Lights, Camera, Curses
I saw this today on Simpson’s Paradox » Blog Archive » Nancy Drew: Lights, Camera, Curses
What makes Nancy Drew: Lights, Camera, Curses! a
girls’ game is the female protagonist. It’s not pink, it’s not cutesy,
there are no magic animal friends, there is no shopping. Let me repeat
that in case you were skimming. This game is not pink.I want to call up the developers at Her and make them all cookies.
(Note to self: Consider revising “baking for feminism” stance) I got
the chance to beta-test Lights…, and I was so pleased to see
that Her did not take an existing game, change the racecars into pink
fluffy bunnies, and then call it a girls’ game. Lights… has a solid storyline, amusing NPCs, engaging minigames and pretty cutscenes.Nancy’s on the set of Pharoah, a remake of a big-budget
Silver Age Egyptian story, where mysterious accidents keep happening,
and she has to figure out who’s behind it. Does a crew member have a
grudge? Is the production cursed? Does it have anything to do with the
tragic death on the set of the original Pharaoh? What’s with that cat?Playing as Nancy, players have to use items around them to solve
puzzles, a lot like an old Sierra game, only without an inventory.
Every screen has the items for the puzzle on that screen, which keeps
the game very linear, and eliminates wandering from location to
location, wondering what you’ve missed. With the solution to each room
in that room, it’s impossible to get stuck.A few days ago, Her Interactive posted a preview screenshot of Lights… and a sharp-eyed forum member noticed a sign for a bar in the background, causing a bit of a ruckus
over whether a world in which alcohol exists is an acceptable setting
for an E rated game. I’m even more baffled by the worries about a minor
alcohol reference because Nancy Drew solves murders, embezzlement,
robbery, forgery, etc. Seems like if you’re worried about kids seeing a
sign for a bar, they probably shouldn’t see chalk outlines or death
threats either.
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