Game Review: Create-A-Mall

By Meg | June 27, 2009

I recently reviewed the unimpressive Create-A-Mall:A lovely picture of Create-a-mall to go with my scathing Create-a-mall game review.

Unfortunately, Create-a-Mall took mindless consumerism and crossed it with repetitive, challengeless gameplay. You play as Kelly, a corporate drone tasked with leasing stores to create a mall.

Time and resource management games all have some similarities. No matter what the game theme is, players will need to manage resources and time to complete goals. But Create-a-Mall felt like a clone of the repetitive playstyle and unrewarding rewards of Build-A-Lot 2, reskinned as a mall instead of a neighborhood.

Via Simpson’s Paradox » Create-a-Mall.

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