Massive E3 Game Release List

By Meg | July 16, 2010

I was at E3 this year, but somehow I spent most of my time being on the wrong side of the conference center (why didn’t anyone tell me the LA conference center was so big?) or wandering around in sensory overload (videos do not do it justice), or meeting friends (yay!). Fortunately the BingeGamer crew made better use of their time than I did, and offers a a massive list of games and release dates from E3:

Every year, E3 brings us more game announcements than one human could possibly keep track of. Unless that human is named Allison Boyer. Because she’s so awesome, that for a second year in a row, she’s compiled a list of all the games shown and/or announced at E3, along with their release dates.

She would be much more awesome if she wasn’t writing this herself, in third person.

Via E3 2010: Comprehensive List of Release Dates | Binge Gamer Dot Net

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Word Record for Non-Stop Gaming

By Meg | July 13, 2010

Press releases that land in my inbox:  

VOGEL’S ANNOUNCES WORLD RECORD ATTEMPT FOR  NON-STOP GAMING

 

Attempts to Beat the 40 Hour Gaming World’s Record on July 16, 2010 in Rotterdam

 

Gamers Use Vogel’s TwistDock at Marathon to Keep Controllers Charged for Continuous Gaming
July 13, 2010, Eindhoven, Netherlands, - Vogel’s www.vogels.com, the leading European market leader in Audio/Video & TV mounting solutions, announced today that on Friday, July 16, 2010 at 1:00 PM Central European Time (CET) in Rotterdam, Gerdi Vogels, CEO of Vogel’s, will give the starting shot for a new Guinness World Record attempt for Non-Stop Gaming.  The world’s record attempt marks the introduction of the new must-have accessory for the Sony PlayStation®3 (PS3TM):

Vogel’s TwistDock www.twistdock.com.

 

Gamers to Play Red Dead Redemption for Entire Weekend – Ultimate Test of Stamina & Endurance
On July 16th at Dixons, the largest chain store in the Netherlands, the marathon session for the Guinness World Records will begin with six champion gamers spending the entire weekend – day and night – playing Red Dead Redemption on the PS3.  The gamers will attempt to beat the current World’s Record of 40 hours for gaming in the racing category with the help of Vogel’s TwistDock providing non-stop play by keeping their PS3 controllers continuously charged.  The Guinness World Record winner will receive a 1,000 Euro prize plus a TwistDock docking station for the PS3.

“During this attempt to break the record, it’s all about stamina and perseverance.  The current gaming Guinness World Record in the racing category is 40 hours,” said Albert Zeeman, VP of Innovations, Vogel’s and the inspiration for the record breaking attempt.  “Of course, we want to beat this record. And we’ll find out if we do on July 18th.  Exciting!”

No word on whether the players will be eating Hot Pockets.

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Moonbase Alpha

By Meg | July 6, 2010

NASA’s new educational space game is out on Steam today.

A few days ago, I was invited to check out NASA’s new game, Moonbase Alpha. Fortunately for you, it was still under wraps so you all were spared my clever, clever puns about a Moonbase Alpha beta.

Via Moonbase Alpha on Simpson’s Paradox

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Michelle Malkin Beta Testers

By Meg | July 5, 2010

I have a alert set up for beta opps, so this landed in my inbox today.

Do you use an Android-based cell phone? We are looking for some beta testers to give our michellemalkin.com Android app a spin.

UPDATE: Thanks for the overwhelming response. The beta signup is now closed. If you missed it, don’t worry – you will not have to wait too long before we release the app to the general public on the Android Marketplace.

Thanks!

I’m dying to find out what it does. Takes news and turns it into crazy, maybe?

Via Michelle Malkin » Looking for beta testers

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What We’re Talking About On ThumbGods

By Meg |

Ok, my E3 haze is beginning to lift, and it’s time for a wrap-up of  what we’ve been talking about on ThumbGods. We’re talking about the love survival kit app, watching the DragonQuest IV trailer, looking forward to Landit Bandit. Ranker sent us the sexiest videogame commercials. On the E3 front, we’ve gotten caught up in E3 excitement, checked out the new Civ 5, reviewed IndieCade games. (Are you following IndieCade? You should be!) We’ve let you know about the Fallout MMO beta, and adorable button-masher Princess Fury, and indie hit Stranded Without A Phone. And we still have hints for MyTribe on Facebook.

And what E3 coverage would be complete without booth babes?

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Landit Bandit, from The Bearded Ladies

By Meg |

Swedish indie devs, The Bearded Ladies, are announce the launch of their retro-inspired helicopter-adventure game Landit Bandit. The game promises co-op or duel mode, sexy girls and killer penguins.

The feel-good digital game of the summer has finally landed. Literally. Join eccentric characters Marley and Lander, as well as hot island babes and Tommy Gun-wielding penguins in Landit Bandit: a retro-looking, 3D casual-physics-based-helicopter game now available on the PlayStation®3 Network priced at a mouth-watering 12.99 Euros.
Landit Bandit has the depth of a cool-blue ocean and offers gameplay to suit a universal audience. Players can compete for the high-score on the global leaderboard – as well as battle head-to-head in 6 unique duels – or work co-operatively across a 20-level campaign against the backdrop of gorgeous 3D levels ranging from the picturesque desert islands to the cool, ice-filled tundra, each packed with enough humour to keep you laughing out loud from one level to the next.
David Skarin, CTO of The Bearded Ladies is elated at the release, “To have our game on the PlayStation®3 Network is great. Its a testimony to the hard work and raw talent of our small independent studio. We’ve defeated a string of self-imposed, gruelling milestones and overcome technical challenges akin to the cerebral workout being offered in the game that would leave any bearded lady weeping. The release brings joy to our hearts, although the real excitement is going to come in monitoring the reaction of the players”.
CEO/Producer, Haraldur Thormundsson added, “We have fulfilled our dreams with the release of Landit Bandit on the Sony PlayStation store. Its been one of the most rewarding expeditions I’ve been part of to date. To have shared the milestone with such a talented – not to mention eccentric group of creatives – is also very special. We’re all confident that players will enjoy the retro-goodness and LOL just as much as we did during the development”.
The North American gaming community can expect to get their hands on the controls of Landit Bandit from July 13th.

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Heroes of Kalevala Video

By Meg | July 1, 2010

From the press release:

Tampere, Finland – July 1, 2010 – 10tons Ltd announced today a brand new game called Heroes of Kalevala. Heroes of Kalevala is a village-building match-3 game. The game world is inspired by Finnish national epic Kalevala. The game will feature state of the art match-3 mechanics, an extensive village building meta game, and several hero characters from Kalevala for the player to meet.
“We’ve always loved match-3 games that are original and provide polished playability. We created a tiny match-3 game called Ice Breaker way back in 2004 and now we wanted to revisit this classic genre.”, said Sampo Töyssy of 10tons. “Our goal was to create a modern match-3 game with all the best parts from existing games seasoned with some new twists. We also have an original meta game that interacts heavily with the match-3 game. Since the whole team is from Finland, it’s been fun and interesting to create a game that draws inspiration from Kalevala.”
Heroes of Kalevala will be available for iPhone and iPod touch around August 2010. More platforms will be announced later. Heroes of Kalevala is developed with the support of the MEDIA programme of the European Union.

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Konami Licenses Epic Games’ Unreal Engine 3 for “Saw II: The Game”

By Meg | June 29, 2010

So Konami is licensing the Unreal Engine from my neighbors, Epic Games… for a horror game based on the Saw films. Does this seem weird to anyone else? Ok… I guess I associate Konami with Lost in Blue and DDR, not bloody gory games.

CARY, N.C., June 24, 2010 – Epic Games, Inc. announced today that Konami Digital Entertainment, Inc. has licensed its Unreal Engine 3 for “Saw II: The Game,” an upcoming third-person survivor horror sequel developed by Zombie Studios for Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and Windows PC.

Based on the fictional universe of the “Saw” movie series, “Saw II” takes place between the first two films and introduces a new twist on Jigsaw’s sinister traps and puzzles in the most intense look into the “Saw” universe ever. “Saw II” features a new combat system, clever ways to fight off enemies using the environment, and highly realistic graphics powered by the latest Unreal Engine 3 technology.

“Licensing Unreal Engine 3 was an easy decision for us,” said Careen Yapp, vice president of acquisitions and franchise development at Konami. “The engine’s new and improved features, time-saving tools and exceptional support system make it the best choice for the ‘Saw’ property.”

“I’ve used other game engines, I’ve written my own, I’ve used middleware and I’ve shipped sequels for franchises using other studios’ tech set, and I prefer Unreal Engine 3 over all of them,” said Mark Long, chief executive officer of Zombie Studios. “The quickest way to reduce risk is to use a known, proven toolset. With Unreal Engine 3, I can promise publishers what I can deliver, and I deliver on time. Every time.”

“Saw II” will be Zombie Studios’ ninth title and fourth franchise shipped with the Unreal Engine.

“It’s always rewarding to support repeat customers with our engine technology,” said Mark Rein, vice president of Epic Games. “Konami is a fantastic publisher, and Zombie has great success shipping Unreal-powered games, so we’re eager to see how the new ‘Saw’ game unfolds.”

“Saw II: The Game” is scheduled to be released globally in fall 2010 to coincide with the release of the film, “Saw VII.” To download “Saw II: The Game” screenshots, the logo or trailer, visit http://www.konami.com/GamersNight/.

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DragonQuest IV Trailer

By Meg | June 22, 2010

DragonQuest IV for the DS will be out here in the US on July 23rd.

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There Really Is An App For Everything

By Meg |

I’m not sure if I like the anti-gravity app or the ‘adult’ app best.

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Sexiest Videogame Commercials

By Meg | June 17, 2010

The guys at Ranker have come up with a list of the sexiest videogame commercials. I didn’t have high hopes for this list — I rank pixelated boobs just slightly higher than girls posting pics of themselves playing WarCraft in their underwear. But it was a laugh, I quite liked the logic in #7’s explanation of the hot girl in Bayonetta:

This commercial (which kind of mirrors the American version, but has a real live girl in it) features another hot girl in glasses… just like the character in the game!

Appealing to the same part of all of our brains (glasses = smart = relatable = GIRLFRIEND!), this game not only tailored to its target audience, but swept it off its feet.

Wonderful logic, boys. Counteracts all the times I’ve been told how pretty I’d be if I got contacts.

And on the topic of pretty girls in gaming, I’ve got some E3 booth babes behaving badly over on my personal blog.

Via The 13 Sexiest Video Game Commercials Of All Time | Ranker – A World of Lists

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Fallout MMO Beta!

By Meg |

That’s right! Sign up for the Fallout MMO beta!

Photo courtesy of Interplay Entertainment

How about some non-E3 news for a change.

Today Interplay launched their beta sign-up and teaser website today for their upcoming Fallout Online MMORPG, or Project V13 if you want to keep calling it that.

Via MMOCrunch

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Love Survival Kit (Yes, Really)

By Meg | June 15, 2010


I have to admit I installed this on my iTouch as soon as I got the press release. Because it has the potential to be cutely fun or be The Rules horrific, and either way, I have to check it out.

wikiHow, a collaboration to build and share the world’s largest, highest quality how-to manual, just launched its newest iPhone and iPod Touch app, wikiHow’s Love Survival Kit. Available now for free download on the App Store, the Love Survival Kit follows wikiHow’s hugely successful Emergency Survival Kit, which has more than half a million downloads to date. Packed with articles for every love scenario, from casual dating to serious relationships, and everything in between, wikiHow’s Love Survival Kit will have you looking for love (tips) in all the right places.

The Love Survival Kit’s practical articles help people gracefully navigate tricky dating and social situations, or just kill time by learning fun and charming tricks. A modern approach to etiquette – complete with video tutorials – the Love Survival Kit covers a broad range of relationship categories and subjects, such as:

Love and War including: How to Catch a Cheating Boyfriend, How to Date Multiple Men/Women at a Time, How to Play Hard To Get, and more
Kissing including: How to Kiss, How to French Kiss, How to Deal with a Bad Kisser, How to Get Rid of Chapped Lips, and more
Awkward Situations including: How to Deal with Someone’s Bad Breath, How to Escape the Friend Zone, How to Get Rid of a Stalker, and more
Breaking Up including: How to Break Up Over the Phone, How to Break Up Over IM, How to Get Over a Break Up, and more
Dating Skills including: How to Flirt, How to Play Footsie, How to Read Body Language, How to Have a Great Conversation, and more
Charming Tricks including: How to Fold a Dollar Into a Heart, How to Open a Beer Bottle with a Dollar Bill, How to Open a Champagne Bottle with a Sword, and more
• Additional How-To Categories including: Best Foot Forward, Relationship Fixes, Relationship Skills and Tying the Knot

wikiHow Founder Jack Herrick commented: “I started wikiHow to help people by offering practical education. One of the most surprising things I’ve seen is how many people want to use wikiHow to secretly improve their love life. So the Love Survival Kit was created to fulfill this need, delivering the best of our romance and relationship advice in one free app.”

Which gets me thinking… I wonder if there’s a Worse-Case Scenario Handbook app yet.

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Pocket Creatures

By Meg | June 9, 2010

I blogged on Pet Puppy, and thought on virtual pets in general, over on DIYGamer this morning:

I think there’s a lot of potential in a cute virtual pet game for the iPhone. A good one would blend all the adorable options of a Tamagotchi (remember those?), with the ease of an iPhone interface and touchscreen, and a great game would let users exchange items or let me bring my virtual pet to play with your virtual pet if we were in the same place.

It got me thinking about another virtual pet game for the iToy.  Pocket Creatures is a cute virtual pet, the video reminds me of making a monster in Black & White or training a Sims pet.

Anyone have a good virtual pet to recommend?

Via A ‘Pet Puppy’ For Your iToy | DIYgamer, Pocket Creatures

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Capcom and InterWorks Extend Official License for Gaming Peripherals

By Meg | June 8, 2010

Speaking of Capcom announcements….

City of Industry, Calif.—June 7, 2010—InterWorks Unlimited Inc., the
fastest-growing distributor of innovative gaming peripherals, today
announced they have extended their official license deal with leading
worldwide developer and publisher of video games Capcom Entertainment,
Inc. to develop Resident Evil® Darkside Chronicles and Resident Evil®
Umbrella Chronicles and other Capcom® game-branded peripherals for use
with this generation’s gaming consoles.

“Resident Evil® is one of the most successful franchises in video game
history,” said Michael Kidakarn, Executive Creative Director of
InterWorks. “Our products must achieve the design and technical
sophistication that gamers expect from the Resident Evil universe. We know
fans will be proud of the final product along with future inventions we
have in the works for popular Capcom brands.

“InterWorks has come up with some innovative ideas that will enhance the
gameplay experience for Capcom gamers,” said Seon King, Senior Director or
Licensing at Capcom. “We are excited about the new products and looking
forward to hearing the response from gamers.”

The next products to launch will be the Resident Evil Darkside Chronicles
and Resident Evil Umbrella Chronicles Magnum and Knife Kit, continuing
upon the success of the Resident Evil Darkside Chronicles and Resident
Evil Umbrella Chronicles Shot Blaster for the Nintendo Wii™. Both will be
featured at the InterWorks booth at the upcoming Entertainment Expo in Los
Angeles, June 15-17, 2010.

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Capcom at E3

By Meg |

Just a quick note to point you to Gamertell’s list of what Capcom will be bringing to next week’s E3.

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Princess Fury

By Meg | June 3, 2010

Chinese iPhone devs Mo-Star release Princess Fury:

Inventive developers Mo-Star today announced the release of their new fantasy battle game for iPhone, Princess Fury. This gorgeously illustrated action game boasts a combination of classic arcade action style and a creative, real-time strategic battle system.

As Princess Fury, players strike down enemies with the combined power of servants and soldiers. With stunning swordplay and magic, players can combat over 100 enemies at once in epic battles that rely on collaboration with friendly forces as much as one’s own competence and courage.

“Most of our developers grew up playing arcade and console games, so our goal with Princess Fury was to provide a console quality gaming experience, suited to the mobile player,” said Qin Yi, general manager at Mo-Star. “We spent lots of time making the controls sharp, the battles fun and exciting, and fine-tuning the sound and graphics effects; and now we have created a game that we enjoy playing, and we hope fans will enjoy it too.”

A princess-y RTP with Chinese characteristics? Sounds great to me. Can’t wait to check it out!

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Sith Warriors

By Meg | May 30, 2010

I mentioned the  Bounty Hunter class in the upcoming SW:TOR game a while ago. Now they’ve just announced some more about the Sith Warrior class, as well.

Champion of the Dark Side

An unstoppable force of darkness, the Sith Warrior is entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. The Warrior channels the destructive emotions of fear, anger, and hatred to purge weakness from body and mind and become a being of pure, brutal efficiency.

Destined to eradicate the incompetent chaos created by the Jedi, the Sith seek to rule the galaxy through power and intimidation. The armies of the Sith Empire are trained to accomplish this task, but they require the leadership of bold Sith Warriors—loyal and mighty overlords—who will drive them to conquest and victory.

Via Star Wars: The Old Republic game site.

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An Alien, Bigfoot and Frankenstein’s Monster on ‘Tiger Eye: Curse of the Riddle Box’

By Meg | May 28, 2010

I’ve posted about Tiger Eye: Curse of the Riddle Box and about The Game Composer’s Blog before, and today’s post over at the Game Composer’s Blog was just awesome. Sayre’s latest post transcribes a podcast he did about Tiger Eye, with an alien, Bigfoot and Frankenstein’s monster.

ALIEN: Welcome back, humans. One of your kind is now with us. Behold Matt Sayre!

MATT: Thank you, Alien. I’m happy to be here.

BIGFOOT: (English accent) Welcome, Mr. Sayre.

FRANKENSTEIN: Urrrgh!!

MATT: Hi, Bigfoot and Frankenstein’s monster.

BIGFOOT: Oh, go ahead and call him “Frankenstein”. He’s grown accustomed to that particular appellation.

MATT: Great. I will, thanks.

FRANKENSTEIN: Gyee.

ALIEN: Begin this interrogation by giving us the history of your project and the human faction that has created it.

MATT: Tiger Eye: Curse of the Riddle Box is a new hidden object puzzle adventure game based on the paranormal romance novel Tiger Eye by Marjorie M. Liu. The game basically covers the first half of the book. You play as Dela Reese, a young woman traveling in China. She finds a mysterious riddle box and once she opens it she discovers an ancient warrior, Hari, who has been trapped within for centuries. He is cursed to serve as a slave to whomever possesses the box. You try to rid him of the curse and deal with the Magi, the antagonist who is responsible for the curse and who wants his riddle box back.

Our team, PassionFruit Games, was formed specifically to make this game and, we hope, all its sequels. Tiger Eye is the first in the Dirk & Steele (the psychic detective group Dela belongs to) series of books and it’s an exciting series, perfect for video games. The members of PassionFruit Games previously worked at Her Interactive (I did contract work for them, the rest were full-time), where they worked on the Nancy Drew Dossier series. Unfortunately, the Dossier series did not pan out (even though Resorting to Danger won Yahoo’s 2009 Hidden Object Game of the Year award) so the team was laid off. The day after being laid off, however, we were already planning this new venture. And last month we shipped TE: CotRB!

I kind of want to quote the whole thing, actually. And also I want to subscribe to the Alien, Bigfoot and Frankenstein podcast.

Via Tiger Eye: Curse of the Riddle Box Postnatal « The Game Composer’s Blog

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Worst Videogame Deaths

By Meg |

The guys at Ranker have come up with the top 10 Most Infuriating Death Screens In Video Game History. (Quick warning: Site describes, um, exactly what the opposing team is emoting to your sad corpse in most multiplayer games. In case you weren’t sure.) Do you agree? What do you think was the worst death ever?

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Rainblood

By Meg | May 27, 2010

RainBlood, an RPG from Chinese indie developer Soulframe, has just been released in English translation. Bloodrain uses hand-drawn environments and characters (with a little help form RPGmaker) to create a plot-heavy RPG set in fictionalized China. In this single-player game, players will enter the town of Pang to uncover mysteries involving a plague on the city and hidden loyalties as they fight monsters and avoid would-be assassins. The game takes place in one day in Pang, but flashbacks, interior stories and a complex overall storyline promise to make the game more of an interactive novel than a button-masher.

I’m pretty excited to check it out, I love RPGs in general, and usually indie storylines prevent my friends from having to listen to me whine endlessly about how the game could have been better with more character development.  I also love Chinese myths, but after two years of living in  China, my Mandarin is still basically confined to reading a menu or buying a train ticket, so I’m pleased to see the release of the English version.

There’s also a sequel to Rainblood already in the works.

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Peggle Makes You Smarter

By Meg |

Ok, maybe not smarter exactly, but a new study shows it does increase brain function.

SEATTLE, Washington – May 26th, 2010 — PopCap Games, the worldwide leader in casual video games, today announced that preliminary results of a new study being conducted by East Carolina University’s Psychophysiology Lab have identified improvements in cognitive function through the playing of “casual” video games such as Bejeweled and Peggle. (PopCap Games, maker of the aforementioned games used in the study, did not underwrite the study.) The study, which has been underway for nearly six months and will be completed later this year, involves dozens of U.S. consumers age 50 and older, and explores the effects of the games on subjects’ short term cognitive acuity. In each instance, sizable improvements were identified in the performance of the experimental group as compared to the control group.

Dr. Carmen Russoniello, Director of the Psychophysiology Lab and Biofeedback Clinic at ECU, is presenting initial data and analysis from the study today at the 6th annual Games for Health Conference in Boston. Full study results will be submitted this fall for publication in the peer-reviewed journal Applied Psychophysiology and Biofeedback.

The initial results of the study are very intriguing, in that they suggest that the ‘active participation’ required while playing a casual video game like Bejeweled provides an opportunity for mental exercise that more passive activities, like watching television, do not,” said Russoniello. “Future applications could include prescriptive applications using casual video games to potentially stave off Alzheimer’s disease and other dementia-type disorders.”

More than 40 test subjects have participated in the study so far, with dozens more being included by the study’s completion. Measurements were achieved through tracking of Electroencephalography (EEG) brain waves as well as subjects’ participation in the standardized Trail Making Test™ parts A and B. Both cognitive response time (the speed with which a subject completes a task) and executive function (the frequency of correctly completing parts of the task) were tracked. Those subjects who played Bejeweled or Peggle for short (30 minute) periods showed an 87% improvement in cognitive response time and a 215% increase in executive functioning when compared to a control group. According to ECU, these improvements in overall cognitive acuity are comparable to changes recorded after other types of cognitive interventions such as mindfulness based cognitive therapy and cognitive remediation therapy.

Video games with more complex rules and controls, and more sophisticated or detailed imagery – so-called ‘hardcore’ video games – might provide similar cognitive benefits for many people,” said Russoniello. “But those games take significantly longer to learn to play and appeal to a considerably narrower subset of the overall population, especially older consumers. In our experience, ‘casual’ video games are ideal both in terms of their accessibility and ease of understanding and because they appeal to nearly everyone.”

Via GamesPress

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Sonic the Hedgehog Episode 4

By Meg | May 20, 2010

I do a weekly trivia night with friends, and when we can’t come with the answer, we always use Sonic the Hedgehog.  Which actor won an Oscar for playing another Oscar-winning actor? Sonic the Hedgehog! Which US president had the largest shoe size? Sonic the Hedgehog! With the new Sonic 4 for Xbox and iToys, it might actually be the real answer.

SEGA® is incredibly happy at the overwhelmingly positive response to Sonic The Hedgehog™ 4 Episode I from both press and fans around the world. SEGA wants to ensure that we’re delivering the best Sonic experience possible.

With this dedication to quality and the Sonic experience in mind, SEGA has decided to extend the development of the game and will now release Sonic The Hedgehog™ 4 Episode I in the latter half of 2010. The additional time will allow the Development Team to focus on keeping the game high quality, continuing tuning and balancing of levels and interface and overall maintaining the kind of polish that an important game like this demands, ultimately providing fans with an unrivaled classic Sonic feel.

SEGA is also pleased to confirm that Sonic The Hedgehog™ 4 Episode I will be coming to the iPhone and iPod touch via Apple’s iTunes App Store.

Sonic The Hedgehog™ 4 Episode I is developed specifically for the download market and will be available via Microsoft Xbox LIVE Arcade, Sony PlayStation Network, Nintendo WiiWare and the iTunes App Store in late 2010.

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E3 Rumor: Will Sony launch a new premium service for PSN?

By Meg | May 19, 2010

Will Sony be launching a new premium service for PSN? I can’t find anything to confirm this from Sony, but it seems like every gaming site or mag has heard this rumor.

VG247 has learnt that Sony is to reveal plans for PSN’s premium services at E3.

According to a highly-placed source, Sony will announce a large-scale monetizing scheme for PSN at the LA show, but we’re assured nothing planned will impact the service’s current free aspects.

A string of features will be revealed, apparently costing “less than £50 per year”.

Sony will confirm plans to give all subscribers one free PSN game per month, from a choice of “two to four” every month.

“If you work it out, PSN games cost an average of £6-9 each, so over a year you’re basically going to be breaking even,” said our source.

Via VG247 » Blog Archive » Premium PSN plans for E3 reveal, to cost “less than £50 per year”

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Facebook and Zynga Kiss and Make Up

By Meg | May 18, 2010

Facebook and Zynga have just signed a new 5-year agreement. Rumor had it, there’d been some tension about Facebook microtransactions, but I guess there’s enough money in Farmville to go around:

There’s been much talk about social games leader Zynga diversifying itself away from Facebook, and Zynga and other social developers didn’t seem too pleased when Facebook announced it would be taking a 30% cut of revenues from Facebook Credits transactions, but now it would appear Zynga and Facebook have patched up their relationship.

The two companies today announced a five-year “strategic” partnership, which “increases their shared commitment to social gaming on Facebook and expands use of Facebook Credits in Zynga’s games. The agreement provides a solid foundation for both companies to continue to work together to provide millions of people with a compelling user experience for social games.”

Via Industry Gamers

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