Cinematic quality or intelligence?
January 12, 2006
Everytime another game is launched, I hop onto Gamespot to check out what the critics have to say. After a lot of rant about the gameplay, the storyline and the MP factor it ends. The games today are no doubt nothing less than a technology revolution and if you have a system to keep up with their requirements you might jst enjoy them too. When on one hand we are evolving on the MP scene and the gfx quaity with sound engineering, one aspect of gaming is taking a serious beating, intelligence. Game after game its the same level theory with trigger areas and events. Where is this write-up heading, you wonder. This is about changing the way games are developed as a whole, rather than just a nice 3D game that ends everytime you make a blunder on a level, it should be able to decide the next course of action, i.e. generate a level by itself using the data it has already amassed over previous auto-gen levels. Something alogn the lines of a predictive system used in conventional chess games that creates a binary tree for all the possible opponent movements. Now THIS would be a real revolution in the world of gaming. Its like adding the 4th dimension to games, time.
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