Age of Conan : An Interview
Spotted on RPGdot.com (and originally on French portal MMORPGS.info), here’s an interview of Gaute Godager regarding Funcom’s upcoming Age of Conan game. Given the legend that is Conan – in all seriousness, who has never read or even simply heard about him, if only through movies? – carrying all of this to a good ending is a heavy task. From what I’ve read in this interview, though, many elements that seemed to me quite “experimental” could actually give interesting results once the game is finished. I wonder, too, how the dichotomy of the game style – single-player RPG for the first levels, MMORPGs one one’s character is more developed – will be playable; these types of games can be pretty different, and appeal to very different audiences as well.
2) How long will be the first ‘offline’ section in the game for an average player? Will we be allowed more than one character? If so, will we have to play the ‘offline’ section for each character?
It’s too early to say exactly how long it will take, but it will be for the first 20 levels (out of 80). We reckon it will take around 15 hours or so, depending on how good you are and what your focus is. I am not sure I fully understand what you mean by “more than one character� but in Conan you can naturally create several characters, which you can take through the single-player. Since we have four branching story-arcs you can therefore go at it again and again with a different approach. If you can skip this part entirely remains to be seen, but we are working on various approaches to see what works best.
All in all, if Funcom can indeed hold to the promise that their game’s universe will be conform to Robert E. Howard’s creation, this could fare well among “mature” (and Conan-liking, that is) MMORPG players.
There is, also, a certain fun in the idea that one of the PvP will be based on the consumption of alcohol. No, really.
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