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Interview of Martin Klima About UFO: Aftershock

August 24, 2005

RPG Vault publishes an interview with Martin Klima, Lead Designer on the upcoming UFO: Aftershock game. Aftershock is the sequel to Aftermath (note that this could be expected), and […] takes place some five decades later, in the year 2054. The events of the first title left Earth largely if not completely uninhabitable. The remnants of humankind departed to a huge flying island, the Laputa. Sadly, life on this ostensible sanctuary proved considerably less than idyllic. Corrupt, unbending leaders created a festering discontent that eventually flared into open hostilities. Perhaps inevitably, the airborne platform itself was destroyed. Ironically, a new generation of survivors was left with no choice but to reclaim the very surface their forebears had abandoned.

There would be no point in posting it word by word, but I’m going to encourage you to read it, if only because it’s always extremely interesting, at least in my opinion, to know about the ropes behind the development of a game.

And because an image is often worth a thousand words, you can also see quite an amount of screenshots and download materials at Cenega Publishing.

UFO: Aftershock is bound for release on October 7th.

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