Jul
02

Pineapples Don’t Wear Makeup on Simpson’s Paradox Gaming

July 2nd 2015 by ThumbGods Editor in Reblogs 0 comments

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I wrote a quick post about the latest dev diary for No Pineapple Left Behind. It’s great to see this game taking shape! The latest dev diary video introduces a teaching dilemma: a young boy…

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Jun
11

See Ya, Space Cowgirls: Til Cows Tear Us Apart on Simpson’s Paradox Gaming

June 11th 2015 by ThumbGods Editor in Reblogs 1 comment

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I’ve been playing tons of browser games to review for my students, which means spending a lot of time on sites like Kongregate. I keep getting Til Cows Tear Us Apart in my recommended games, which is…

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Jun
07

Destroying Daleks in “Doctor Who Legacy” on Simpson’s Paradox Gaming

June 7th 2015 by ThumbGods Editor in Reblogs 0 comments

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I discovered Doctor Who Legacy when some of the kids at a homeschool convention saw my Tardis necklace, and told me all their favorite Doctor Who games and episodes. When one of the kids showed me…

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May
06

No Pineapples Will Be Left Behind! on Simpson’s Paradox Gaming

May 6th 2015 by ThumbGods Editor in Reblogs 0 comments

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Alternate Title: Even More Thoughts Around Games and Education A while ago, I posted about No Pineapple Left Behind, a serious game Seth Alter from Subaltern Games is working on, all about…

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Apr
29

Secrets of ‘High School Story’ #hssgame on Simpson’s Paradox Gaming

April 29th 2015 by ThumbGods Editor in Reblogs 0 comments

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A few weeks ago, I was at a homeschool education conference for my work, and I got chatting with a twelve-year-old about our favorite games. (This was a theme of the conference weekend, and I got…

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Apr
25

Continuity on Simpson’s Paradox Gaming

April 25th 2015 by ThumbGods Editor in Reblogs 0 comments

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“Easy to learn, hard to master” is usually considered the gold standard for a casual game. The more time new players must spend, learning how systems and items work, the less casual and accessible…

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Apr
13

Shades of ‘Grey’ and Rainbow Colors on Simpson’s Paradox Gaming

April 13th 2015 by ThumbGods Editor in Reblogs 0 comments

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Grey, from Kevin Does Art,  is a little platformer in a grey world. I’m not great at platformers, well, actually, that’s an understatement, but I tried to overlook my general dislike of platformers…

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Apr
04

Leaving Core For Indie: BitMonster’s ‘Lili’ on Simpson’s Paradox Gaming

April 4th 2015 by ThumbGods Editor in Reblogs 0 comments

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Originally written for IGM after Casual Connect 2012 I was interested in talking with Lee Perry, former lead gameplay designer at Epic Games, because his new work with indie studio BitMonster’s first…

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Mar
17

Career Lessons From The Sims: Lifetime Wish on Simpson’s Paradox Gaming

March 17th 2015 by ThumbGods Editor in Reblogs 0 comments

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So I recently noticed that following the Writer skill track for The Sims 3 draws an interesting distinction between mastery of the skill, creating brilliant work, selling profitable work, and the…

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Feb
24

Revisited Game Review: Women’s Murder Club on Simpson’s Paradox Gaming

February 24th 2015 by ThumbGods Editor in Reblogs 1 comment

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Originally written for ThumbGods, a coupe years ago, but I recently dug out my DS for visiting some old favorites. James Patterson’s Women’s Murder Club has been a successful series of novels, a TV…

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Feb
22

Oddly Accurate Fairy Sim on Simpson’s Paradox Gaming

February 22nd 2015 by ThumbGods Editor in Reblogs 0 comments

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My Sims’s goals are to talk about her  job, work on her novel, become a better writer (because writing skill is distinct from actually completing assignments, isn’t it?) and be worth…

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Feb
17

The First Hero: Saving the World on a Grecian Urn on Simpson’s Paradox Gaming

February 17th 2015 by ThumbGods Editor in Reblogs 0 comments

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The First Hero, from BeGamer, is a short point-and-click adventure about a young champion on a Greek urn, I mean, a young champion in mythical Greece. You’re not, as far as I could tell, any…

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Feb
17

At IndieCade, Part 2 on Simpson’s Paradox Gaming

February 17th 2015 by ThumbGods Editor in Reblogs 0 comments

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I ran into Nate, and then he ran into one of his friends, and introduced me. “Oh, is your last name Stivison?” Nate’s friend asked. “Yeah, it is.” “You reviewed my…

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Feb
07

With Those We Love Alive on Simpson’s Paradox Gaming

February 7th 2015 by ThumbGods Editor in Reblogs 0 comments

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This is a screenshot, of sorts, from Porpentine’s With Those We Love Alive.  I discovered this game through friends on social media sharing photos of their own symbols. I immediately wanted to…

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Jan
18

The Screaming Narwhal on Simpson’s Paradox Gaming

January 18th 2015 by ThumbGods Editor in Reblogs 0 comments

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Telltale Games’s Tales of Monkey Island, not to be confused with the LucasArts updated re-release of the original stories, is an entirely separate adventure in the ongoing saga of Guybrush…

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Jan
05

Quing’s Quest VII on Simpson’s Paradox Gaming

January 5th 2015 by ThumbGods Editor in Reblogs 0 comments

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I checked out Quing’s Quest VII the other day, originally for work, but I quickly realized it was too full of mature themes and games industry snark to be good for the kids. The entire game is…

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Nov
16

CHEATING OR OPTIMIZING? | Norgy

November 16th 2014 by ThumbGods Editor in Gaming News 0 comments

When we were kids, we learned not to cheat at games. We knew that pocketing extra Monopoly cash or stacking the deck didn’t make for a very good game.

But now, game forums are full of cheats and exploits to get more from a game. A quick YouTube search for almost any MMO will turn up dozens of videos showing how to get out of environment for in-game profit, or take advantage of any other bug to get more out of the game. Since any exploit is presumably a mistake overlooked by developers and testers, there’s almost a battle of wits between player and developer, with forums posters ready to exploit any irregularity, and then blast developers for letting them through.

Maybe adding an element of competition with the game’s designers instead of just the game makes it more challenging for some players. This search for an advantageous exploit is different from the search for hidden, Easter Egg features. The object in an exploit is to get one over on the devs, almost a battle of wits.

via CHEATING OR OPTIMIZING? | Norgy.

 

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Nov
01

Deep Sea at SXSW’s Screenburn on Simpson’s Paradox Gaming

November 1st 2014 by ThumbGods Editor in Reblogs 0 comments

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Deep Sea, Robin Arnott’s terrifying sound-based undersea adventure pushes boundaries between game and interactive experience. Sure, there’s combat, a battle between the player and some sort of killer…

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Oct
05

Shadow Kings on Simpson’s Paradox Gaming

October 5th 2014 by ThumbGods Editor in Reblogs 0 comments

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Shadow Kings is a new free-to-play strategy builder from GoodGames, now available to play on CrazyGames. Shadow Kings is also available for Android and iOS mobile devices. The game is set in a…

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Sep
26

Checkpoint: Reflections on Gaming, Travel and Place on Simpson’s Paradox Gaming

September 26th 2014 by ThumbGods Editor in Reblogs 0 comments

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I’ve started a new project combining two of my favorite things, gaming and travel, and now I’m looking for contributing writers. This will be a collection of essays, vignettes and general…

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Sep
14

Zyrobotics’ Turtle Invaders on Simpson’s Paradox Gaming

September 14th 2014 by ThumbGods Editor in Reblogs 0 comments

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Zyrobotics’ Turtle Invaders is a simple, undersea action game for young children, available for both iOs and Android mobile devices. The developers’ goal is to help young children and children…

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Sep
09

No Pineapple Left Behind on Simpson’s Paradox Gaming

September 9th 2014 by ThumbGods Editor in Reblogs 0 comments

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Seth Alter, from Subaltern Games, has a released a trailer for upcoming indie No Pineapple Left Behind, a single-player PC game around education reform. (Seth’s the  developer of serious…

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Sep
07

NatGeo Collection on Simpson’s Paradox Gaming

September 7th 2014 by ThumbGods Editor in Reblogs 0 comments

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Always exciting to see games I’ve worked on. Never gets old! NatGeo Collection from Simpson’s Paradox

NatGeo Collection from Simpson’s Paradox

The post NatGeo Collection appeared first on…

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Aug
14

No Way Out of ‘Depression Quest’ on Simpson’s Paradox Gaming

August 14th 2014 by ThumbGods Editor in Reblogs 0 comments

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I’ve decided to share a post I wrote for IGM last year about text-based Depression Quest. There’s an ongoing conversation about depression and suicide, and talking about games is also how…

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Jul
26

Free Free Free To Play, Pay Pay Pay To Win | Simpson’s Paradox

July 26th 2014 by ThumbGods Editor in Gaming News 0 comments

Indie studio Elevate Fun’s new free-to-play iOS Game, FFFFF2P, is Free Free Free Free Free To Play. Like most free-to-play games, you can, of course, pay to win.

No, seriously. Pay to win this game!

No, seriously. Pay to win this game!

Free Free Free Free Free To Play smartly satirizes the usual free-to-play model by  blatantly bribing with in-game currency for social sharing and return gameplay,  and blatantly offering in-app purchases to unbalance the difficulty. The message is obvious, and the game is still a cute and playable playable casual game.

When the game opens, your girlfriend, Princess Pixel, is kidnapped by an evil monster who throws ads at you, trying to either squash you by dropping an advert on your head (I died a lot that way) or trap you in a cave of flashing adverts (I died a lot that way). Typical free-to-play calls to action, like limited time and bonus and so forth, flash on the falling ads. The message is clear:  our beloved videogames are being held hostage by free-to-play mechanics.

via Free Free Free To Play, Pay Pay Pay To Win | Simpson’s Paradox.