Category: Discussion

Word Record for Non-Stop Gaming

By Meg | July 13, 2010

Press releases that land in my inbox:  

VOGEL’S ANNOUNCES WORLD RECORD ATTEMPT FOR  NON-STOP GAMING

 

Attempts to Beat the 40 Hour Gaming World’s Record on July 16, 2010 in Rotterdam

 

Gamers Use Vogel’s TwistDock at Marathon to Keep Controllers Charged for Continuous Gaming
July 13, 2010, Eindhoven, Netherlands, - Vogel’s www.vogels.com, the leading European market leader in Audio/Video & TV mounting solutions, announced today that on Friday, July 16, 2010 at 1:00 PM Central European Time (CET) in Rotterdam, Gerdi Vogels, CEO of Vogel’s, will give the starting shot for a new Guinness World Record attempt for Non-Stop Gaming.  The world’s record attempt marks the introduction of the new must-have accessory for the Sony PlayStation®3 (PS3TM):

Vogel’s TwistDock www.twistdock.com.

 

Gamers to Play Red Dead Redemption for Entire Weekend – Ultimate Test of Stamina & Endurance
On July 16th at Dixons, the largest chain store in the Netherlands, the marathon session for the Guinness World Records will begin with six champion gamers spending the entire weekend – day and night – playing Red Dead Redemption on the PS3.  The gamers will attempt to beat the current World’s Record of 40 hours for gaming in the racing category with the help of Vogel’s TwistDock providing non-stop play by keeping their PS3 controllers continuously charged.  The Guinness World Record winner will receive a 1,000 Euro prize plus a TwistDock docking station for the PS3.

“During this attempt to break the record, it’s all about stamina and perseverance.  The current gaming Guinness World Record in the racing category is 40 hours,” said Albert Zeeman, VP of Innovations, Vogel’s and the inspiration for the record breaking attempt.  “Of course, we want to beat this record. And we’ll find out if we do on July 18th.  Exciting!”

No word on whether the players will be eating Hot Pockets.

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What We’re Talking About On ThumbGods

By Meg | July 5, 2010

Ok, my E3 haze is beginning to lift, and it’s time for a wrap-up of  what we’ve been talking about on ThumbGods. We’re talking about the love survival kit app, watching the DragonQuest IV trailer, looking forward to Landit Bandit. Ranker sent us the sexiest videogame commercials. On the E3 front, we’ve gotten caught up in E3 excitement, checked out the new Civ 5, reviewed IndieCade games. (Are you following IndieCade? You should be!) We’ve let you know about the Fallout MMO beta, and adorable button-masher Princess Fury, and indie hit Stranded Without A Phone. And we still have hints for MyTribe on Facebook.

And what E3 coverage would be complete without booth babes?

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Worst Videogame Deaths

By Meg | May 28, 2010

The guys at Ranker have come up with the top 10 Most Infuriating Death Screens In Video Game History. (Quick warning: Site describes, um, exactly what the opposing team is emoting to your sad corpse in most multiplayer games. In case you weren’t sure.) Do you agree? What do you think was the worst death ever?

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E3 Rumor: Will Sony launch a new premium service for PSN?

By Meg | May 19, 2010

Will Sony be launching a new premium service for PSN? I can’t find anything to confirm this from Sony, but it seems like every gaming site or mag has heard this rumor.

VG247 has learnt that Sony is to reveal plans for PSN’s premium services at E3.

According to a highly-placed source, Sony will announce a large-scale monetizing scheme for PSN at the LA show, but we’re assured nothing planned will impact the service’s current free aspects.

A string of features will be revealed, apparently costing “less than £50 per year”.

Sony will confirm plans to give all subscribers one free PSN game per month, from a choice of “two to four” every month.

“If you work it out, PSN games cost an average of £6-9 each, so over a year you’re basically going to be breaking even,” said our source.

Via VG247 » Blog Archive » Premium PSN plans for E3 reveal, to cost “less than £50 per year”

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The Importance of E3

By Meg | May 18, 2010

I usually don’t like posts about why X is going to be the Greatest and Most Important Thing Ever (Cicero ruined me for overuse of the superlative) but this piece from Industry Gamers on the importance of this year’s E3 in terms of current trends is worth reading and sharing.

The traditional video game market, comprising of home consoles and handhelds, has been under considerable pressure for the last 16 months. This pressure is mostly attributed to declining sales among traditional games, and a rise from emerging markets such as mobile and social gaming. The decline in sales and the rise of other cheaper alternatives for interactive entertainment has raised serious concerns among investors and industry professionals about the long-term viability of the traditional console market. Additionally, the elongation of the current cycle and lack of visibility for the next set of hardware only reinforces the negative sentiment in the industry.

With so much negativity in the air, the entire industry will be on watch during this year’s E3 convention taking place in Los Angeles, CA.

Previous E3s have been focused on games that will drive our industry for the next 6 -12 months; however, this year the primary focus will be on new technologies that are supposed to drive industry sales back into the black over the next three years. Natal, Move, 3D gaming, and the 3DS are just some of the more important technologies that will be on display at E3 2010.

Via The Divnich Debrief: E3 2010: The Most Important Event in Gaming History? – IndustryGamers

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Um. No.

By Meg | April 22, 2010

Just the other day, I was talking about the Martha Stewart game and how even if the game is Cooking Mama knockoff with crafts like color-coordinated pushpins and pumpkin centerpieces, it’s showing that game players don’t all fall into the obnoxious teenage boy stereotype. Remember that?

Well, I spoke too soon, according to this lovely piece of news from Gamer Limit:

Just when you thought gamers couldn’t get any more zany, along comes GameJizz “Delivering Loads of Fresh Gaming News”. The developer is hoping GameJizz will be able to compete with the likes of N4G as the next big gaming news aggregator.

(Picture stolen from Gamer Limit. Because, eww.)

Via Gamer Limit – Front Line » Blog Archive » GameJizz, a new aggregator to compete with N4G

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If 1,000,000 people join I will DEMOLISH my boyfriends XBOX360

By Meg | March 16, 2010

I love writing about gaming and social relationships and the connections between the two, but I don’t usually like posting about games and relationship troubles. It always seems to reinforce either the stereotype of the inconsiderate boyfriend ignoring his poor girlfriend to get to the next level, or the controlling girlfriend whining about how much time and money her guy spends on stupid games.

But I just had to share a Facebook page called If 1,000,000 people join I will DEMOLISH my boyfriends XBOX360. (By the way, if your name is Michael and your girlfriend is called Samantha, and she’s been pouting when you play games, well, there might be an unpleasant surprise in your immediate future.)

Um, yeah. Let me state for the record that talking to your game-obsessed boyfriend or dumping your inconsiderate SO is a much more reasonable response, and a lot less like a felony.

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Indie Game Mag Pay-What-You-Want Sale

By Meg | February 1, 2010

Want to subscribe to Indie Game Mag without paying $25 a year? As gamedrinkcode has pointed out, gamers can only spend $10 on their hobby, which is why Indie Game Mag is offering a Pay What You Want sale. Get a year’s digital subscription for $1, or $10, or however much you’d like, now through February 8th. Which Mike seems to think is Valentine’s Day.

Via The Pay-What-You-Want We Heart IGM Sale

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How To Afford An Indie Game – gamedrinkcode

By Meg | January 30, 2010

gamedrinkcode has a quick comic about how to afford a $15 indie game.   It’s funny how a pretty box and shrinkwrap will dramatically change the perceived value of a game! I don’t hate mainstream titles just because I also like indie games, though.

Via gamedrinkcode » Archive » How to afford an indie game

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Inmate Loses Fight To Play D&D

By Meg | January 27, 2010

A man serving life in prison for first-degree intentional homicide lost his legal battle Monday to play Dungeons & Dragons behind bars.

Prison officials instigated the Dungeons & Dragons ban among concerns that playing the game promoted gang-related activity and was a threat to security. Singer challenged the ban but the 7th U.S. Circuit Court of Appeals on Monday upheld it as a reasonable policy.

Dungeons & Dragons players create fictional characters and carry out their adventures, often working together as a group, with the help of complicated rules.

I don’t think we should punish murderers by letting them hang out and play D&D in the first place… but it seems a bit odd that prisoners can watch cable and read other books, but not D&D. Maybe prison officials are afraid of someone getting shanked over the division of party loot?

Via Game over: Inmate can’t play Dungeons & Dragons – Odd News – Fresnobee.com

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Kill 10 Rats And Bring Me Their Tails!

By Lexton Collins | January 4, 2010

Guest author Lexton “Lunarhound” Collins discusses the upcoming Guild Wars 2, believable NPC drama, heroic errand-running, and shares his perspective on what makes a good MMO great.

Most gamers, both fans and detractors, would agree that MMO’s need shaking up. It’s happened before, when City of Heroes and, shortly afterward, World of Warcraft made camp grinding a thing of the past and brought quest-based advancement to the mainstream. Suddenly, characters had purpose-driven lives. Other games followed suit, and life was good in cyberland.

Now, several years later, gamers are growing weary of the new grind. It’s tough to ensure that every single one of the hundreds of quests necessary to keep an MMO going are interesting, and players are growing weary of the endless variations on “kill ten rats and bring me their tails”. Mini dramas acted out by NPC’s cease to feel immersive when sticking around for a minute afterward lets you watch the world reset before your eyes so that the next players in line can ride. Collecting exclamation marks and running errands for people too lazy to deliver their own letters or fight their own battles feels less like an adventure and more like checking off a list of chores. Few want to go back to the way things were, but developers, and many players, seem to be finding it difficult to see a way forward.

There have been efforts to do something different but they’ve gone largely unnoticed. Guild Wars came hot on the heels of World of Warcraft, and attempted to remedy many of the ‘theme park’ issues that came with a static world that had to reset each quest for the next player by making heavy use of instancing. Players see each other in towns, but once outside, you and your party had your own private copy of the world. This allowed them to change things permanently based on your actions. Unfortunately, this lead to many players not considering it a real MMO and, despite its commercial success, it didn’t inspire many imitators. Additional problems came from the fact that players could not jump, climb or swim and the world was full of invisible walls that forced strict adherence to the current mission path. Dungeons & Dragons Online came along a few years later with a similar world structure coupled with much better implementation of the mission-based game play and a great new action combat system, but the facts that it couldn’t (at the time) effectively be played solo and it required a monthly fee, it also ended up being relegated to niche status.

Now, Guild Wars has a sequel on the way. ArenaNet was very secretive about it for quite some time after its announcement, and even now information is limited, but what is beginning to emerge paints an interesting picture of a title that is trying to shake up the genre all over again. With the inclusion of open world areas and much greater mobility (players will be able to jump, swim and climb as they can in most other MMO’s), as well as new attitudes toward creative use of instancing, they might actually succeed this time.

In a preview at Eurogamer, back in August, lead designer Eric Flannum states that “I think I can safely say that you won’t see a single exclamation mark floating above a character’s head in Guild Wars 2.” This one little sentence makes for a pretty bold statement considering the direction of MMO’s for the past few years and, luckily, he elaborates:

“We actually don’t have a traditional RPG/MMO quest system… Instead what we’ve got are Events. Think of them as group-orientated activities. This is one of the many things that will encourage the player to explore the world – you can wander through and never quite know what you’re going to see. You might come across a fortress that’s being attacked by centaurs, or it might be that the centaurs attacked half an hour before you got there and they hold it now. You might start walking along a road you’ve walked a hundred times and suddenly there’s a caravan traveling along that road that you may not have seen, and you can go help that caravan out.”

Supposedly, these events will form a complex web within any given public area, spawning new ones and phasing out old ones based on cause and effect. An older example given is that of a dragon attacking a bridge. Players can band together to defeat the dragon, which might open up a new chain of events that can be participated in. Alternately, they might fail, choose not to help, or simply not be there when the dragon attacks, which would result in the bridge being destroyed and a completely different chain of events opening up, revolving around repairing the bridge. The difference between this and something like Warhammer Online’s public quests is that they will not simply reset repeatedly so that players can do them over again. The assertion that there will not be a traditional quest system seems to indicate that public areas will consist of countless such events and, rather than wandering around looking for someone with an exclamation mark to tell them what to do, players will spend their time looking for something actually happening. The potential of such a system to change the way questing is seen in online games is staggering.

That isn’t to say that all adventuring will be completely directionless. Each player will have a personal quest chain to play through that reflects his or her own character. From an interview with MMORPG.com in December:

“When a player creates a character in Guild Wars 2, they will be able to answer many questions about their personal character history. These answers will help determine your personal story in the game. As many fans have theorized, one of the first things you choose is a ‘subdivision’ of your race, which provides a more personal feel to your character’s history. For the humans, that means their ancestry–Elonan, Krytan, Ascalonian and Canthan–and also their social status as gentry or commoners of the city of Divinity’s Reach. For charr, it primarily means their legion, whether Blood, Ash, or Iron. The asura choose between the three most respected colleges of learning; Synergetics, Dynamics, and Statics. The sylvari follow the path of their seasonal cycle, or the time of day in which they awakened, being Dawn, Day, Twilight or Night. The norn choose their personal totem, and may choose to walk in the path of bear, snow leopard, raven or wolf. From these and other initial determinations, a wealth of personalized storylines develop, so that each player in the game experiences a story that is individually tailored to their character.”

According to ArenaNet, these choices, though part of character creation, will not affect class or power in any way. Their sole impact is on the player’s own personal narrative. This sounds tantalizingly like the Origins system in Dragon Age: Origins, and is an exciting thought when considered in the context of an MMORPG.

There’s no telling, of course, how much of an impact any of this will have or how well it will be received until the game is available to the public in some form. And if these claims were being made by a smaller developer without the experience or budget to back them up, they might be only a faint cause for hope at best. But ArenaNet has the budget and the talent to back up its big ideas, and it has already proven with one successful series that it knows what it’s doing.

Most seem to believe that the ultimate feat for an MMORPG would be to topple World of Warcraft. I’m not so sure. I think the ultimate measure of success is moving the genre as a whole forward. With a new approach to quest content, a strong focus on providing the player with a personal storyline, and the lack of any sort of monthly fee, Guild Wars 2 stands poised to do exactly that. Will it topple World of Warcraft? I doubt it. But it may force Blizzard to change in order to compete, which would almost certainly lead to other games following suit. Now that would be an accomplishment.

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Facebook’s Secret Code

By Meg | December 11, 2009

Just in case you don’t have enough time-wasters on Facebook (I’m looking at you, FarmVille players), here’s something new to try:

The Konami code, named after the Japanese company behind classics like the Teenage Mutant Ninja Turtles series and the Nintendo Contra classics, is one of video-gaming’s most storied cheats. During development of the 1985 Konami arcade game Gradius, a programmer found the game to be too difficult and programmed in a key sequence — up, up, down, down, left, right, left, right, B, A — that, if entered, gave the player a set of the game’s power-ups. As word of the shortcut spread, other programmers aped his cheat, working the same sequence into their own games. The Konami code works in nearly 100 video games now, including Frogger and Dance Dance Revolution.

And now it works for Facebook. Try it for yourself — log in to Facebook and type the code: up, up, down, down, left, right, left, right, B, A, enter. It doesn’t matter where you type it: just have the Facebook page open and active. The result? Lens flares — those groovy circles that appear when pointing a camera into the sun — appear on your page with every click of the mouse. Useful? Not in the slightest. But they’re easy enough to get rid of — logout and they’re gone.

Reading this made me immediately made me tab over to Facebook and type in XYZZY to see what would happen

Via Konami Code: Facebook Uses Video-Game Cheat, Adds Flare – TIME

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Gender and Gaming

By Meg | November 30, 2009

As a woman gamer, I tend to focus on my own experiences feeling a bit out of the mainstream gamer culture. I realized that women gamers are not the only side subset when I met Jeb Havens (formerly of Cyberlore), and read some of his commentary as a gay gamer. But this intro post on the new Border House gaming blog shows me that there’s yet another secret subset of gamers:

Which minority groups do I belong to and why am I here? To start I wasn’t always a woman gamer, I started off as a guy gamer, well on the outside I was. I was born a boy and lived my life as a man until I was 29. I just couldn’t take it any more and had to come clean to the world that I was a woman and have always felt like one. My whole life was thrown up in the air and what came down was mostly shattered into pieces. Relationships were strained or ruined, arguments were had, and life continued only this time with me completely happy for the first time in my life.

Via The Border House

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The Dark Side of Facebook Games

By Meg | November 3, 2009

TechCrunch has a good piece on Facebook spamming hell over at Scamville: The Social Gaming Ecosystem Of Hell. When I think of the Facebook games spamcycle, I usually think of autoinvites, and invite-500-friends-to-read-your-horoscope apps, but this goes further into the dark side of Facebook games.

Via Scamville: The Social Gaming Ecosystem Of Hell

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WarCraft Down In China

By Meg | July 12, 2009

I blogged from Beijing last year about World of WarCraft access in China. Technical difficulties were keeping nerdy expats from accessing servers from outside China, and when you’re in China, you know that a sudden “technical glitch” preventing you from accessing a previously available site means that something is going on that the Chinese government doesn’t want you to know about. (See also: inability to connect to YouTube, Twitter, Blogspot, etc. during the current Xinjiang unrest, last year’s torch relay protests, that stuff that didn’t happen in T-word place, etc.)

Although it turned out to be real technical difficulties, we spent a long time worrying about what had gone politically sensitive in Azeroth. Was it a Free Dun Morogh rally?

Anyway, seems like there’s there’s another technical issue with WarCraft and in the Middle Kingdom, and this time it’s the China-based servers, not the foreign ones, affected.

The handover should have gone smoothly. Blizzard had decided to change its Chinese handling company for World of Warcraft from The9 to Netease.

And so on June 7th the WoW closed down for the handover but has yet to come back again.

Apparently Blizzard and NetEase are “working around the clock” to get the service restored to millions of Chinese users, but after three weeks there’s still no show.

The result has been long waits to enter Taiwanese servers as Chinese players swamp them.

via Boomtown – PC.

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Seeking DS Game Recommendations!

By Meg | June 24, 2009

I’m looking for a DS game I can play with my little niece. She loves playing Cooking Mama with me, but she can’t read very well yet so I have to read her each set of instructions. She’s very good with the stylus, my screen is safe even in her kindergartener hands.

So I’m looking for a DS game that uses the stylus more than the buttons, and doesn’t have a lot of reading (she can sound out words and I can read her instructions, but a game based on dialogue is just too frustrating for a beginning reader). It goes without saying that I don’t want her to play anything violent or bloody.  Any ideas?

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Using Firefox? Microsoft Says To Get Lost

By Meg | June 23, 2009

In a move that sounds like a joke, Microsoft is offering $10,000 as a prize for using IE8. They specify that Firefox users need to switch, or get lost! I’ve been accused of blog hyperbole once or twice, but that’s a direct quote from the contest site:

We’ve buried $10,000 somewhere on the Internet and if you’re the first one to find it, you get to keep it.
But you’ll never find it using old Firefox.
(So get rid of it, or get lost.)

It seems as if the big M is paying users to risk giving up the convenience and stability of FireFox, but if the choice is between a distant shot at a $10,000 prize, or using a stable browser with virus protection everyday, well, that’s not much of a choice.

….

Even though there’s a $10,000 prize that can only be seen with IE8, I’ll be staying with FireFox. So, Microsoft, since you put it that way, I think I’ll get lost.

This is an excerpt from a post on my personal blog at Simpson’s Paradox, because I thought the $10,000 bribe to give up Firefox was just too hilarious not to share here.

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Looking Forward

By Meg | May 6, 2009

Just a quick post to talk about upcoming games!

The new Sims 3 is coming out in just a few days! I can’t wait to play it!  Seems like I was just excited about the release of Sims 2!

My boyfriend is waiting for Warhammer 40,000 Online, but I can’t say I’m counting down to that one.

I’m also looking forward to the frequently-delayed LEGO Universe, which is now expected to be released in 2010.

What games are you waiting for?

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Nintendo Vs. Bob

By Meg | May 1, 2009

Remember Bob? The would-be Nintendo developer who couldn’t get a license and set up a game-writing lock-in? Yeah, that didn’t sway Nintendo.

Nintendo finally said:

He did submit to be a licensed developer. We have an evaluation process. We evaluated the opportunity. We decided at this point in time that he did not meet the requirements to be a licensed developer.

via MTV Multiplayer » Nintendo Finally Comments On ‘Bob’s Game’ Situation.

Like I said before, it all depends on if his game is any good!

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The growing free-to-play model

By Meg | March 31, 2009

I mentioned the growing free-to-play model when I talked about China’s gamers a few days ago, and about the differences in Chinese gaming and American gaming. Fat Foogoo is also talking about this:

A primary deterrent to early free-to-play titles in the Western market was that they were developed in and for an Eastern market style of play. That, and 9 times out of 10, well, to be honest, they just weren’t of very good quality, thereby leaving the end user with a ‘errr….this is crap, can I play WoW now please?’ experience. Add to this experience the fact that Western developers and studios just couldn’t grasp the profitability margin in ‘optional payment’ games. Fast forward, and may I introduce to you both ‘Runes of Magic’ as distributed by Frogster, and ‘Wizard 101’ as developed by Kingsisle. Note that ‘Runes of Magic’ is in fact developed by Taiwanese studio Runewaker, but distributed and marketed by a Western firm, Frogster (based in Berlin, Germany). Both of these free-to-plays have conquered a rather vociferous audience and successfully ported them to the world of free-to-play. Sure, there have been some grumbles here and there, but at the end of the day, the numbers that both Runes and Wizard are putting up in such a short amount of time cannot be a coincidence.

Interesting choice of example games. I played the beta and reviewed Wizard 101, and guest author Lexton Collins played the beta and reviewed Runes of Magic. We didn’t set out to make an East-West comparison, but it is an interesting one.

I think the free-to-play model will continue to grow among young, Western gamers, since it gives players a chance to try out a new game without a prohibitively high price tag. I see this type of marketing as similar to the system on Big Fish and other portals who offer a free demo and then a paid full version.

In either system, if you’re hooked, then you pay, and most gamers don’t mind shelling out for a game they enjoy but are wary of buying something they haven’t played. There are losers who steal games but in general gamers have a respect for the people who make our toys and don’t mind paying for something good.

(And, yes, this logo has almost nothing to do with the discussion, I just like how it looks.)

Quote from 2009: The year of Free-to-Play .

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China’s Gamers

By Meg | March 30, 2009

It’s not often when my interests in China and gaming collide. Nate, of the China blog Orientation, recently posted on Chinese gaming habits, particularly the huge numbers of MMO gamers in wang ba, or net cafes.

China contains an undulating 59 million online gamers. Despite the fact that 47m of them play free-to-play games, this is a massive amount. To put that into perspective, the 2007 estimate of England’s population was 51,092,000 while the 2008 census quoted America as having 306,068,000 million people. Imagine the entire country of England plunking down and playing a game everyday. Keep in mind that these are only online PC games.

The majority of Chinese gamers, though, seem to play in net cafes and not on personal computers. (Although this may be changing, I saw plenty of Beijing teens with their body weight in personal electronics, and laptops can’t be far behind). Playing in net cafes instead of at home changes the gamer culture quite a bit. No more jokes about nocturnal gamers living in their basements, although there are plenty of 24-hour wang ba for late-night gaming sessions.

Also, fewer games rely on the purchase of software (I’ll save the discussion of China and software piracy for a different post!), since one copy will be installed in the cafe and anyone who comes by will use it. Instead, games have an in-game cash shop or an hourly fee. While talking about Runes Of Magic, Lexton Collins credits the Asian game community for bringing us the free-to-play MMO model.

I also wrote on Chinese net cafes and gaming culture over on  Wang Ba: Gaming In A Strange Land on CNReviews. (It feels a bit odd to quote myself, but it’s better than re-writing my description):

Chinese net bars sell computer time by the hour, and most also sell juice, soda, candy, snacks, and instant noodles, the Chinese equivalent of a Hot Pocket. You can also buy cigarettes, smoking isn’t just permitted in net bars, at times I think it’s mandatory.

The library-like silence of an American net cafe is gone, replaced with the usual thousand-decibel cellphone conversations, Tudou or Youtube videos, and shouts from the boys playing CounterStrike. It might not be the most conductive environment for working, especially when compared with the headphones-wearing crowd back home, but the cheery shouts of videogame victory don’t need translation.

Another thing Nate noticed was the divide between guys playing combat-heavy games and girls spending their internet time using QQ, China’s answer to AIM. Chinese girls do play games but it’s more likely to be something cute on a handheld game or on their mobile phones than hardcore PC games.

I’m sure Chinese netizens and Old China Hands will see this as a very surface analysis, but it’s very interesting to me, to see how the gaming sub-culture translates into other countries! Share your thoughts in the comments!

Related: Travel in China is like a Fantasy Novel, Living In China Is Like an RPG.

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Talking Smack Tutorial

By Meg | February 14, 2009

Angry GamersAngry Gamers has a tutorial on talking smack in online games, just in case the Barrens Chatters of the world need help.

Insult indirectly – Use similes and metaphors to get your point across. For example, if your opponent sounds like he is 7, don’t say “What are you, 7 years old or something?” use an indirect approach to say the same thing, like asking him if he likes apple juice before nap time.

See? It’s not all calling people a n00b and then running away! You can be clever in your insults!

I’d like to add my own rule, for those without Vent or other voice chat: No all-caps sentences, because looking like a spammer isn’t clever on any level.

Via Talking Sh!t: The Tutorial – Angry Gamers.

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Thoughts On Casual Games Dev

By Meg | February 13, 2009

Game development isn’t exactly my strong suit. Personally I prefer to let other people work long hours, pouring their heart and soul into a game, and then I play it and complain about what’s wrong with it. Hey, that’s where my talents lie!

But I do have huge admiration for indie developers, and I hope to focus on lesser-known titles here on ThumbGods.

Cliff Harris of Positech Games talks about making independent development profitable. Cliff is behind the Positech Games titles Democracy 2, Kudos (and Kudos 2!) and others. The entire interview is worth reading, if you’re all interested in what makes a game succeed, but one statement really stuck with me.

Who will survive in the casual game business in 2010?

Big Fish Games, Popcap.
I think I’ve got the full list there.

Big Fish Games is an awesome casual games portal. The “new game every day!” works perfectly for repeat business.  They’re a total giant, even my mother-in-law has a Big Fish Games account. But I worry that massive portals like BFG (much as I love them!) and now Amazon are making it harder for the guy-with-website development model to succeed.

Not to be all doom and gloom, because as Cliff’s interview shows, an indie game developer and creative marketer can still do very well.

Via Interview with Cliff Harris (cliffski) from Positech Games | Sell More Games.

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Board Game Photos

By Meg | February 4, 2009

Clue picture frameI saw this cool project over on Photojojo to make an old game board into a picture frame. Sounds weird, but it would look awesome in a gamer’s bedroom or study, or bring it to work and hang it over your desk. They have pretty detailed step-by-step instructions, with photos. This would be a great use of a favorite old game, once you’ve lost a couple pieces. I especially like turning the Scrabble letters — or any other game tokens — into pushpins to easily update your gameboard photos.

What do you think?

Via Photojojo » Turn a Scrabble Board into a Picture Frame. (Thanks to Wonderlandkat for the tip)

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Mario Is A Menace

By Meg | February 2, 2009

http://i41.tinypic.com/a0dvgg.jpg

Fortunately, I played Frogger so I know how to dodge cars.

(This picture has been forwarded to me a bunch of times, I guess all my friends know I’m a nerd.  If anyone knows where to attribute this photo, let me know and I’ll link.)

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