So my favorite Facebook game, MyTribe recently added sending gifts and begging for gifts, and that’s pretty much the day I lost interest in the game. It was extra frustrating because there were so many great ways MyTribe could have implemented social trading — trading island resources and crops, for example — but instead it went the way of FarmVille spamming.
I’ve been wondering why the Scott Pilgrim graphic novels and the Scott Pilgrim game seemed so appealing, but the trailer and ads for the actual movie were kind of ho-hum. But the guys at Gamers With Jobs pinpointed it:
On a whim, I picked up one of the comics and fell in love with the contrast between a coming of age story and a fantastic romp through video game clichés. Watching the ads for the movie, I realized it was very difficult to capture just what Scott Pilgrim was about in a 30 second teaser. Part of the problem is that the movie and source comic are a bit off kilter, while the trailer is, at heart, still a movie trailer. It presents beats, glimpses of the game-inspired world, but isn’t edited with that in mind.
(Emphasis mine)
I guess the answer is that I thought the story made a great comic and game, but I really just don’t get movies.
A review of the new DS game The Daring Game For Girls:
I know this is the girl-player stereotype, but I just can’t overstate how important a customizable avatar is for making me feel connected to the game. I felt a bit guilty playing demos at E3 and, as the demonstrator told me about system reqs and combat styles, I’d ask if I could change my battle bikini, but The Daring Game For Girls is, well, for girls.
Every year, E3 brings us more game announcements than one human could possibly keep track of. Unless that human is named Allison Boyer. Because she’s so awesome, that for a second year in a row, she’s compiled a list of all the games shown and/or announced at E3, along with their release dates.
She would be much more awesome if she wasn’t writing this herself, in third person.
VOGEL’S ANNOUNCES WORLD RECORD ATTEMPT FOR NON-STOP GAMING
Attempts to Beat the 40 Hour Gaming World’s Record on July 16, 2010 in Rotterdam
Gamers Use Vogel’s TwistDock at Marathon to Keep Controllers Charged for Continuous Gaming
July 13, 2010, Eindhoven, Netherlands, - Vogel’s www.vogels.com, the leading European market leader in Audio/Video & TV mounting solutions, announced today that on Friday, July 16, 2010 at 1:00 PM Central European Time (CET) in Rotterdam, Gerdi Vogels, CEO of Vogel’s, will give the starting shot for a new Guinness World Record attempt for Non-Stop Gaming. The world’s record attempt marks the introduction of the new must-have accessory for the Sony PlayStation®3 (PS3TM):
Gamers to Play Red Dead Redemption for Entire Weekend – Ultimate Test of Stamina & Endurance
On July 16th at Dixons, the largest chain store in the Netherlands, the marathon session for the Guinness World Records will begin with six champion gamers spending the entire weekend – day and night – playing Red Dead Redemption on the PS3. The gamers will attempt to beat the current World’s Record of 40 hours for gaming in the racing category with the help of Vogel’s TwistDock providing non-stop play by keeping their PS3 controllers continuously charged. The Guinness World Record winner will receive a 1,000 Euro prize plus a TwistDock docking station for the PS3.
“During this attempt to break the record, it’s all about stamina and perseverance. The current gaming Guinness World Record in the racing category is 40 hours,” said Albert Zeeman, VP of Innovations, Vogel’s and the inspiration for the record breaking attempt. “Of course, we want to beat this record. And we’ll find out if we do on July 18th. Exciting!”
No word on whether the players will be eating Hot Pockets.
NASA’s new educational space game is out on Steam today.
A few days ago, I was invited to check out NASA’s new game, Moonbase Alpha. Fortunately for you, it was still under wraps so you all were spared my clever, clever puns about a Moonbase Alpha beta.
I have a alert set up for beta opps, so this landed in my inbox today.
Do you use an Android-based cell phone? We are looking for some beta testers to give our michellemalkin.com Android app a spin.
UPDATE: Thanks for the overwhelming response. The beta signup is now closed. If you missed it, don’t worry – you will not have to wait too long before we release the app to the general public on the Android Marketplace.
Thanks!
I’m dying to find out what it does. Takes news and turns it into crazy, maybe?
Swedish indie devs, The Bearded Ladies, are announce the launch of their retro-inspired helicopter-adventure game Landit Bandit. The game promises co-op or duel mode, sexy girls and killer penguins.
The feel-good digital game of the summer has finally landed. Literally. Join eccentric characters Marley and Lander, as well as hot island babes and Tommy Gun-wielding penguins in Landit Bandit: a retro-looking, 3D casual-physics-based-helicopter game now available on the PlayStation®3 Network priced at a mouth-watering 12.99 Euros.
Landit Bandit has the depth of a cool-blue ocean and offers gameplay to suit a universal audience. Players can compete for the high-score on the global leaderboard – as well as battle head-to-head in 6 unique duels – or work co-operatively across a 20-level campaign against the backdrop of gorgeous 3D levels ranging from the picturesque desert islands to the cool, ice-filled tundra, each packed with enough humour to keep you laughing out loud from one level to the next.
David Skarin, CTO of The Bearded Ladies is elated at the release, “To have our game on the PlayStation®3 Network is great. Its a testimony to the hard work and raw talent of our small independent studio. We’ve defeated a string of self-imposed, gruelling milestones and overcome technical challenges akin to the cerebral workout being offered in the game that would leave any bearded lady weeping. The release brings joy to our hearts, although the real excitement is going to come in monitoring the reaction of the players”.
CEO/Producer, Haraldur Thormundsson added, “We have fulfilled our dreams with the release of Landit Bandit on the Sony PlayStation store. Its been one of the most rewarding expeditions I’ve been part of to date. To have shared the milestone with such a talented – not to mention eccentric group of creatives – is also very special. We’re all confident that players will enjoy the retro-goodness and LOL just as much as we did during the development”.
The North American gaming community can expect to get their hands on the controls of Landit Bandit from July 13th.
Tampere, Finland – July 1, 2010 – 10tons Ltd announced today a brand new game called Heroes of Kalevala. Heroes of Kalevala is a village-building match-3 game. The game world is inspired by Finnish national epic Kalevala. The game will feature state of the art match-3 mechanics, an extensive village building meta game, and several hero characters from Kalevala for the player to meet.
“We’ve always loved match-3 games that are original and provide polished playability. We created a tiny match-3 game called Ice Breaker way back in 2004 and now we wanted to revisit this classic genre.”, said Sampo Töyssy of 10tons. “Our goal was to create a modern match-3 game with all the best parts from existing games seasoned with some new twists. We also have an original meta game that interacts heavily with the match-3 game. Since the whole team is from Finland, it’s been fun and interesting to create a game that draws inspiration from Kalevala.”
Heroes of Kalevala will be available for iPhone and iPod touch around August 2010. More platforms will be announced later. Heroes of Kalevala is developed with the support of the MEDIA programme of the European Union.
So Konami is licensing the Unreal Engine from my neighbors, Epic Games… for a horror game based on the Saw films. Does this seem weird to anyone else? Ok… I guess I associate Konami with Lost in Blue and DDR, not bloody gory games.
CARY, N.C., June 24, 2010 – Epic Games, Inc. announced today that Konami Digital Entertainment, Inc. has licensed its Unreal Engine 3 for “Saw II: The Game,” an upcoming third-person survivor horror sequel developed by Zombie Studios for Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and Windows PC.
Based on the fictional universe of the “Saw” movie series, “Saw II” takes place between the first two films and introduces a new twist on Jigsaw’s sinister traps and puzzles in the most intense look into the “Saw” universe ever. “Saw II” features a new combat system, clever ways to fight off enemies using the environment, and highly realistic graphics powered by the latest Unreal Engine 3 technology.
“Licensing Unreal Engine 3 was an easy decision for us,” said Careen Yapp, vice president of acquisitions and franchise development at Konami. “The engine’s new and improved features, time-saving tools and exceptional support system make it the best choice for the ‘Saw’ property.”
“I’ve used other game engines, I’ve written my own, I’ve used middleware and I’ve shipped sequels for franchises using other studios’ tech set, and I prefer Unreal Engine 3 over all of them,” said Mark Long, chief executive officer of Zombie Studios. “The quickest way to reduce risk is to use a known, proven toolset. With Unreal Engine 3, I can promise publishers what I can deliver, and I deliver on time. Every time.”
“Saw II” will be Zombie Studios’ ninth title and fourth franchise shipped with the Unreal Engine.
“It’s always rewarding to support repeat customers with our engine technology,” said Mark Rein, vice president of Epic Games. “Konami is a fantastic publisher, and Zombie has great success shipping Unreal-powered games, so we’re eager to see how the new ‘Saw’ game unfolds.”
“Saw II: The Game” is scheduled to be released globally in fall 2010 to coincide with the release of the film, “Saw VII.” To download “Saw II: The Game” screenshots, the logo or trailer, visit http://www.konami.com/GamersNight/.
The guys at Ranker have come up with a list of the sexiest videogame commercials. I didn’t have high hopes for this list — I rank pixelated boobs just slightly higher than girls posting pics of themselves playing WarCraft in their underwear. But it was a laugh, I quite liked the logic in #7′s explanation of the hot girl in Bayonetta:
This commercial (which kind of mirrors the American version, but has a real live girl in it) features another hot girl in glasses… just like the character in the game!
Appealing to the same part of all of our brains (glasses = smart = relatable = GIRLFRIEND!), this game not only tailored to its target audience, but swept it off its feet.
Wonderful logic, boys. Counteracts all the times I’ve been told how pretty I’d be if I got contacts.
And on the topic of pretty girls in gaming, I’ve got some E3 booth babes behaving badly over on my personal blog.
Today Interplay launched their beta sign-up and teaser website today for their upcoming Fallout Online MMORPG, or Project V13 if you want to keep calling it that.
I have to admit I installed this on my iTouch as soon as I got the press release. Because it has the potential to be cutely fun or be The Rules horrific, and either way, I have to check it out.
wikiHow, a collaboration to build and share the world’s largest, highest quality how-to manual, just launched its newest iPhone and iPod Touch app, wikiHow’s Love Survival Kit. Available now for free download on the App Store, the Love Survival Kit follows wikiHow’s hugely successful Emergency Survival Kit, which has more than half a million downloads to date. Packed with articles for every love scenario, from casual dating to serious relationships, and everything in between, wikiHow’s Love Survival Kit will have you looking for love (tips) in all the right places.
The Love Survival Kit’s practical articles help people gracefully navigate tricky dating and social situations, or just kill time by learning fun and charming tricks. A modern approach to etiquette – complete with video tutorials – the Love Survival Kit covers a broad range of relationship categories and subjects, such as:
• Love and War including: How to Catch a Cheating Boyfriend, How to Date Multiple Men/Women at a Time, How to Play Hard To Get, and more
• Kissing including: How to Kiss, How to French Kiss, How to Deal with a Bad Kisser, How to Get Rid of Chapped Lips, and more
• Awkward Situations including: How to Deal with Someone’s Bad Breath, How to Escape the Friend Zone, How to Get Rid of a Stalker, and more
• Breaking Up including: How to Break Up Over the Phone, How to Break Up Over IM, How to Get Over a Break Up, and more
• Dating Skills including: How to Flirt, How to Play Footsie, How to Read Body Language, How to Have a Great Conversation, and more
• Charming Tricks including: How to Fold a Dollar Into a Heart, How to Open a Beer Bottle with a Dollar Bill, How to Open a Champagne Bottle with a Sword, and more
• Additional How-To Categories including: Best Foot Forward, Relationship Fixes, Relationship Skills and Tying the Knot
wikiHow Founder Jack Herrick commented: “I started wikiHow to help people by offering practical education. One of the most surprising things I’ve seen is how many people want to use wikiHow to secretly improve their love life. So the Love Survival Kit was created to fulfill this need, delivering the best of our romance and relationship advice in one free app.”
Which gets me thinking… I wonder if there’s a Worse-Case Scenario Handbook app yet.
Ok, so we all have a friend (or two) who’s just freakishly good at Guitar Hero. But Danny Johnson is setting out to show the world that he’s actually the best. He’s attempting a new Guinness World Record at E3… oh, right about now! Will he make it? What do you think? If you’re here, he’s making his attempt at the Gamer Grub booth, #5740.
TERA already won my love with their gorgeous concept art. (A larger version of the picture above is my laptop’s wallpaper — and that’s saying something, considering I get new game assets in the mail every day) I’m really excited to see their new MMO at E3
En Masse Entertainment, a new breed of game publisher focused on delivering highly anticipated online video games to Western audiences, announced today that it will present the first hands-on demo of its flagship Action MMO title, TERA™, at the upcoming Electronic Entertainment Expo 2010 in Los Angeles. The hands-on demo will focus on TERA’s groundbreaking action combat system, which allows players to step into a world where their actions, teamwork, and combat expertise—not statistics—give them a chance to become true heroes in the face of danger.
“At E3, people will have the chance to experience firsthand what makes TERA‘s gameplay so exciting,” said En Masse CEO Dr. Jae-Heon Yang. “Select media will form a party with varied roles and venture forth to experience their first battle using our innovativeaction/adventure style combat system. During the show, players will see how TERA is changing the rules of MMO combat.”
TERA is an innovative Action MMORPG with rich graphics and animations where players fully control their characters through the game’s dynamic battle system. Player actions in TERA can change the balance of power in a world threatened by dark powers as six allied races work together to protect their world. The game, which is currently in development for PC, will launch in North America and Europe in 2011.
Just released at E3. iGUGU‘s new Gamecore systems promises to bring3.5D gaming into homes with an affordable wireless controller:
LOS ANGELES – June 14, 2010 – iGUGU®, a global manufacturer of innovative entertainment technology products for consumers and business, will introduce the arrival of 3.5D gaming enabled by its innovative iGUGU Gamecore system at E3 Expo 2010 .
Featuring an innovative compact wireless controller that incorporates a trackball, direction pad, joystick, programmable action buttons, and a full QWERTY keyboard, iGUGU Gamecore enables users to play PC-based games on a large screen television without the need to use a computer keyboard and mouse. The controller is equipped with six accelerometers, enabling users to intuitively play games using natural motions to do activities such as steer a race care or fly an aircraft.
iGUGU Gamecore, which enables gamers to access and play virtually any of the more than 27,000 game titles available for the PC and through the Internet on a television, greatly enhances the experience of playing PC games by allowing gamers to control their games through natural, intuitive body movements.
When using iGUGU Gamecore to play games on a 3D television, the gamers’ experience is taken beyond 3D as a new level of realism is added by intuitive game control providing gamers with the sense of actually driving a race car, flying a fighter jet or going on patrol in a war game. iGUGU calls this extraordinary virtual experience, 3.5D.
According to Isaac Calderon, president of iGUGU, Gamecore will forever change the way that people experience computer gaming. “With the extensive processing, memory and storage characteristics of even the most basic computer systems, the PC is truly the most powerful videogame console available on the market today, but until now computer gaming has been limited to relatively small desktop or laptop screens. With iGUGU Gamecore, gamers can have the best of both worlds with the ability to enjoy their PC-based games on a large screen television in the home theater. With our wireless controller, the experience is further enhanced because not only can gamers search for and access games stored on their computer or on the Internet, but they play these games using intuitive body motions to add a new level of realism.”
I blogged on Pet Puppy, and thought on virtual pets in general, over on DIYGamer this morning:
I think there’s a lot of potential in a cute virtual pet game for the iPhone. A good one would blend all the adorable options of a Tamagotchi (remember those?), with the ease of an iPhone interface and touchscreen, and a great game would let users exchange items or let me bring my virtual pet to play with your virtual pet if we were in the same place.
It got me thinking about another virtual pet game for the iToy. Pocket Creatures is a cute virtual pet, the video reminds me of making a monster in Black & White or training a Sims pet.
City of Industry, Calif.—June 7, 2010—InterWorks Unlimited Inc., the
fastest-growing distributor of innovative gaming peripherals, today
announced they have extended their official license deal with leading
worldwide developer and publisher of video games Capcom Entertainment,
Inc. to develop Resident Evil® Darkside Chronicles and Resident Evil®
Umbrella Chronicles and other Capcom® game-branded peripherals for use
with this generation’s gaming consoles.
“Resident Evil® is one of the most successful franchises in video game
history,” said Michael Kidakarn, Executive Creative Director of
InterWorks. “Our products must achieve the design and technical
sophistication that gamers expect from the Resident Evil universe. We know
fans will be proud of the final product along with future inventions we
have in the works for popular Capcom brands.
“InterWorks has come up with some innovative ideas that will enhance the
gameplay experience for Capcom gamers,” said Seon King, Senior Director or
Licensing at Capcom. “We are excited about the new products and looking
forward to hearing the response from gamers.”
The next products to launch will be the Resident Evil Darkside Chronicles
and Resident Evil Umbrella Chronicles Magnum and Knife Kit, continuing
upon the success of the Resident Evil Darkside Chronicles and Resident
Evil Umbrella Chronicles Shot Blaster for the Nintendo Wii™. Both will be
featured at the InterWorks booth at the upcoming Entertainment Expo in Los
Angeles, June 15-17, 2010.
Chinese iPhone devs Mo-Star release Princess Fury:
Inventive developers Mo-Star today announced the release of their new fantasy battle game for iPhone, Princess Fury. This gorgeously illustrated action game boasts a combination of classic arcade action style and a creative, real-time strategic battle system.
As Princess Fury, players strike down enemies with the combined power of servants and soldiers. With stunning swordplay and magic, players can combat over 100 enemies at once in epic battles that rely on collaboration with friendly forces as much as one’s own competence and courage.
“Most of our developers grew up playing arcade and console games, so our goal with Princess Fury was to provide a console quality gaming experience, suited to the mobile player,” said Qin Yi, general manager at Mo-Star. “We spent lots of time making the controls sharp, the battles fun and exciting, and fine-tuning the sound and graphics effects; and now we have created a game that we enjoy playing, and we hope fans will enjoy it too.”
A princess-y RTP with Chinese characteristics? Sounds great to me. Can’t wait to check it out!
I mentioned the Bounty Hunter class in the upcoming SW:TOR game a while ago. Now they’ve just announced some more about the Sith Warrior class, as well.
Champion of the Dark Side
An unstoppable force of darkness, the Sith Warrior is entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. The Warrior channels the destructive emotions of fear, anger, and hatred to purge weakness from body and mind and become a being of pure, brutal efficiency.
Destined to eradicate the incompetent chaos created by the Jedi, the Sith seek to rule the galaxy through power and intimidation. The armies of the Sith Empire are trained to accomplish this task, but they require the leadership of bold Sith Warriors—loyal and mighty overlords—who will drive them to conquest and victory.