July 13th 2014 by ThumbGods Editor in Reblogs 0 comments

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Indie studio Elevate Fun’s new free-to-play iOS Game, FFFFF2P, is Free Free Free Free Free To Play. Like most free-to-play games, you can, of course, pay to win. Free Free Free Free Free To Play…

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Popularity: 5% [?]

Jul
06

PanemVille: The Hunger Games Adventures on Simpson’s Paradox Gaming

July 6th 2014 by ThumbGods Editor in Reblogs 0 comments

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The Hunger Games novels suggest so many good games — a minigame hunting prey with Katniss’ arrows (a popular choice for the middle-school girls in my game design classes), a crafting and…

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Popularity: 5% [?]

Jul
05

An Unpleasant Combat Game on Simpson’s Paradox Gaming

July 5th 2014 by ThumbGods Editor in Reblogs 0 comments

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Quoted from Leigh Alexander’s blog. Posted without comment, because how could I improve this? What’s your favorite video game? Metal Gear Solid 3. It’s a game set in the Cold War that you can…

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Popularity: 5% [?]

Jul
02

Is “Cookie Clicker” a Message Game?

July 2nd 2014 by ThumbGods Editor in Gaming News 4 comments

From Is “Cookie Clicker” a Message Game? on Yahoo:

Like Cow Clicker, Cookie Clicker is a parody of certain casual game mechanics. You start by clicking a cookie to earn a couple points to spend on an upgrade to earn extra points. Eventually, you’re earning millions of points per second, and saving up to buy that billion-point upgrade that will increase cookie production even more. Whether it’s hiring your first cooking-baking Grandma or opening a portal to the cookie dimension, the mechanics don’t change. Points, upgrade, more points.

Everything else is window dressing on that mechanic . That window dressing, though, is kind of amazing. Players start out buying an extra cursor, for extra clicks, or hiring a grandma to bake more cookies. As the game goes on, all semblance of a consistent gameworld is gone. Grow a cookie farm. Mine for cookies. Open a portal to the cookie dimension. Whatever! Just keep clicking to bake cookies.

Actually, you don’t even have to click. Your extra cursors and cookie farms and cookie mines will start producing click-free cookies after a while. And Cookie Clicker rewards you for alt-tabbing over to your work. Finish that email, and you have enough cookies to build a Cookie Farm (Apparently cookies grow from cookie seeds.) Leave it running all night, and you’ll be able to buy a Cookie Lab, or 10, in the morning.

With a casual game like this pared down to its simplest form, the motivators in a lite builder become extra clear. Of course you receive achievements, with funny one-sentence flavortext . Scores are massive, so you can gaze happily on your bajillions of points. There’s no learning curve for new players, either, making it extremely accessible, while the ever-increasing points provide that feeling of improvement, even though the game doesn’t require more skill. Future upgrades are greyed out, and the need to find out what zany improvement comes next is a powerful motivator. (Seriously. I’m not shutting that window until I find out what the top improvement is.)

Cookie Clicker is a genius parody of exactly how casual builders work.

via Is “Cookie Clicker” a Message Game? – Yahoo Voices – voices.yahoo.com.

Popularity: 7% [?]

Jun
22

Mighty Knight on Simpson’s Paradox Gaming

June 22nd 2014 by ThumbGods Editor in Reblogs 0 comments

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Mighty Knight is a cute buttonmasher adventure from FireBeast Studio on CrazyGames. In this browser game, players take on the role of an adorable and tiny, I mean, extremely tough and mighty, knight,…

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Popularity: 5% [?]

May
11

No Pineapple Left Behind

May 11th 2014 by ThumbGods Editor in Independent Games 0 comments

Seth Alter, developer of serious strategy game Neocolonialism and developer behind indie studio Subaltern Games , has announced his next project. His newest game, No Pineapple Left Behind, is a single-player PC game around education reform.

In this game, pineapples are preferable to students because pineapples take tests and get grades (they are enchanted pineapples) without asking annoying questions, getting bored and restless, or all those other pesky things that children do. The school’s goal is to pass exams, and no one really looks too hard into whether a child or a pineapple took the exam, as long as they get a good grade. So when pineapples do well on their exams, the school and therefore the player, will get more money.

Unfortunately, the pineapple cure is not foolproof, and sometimes an unattended pineapple can turn back into a child. This is an undesirable outcome, because children need things besides exams and children do things besides take tests.

.

via No Pineapple Left Behind – Yahoo Voices – voices.yahoo.com.

Popularity: 6% [?]

Mar
20

“My Tribe For Facebook”

March 20th 2014 by ThumbGods Editor in Gaming News 0 comments

Grubby Games’ My Tribe has just been turned into a Facebook social game. I played the original My Tribe about a year ago (yeah, I know, I love desert island survival games). The goal in the new Facebook game, like in the original, is to build a flourishing island tribe, and to solve the mysterious objects on your island.

Island Paradise or the ever-popular FarmVille, require you to have friends help you. FarmVille, and other successful social games, turn guanxi into a game, creating a virtual exchange of mooncakes. In Island Paradise, the “quests” are all necessary items you can’t have unless you ask your social network for clickthrough help until you succeed. Or your friends unfriend you. Either way.

In My Tribe, you can play without help from any Facebook friends. You’ll progress faster with extra shells and stork feathers from friends, of course, and My Tribe is not all that subtle about suggesting you ask more friends to play too.  I’d love to see seed and recipe exchange in future upgrades, that would really make the social side worthwhile.  But you won’t hit a level cap if you don’t want to harass your friends into playing.

Anyway, I wrote up the solutions to the original MyTribe’s mysteries over on Thumb Gods, because the “hints” that your tribespeople give can be pretty annoying (Hmm! I bet this rusty-colored rock could sure be useful!). So, if you’re playing My Tribe, and you want to solve the mysteries on your own, stop reading here. Yes, here. This is your spoiler alert.

via My Tribe For Facebook | Simpson’s Paradox.

Popularity: 9% [?]

Mar
17

The South By Southwest Gaming Expo | Android Gaming News | Hardcore Droid

March 17th 2014 by ThumbGods Editor in Gaming News 2 comments

South by Southwest is almost a month of interactive, film and music shows, held annually in Austin, Texas. The festival is known for emerging music, launches of innovative tech startups, professional development sessions, and A-list keynotes, as well as for daytime drinking by attendees.  This year, South by Southwest is adding two new conferences SXSW Eco, with a focus on green technology and sustainability, and SXSW Edu, focusing on innovation in learning and educating.

In previous years, SXSW Interactive has included a strong gaming element, both with game-related technology on display and with sessions focused on game development and distribution. In 2011, South by Southwest’s Interactive festival included the first Independent Propeller Awards, for excellence in independent games.

via The South By Southwest Gaming Expo | Android Gaming News | Hardcore Droid.

Popularity: 24% [?]

Feb
28

Indie Games Blog Carnival

February 28th 2014 by ThumbGods Editor in Gaming News, Independent Games 1 comment

indie games wordleBack in ancient times, cavepeople would make gather around the campfire and share blog carnivals (it was around the end of the Geocities age, just before cave painting really took off as an art form). That makes it retro cool, right?

 

I think this blog carnival format would work well for finding and sharing indie games and game reviewers, so I’m starting an indie games blog carnival. This is going to be a collection of links and little blurbs, I plan to include most (or all) of the submissions I get, but curated lightly to avoid repetition.

 

I would just love it if you’d submit indie game pieces and encourage friends to submit! This includes reviews written for magazines, communities or personal blogs, as well as essays on indie games, thoughtful dev blog pieces, and related creative writing. You can also submit indie games, too. This begs the question of what makes an indie, of course, but any game made for a game jam, developed with friends, or created as a solo project counts as an indie. You’re welcome to submit either your own projects or projects you enjoy.

 

Here is a form to make it easy for you to send cool things my way:

 

 

If for some reason the BC form isn’t working for you, then you can email submissions to me at my first name at my blog domain.

via Indie Games Blog Carnival | Simpson’s Paradox.

(Or leave a comment here)

 

Popularity: 7% [?]

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