Category: Unplugged Games

Do Tell

By Meg | January 27, 2010

The new party game DoTell sets up simple rules for a social game of truth-or-dare. Players race a simple spiral path, moving ahead for completed tasks, but I use “race” loosely, since the focus is on the journey, not the destination. (Quick sidenote: Play makes use of clear icons that didn’t rely on distinguishing between colors or, my personal game hate, squinting at tiny symbols. I’m looking at you, Magic:The Gathering.)

We quickly came up with game mods, swapping the game’s two six-sided dice for two four-sided dice to regulate movement. Even through Do Tell is not very competitive, the variation in 2d6 for movement can frustrate the player who rolls a 3 early on and never catches up.

The game offers eight pastel tokens, but it’s easy to add a mancala gem or a Monopoly boat to mod it for a larger group. Do Tell is so interactive that it works well with a large group, and each turn is independent of what’s gone before, so it’s a perfect choice to begin with on game night as you wait for guests to arrive.

Tell cards ask players to answer a questions and share something (The DoTell Facebook page offers a list of possible questions), and players quickly begin to share stories and laugh.

Do cards ask a player to sing a song, do an impression, dance, pose or act something out. These were a hit with strangers and long-term partners alike. Other players loved dancing or singing along, or just clapping after performance.  One Do asks the player to be the devil preparing his to-do list, which is a fantastic chance to see if your friends would plan plagues and worldwide floods, or just legions of telemarketers and poorly designed parking lots.

A Mirror question has one player asking a Tell, instead of answering, and all the other players try to figure out what he or she would answer.  When we started playing, Mirror questions slowed the game to a crawl, as players who didn’t know each other fumbled for some innocuous answer to a soul-baring Tell.  But after a little while, answers to other questions made it easier and easier to guess. For a group of long-time friends, the Mirrors were hilarious.

The official rules for Mirror questions have a note that some Tells don’t make very good Mirrors, so they should be skipped. No legalese about how they should be skipped, no tiny icons in the corner of the cards to let know which ones should be skipped. We think this refers to the Tells that ask the player to draw a Risk or a Do, but we really liked this rule. Think this is a bad Mirror? Draw again! This is exactly what we were looking for in a party game.

On my second playthrough, we opened up the, ahem, adult Risk cards, glanced at them, and added house rules.  Take a spicy Risk instead of a regular Risk at any time, but it can be swapped for a regular Risk if it’s too risque. Don’t like the card you’ve drawn? Swap any underwhelming Tell or too-wild Do for the next spicy Risk! (You can also get the Family Version for Spicy-free play, or just put those cards away when you have the fam over to play)

With the exception of one reference to American Idol, DoTell does not require pop culture knowledge (my one complaint with usual party games like Cranium or Apples to Apples is the number of celebrities I don’t know), but feel free to work random trivia or favorite songs into other questions.

Overall, this is a hilarious social game. Sure, you can race to the center, but the real focus is on laughing with friends.

Popularity: 1% [?]

Upcoming Herobits

By Meg | April 3, 2009

James WillstromHerobits is a new CCG about heroes who – no, wait, it’s not exactly a collectible card game. Although it has many of the elements of your usual CCG, there are no booster packs and no looking for rares in sealed packs (known to jaded gamers as kidding gambling). To play, you need two players, each with one fifty-card deck.

Each deck represents a different Herobit. These characters are post-apocalyptic heroes trying to save the few remaining humans from legions of robots, who are out to strip every resource from the planet and leave the world totally uninhabitable for humans.  In the Herobits world, the few humans who remain have retreated to an island, since the robots, and their evil overlord/CEO have looted all the resources to power themselves. Evil robots are a sci-fi staple, but Herobits also has an environmental message.

Three Herobits, James Willstorm, Li Kui, and Ulrika Vidar, will be released when the game comes out in June, and more will be released after that. Any deck can be played against any other hero’s deck. Each deck is drawn by a different artist, for more personality. I guess there is a collectible aspect to the game, since new decks for new characters will keep coming out, but they won’t be making the old ones obsolete.

Herobits will be released on June 21st, 2009.

Popularity: 21% [?]

Twilight Game

By Meg | March 6, 2009

http://twilightguide.com/tg/twilight-graphics/twilight-comments/?page=7I really liked Twilight. I’m not saying I run around in a Team Edward shirt, or I’ve seen the movie a hundred times, but I’ve read the books and I loved the movie. Teenage vampire romance, kind of made me want to rent some old episodes of Buffy The Vampire Slayer.

Anyway, I was excited to see this spinoff, the Twilight boardgame!

Soon you’ll be able to prove your knowledge of all things Edward and Bella, as the “Twilight” board game hits store shelves the week of March 15. Based on trivia and a small bit of chance, users traverse the board going from scene to scene until they wind up at the prom. Take a look below for an inside glimpse at what’s in store.


Via MTV Movies Blog » Exclusive: Roll The Dice With The ‘Twilight’ Board Game!

Popularity: 14% [?]

Board Game Photos

By Meg | February 4, 2009

Clue picture frameI saw this cool project over on Photojojo to make an old game board into a picture frame. Sounds weird, but it would look awesome in a gamer’s bedroom or study, or bring it to work and hang it over your desk. They have pretty detailed step-by-step instructions, with photos. This would be a great use of a favorite old game, once you’ve lost a couple pieces. I especially like turning the Scrabble letters — or any other game tokens — into pushpins to easily update your gameboard photos.

What do you think?

Via Photojojo » Turn a Scrabble Board into a Picture Frame. (Thanks to Wonderlandkat for the tip)

Popularity: 26% [?]

Indie Game Focus: Slayer of Dragon

By Meg | January 29, 2009

Slayer of Dragon RPG is a stripped-down system for tabletop storytelling by Grant Gigee. The focus is on fast, simple combat, with room -but not hard rules – for roleplaying and story.  “The core of the game,” Gigee says,  “is like rock-paper-scissors in the sense that there are many ways to achieve victory but no one ‘right’ way.”

Gigee’s game system attempts to bring tabletop roleplaying away from the dice rolling and swords of +1 towards playing pretend. The rules exist to keep group storytelling from devolving into playground claims of who killed who. If you enjoy creating stories and playing pretend more than rolling dice, this is a game for you.

Inspiration for Slayer of Dragon comes from across the globe. Gigee was influenced by the simple rule systems of European strategy games, and he tries to bring that clarity and accessibility to a tabletop RPG system. His other influence is a love of martial arts movies, from Kurosawa classics to the flimsiest B-grade films.

Instead of leveling and learning new skills, Slayer characters have “revelations” in which they tell the other players what their character has always known but never mentioned before. This method of leveling, like many other elements of Slayer, is a nod to Gigee’s love of martial arts movies.

“Slayer of Dragon RPG is designed to recreate kung-fu movies,” designer Gigee says, “So I needed it to be fast: fast to make characters, fast to get into the action, and fast to move from scene to scene. A complete session can be played in two hours, only a bit longer than the typical film takes to watch.”

The Slayer RPG rules are available on Gigee’s website, StandardDeviation.cx

Popularity: 21% [?]

Shame on University Games

By Meg | December 17, 2008

I saw this when I was Christmas shopping the other night. If you can’t see my cellphone snap properly, this is a “Game for Boys”.  What makes it a game for boys? Um… Maybe some of the activities inside required male parts, but the sample questions on the box were to say hello in languages other than English and to recite the Gettysburg address, which both seem like non-gendered trivia questions to me. There was no corresponding girls’ game, so I don’t know whether it would be of the “math is hard!” variety or the same thing in pink.

Shame on University Games for this one. I expected better from the people who brought us Colorforms.

Popularity: 14% [?]

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