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	<title>Comments on: China&#8217;s Gamers</title>
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	<link>http://thumbgods.com/archives/2009/03/30/chinas-gamers</link>
	<description>Game reviews, beta news and indie games.</description>
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		<title>By: Meg</title>
		<link>http://thumbgods.com/archives/2009/03/30/chinas-gamers/comment-page-1#comment-24244</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Tue, 31 Mar 2009 15:38:25 +0000</pubDate>
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		<description>That wasn&#039;t where I was going w/ the Chinese piracy at all. I think software/music/movie piracy in China has a lot more to do with Chinese culture and the Chinese mind. It&#039;s still kind of percolating in my head, but I think it&#039;s tied to a culture of bargaining, the guanxi network, the &quot;developing country&quot; mindset and the concern for the group over the individual. Your thoughts?

I meant more than the game is sold once to a net cafe and then played by multiple users(or multiple times to multiple PCs in a cafe, but the sale is still tied to a box w/ multiple users). Developers would be selling fewer disks, but making more account-dependent or playtime-dependent money for each disk sold. But I&#039;m sure that pirated copies do have a lot to do with it, devs must know that pirated copies will be used all the time!</description>
		<content:encoded><![CDATA[<p>That wasn&#8217;t where I was going w/ the Chinese piracy at all. I think software/music/movie piracy in China has a lot more to do with Chinese culture and the Chinese mind. It&#8217;s still kind of percolating in my head, but I think it&#8217;s tied to a culture of bargaining, the guanxi network, the &#8220;developing country&#8221; mindset and the concern for the group over the individual. Your thoughts?</p>
<p>I meant more than the game is sold once to a net cafe and then played by multiple users(or multiple times to multiple PCs in a cafe, but the sale is still tied to a box w/ multiple users). Developers would be selling fewer disks, but making more account-dependent or playtime-dependent money for each disk sold. But I&#8217;m sure that pirated copies do have a lot to do with it, devs must know that pirated copies will be used all the time!</p>
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		<title>By: Dan Taylor</title>
		<link>http://thumbgods.com/archives/2009/03/30/chinas-gamers/comment-page-1#comment-24237</link>
		<dc:creator>Dan Taylor</dc:creator>
		<pubDate>Tue, 31 Mar 2009 13:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://thumbgods.com/?p=1102#comment-24237</guid>
		<description>Nice writeup!  Re: software piracy and China, would it be a fair assessment to say that this piracy was one of the driving factors behind creating the free-to-play model?  Who&#039;s going to pirate something that&#039;s already free?</description>
		<content:encoded><![CDATA[<p>Nice writeup!  Re: software piracy and China, would it be a fair assessment to say that this piracy was one of the driving factors behind creating the free-to-play model?  Who&#8217;s going to pirate something that&#8217;s already free?</p>
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