Posts tagged: Beta

Beta Opp: Zodiac Online

By Meg | February 13, 2010

Zodiac Online is a new free-to-play, turn-based MMORPG opening an open beta test. Zodiac Online adds turn-based battles to the usual F2P fantasy MMORPG, making combat simpler, with less of a learning curve, hoping to cater to players new to MMO combat.

Zodiac Online offers an environment inspired by Chinese mythology. The twelve animals of the Chinese zodiac feature prominently, as does the mythical Jade Emperors. Players take on the role of a “zodiac envoy,” helping in an epic battle between humans and demons. Sign up here!

Popularity: 1% [?]

Beta Opp: LEGO Universe

By Meg | February 10, 2010

 

Want to help beta test the upcoming LEGO universe? Course you do. Go here to sign up!

Popularity: 1% [?]

Prancing Around The Forest

By Meg | February 8, 2010

Publisher Paradox Interactive (of Majesty 2, East India Company and Elven Legacy), and new developer Arrowhead Game Studio have released a new preview trailer for the upcoming console game Magicka.

If you watch game trailers and read games news as much as I do, you’re probably sick of hearing how this release is completely groundbreaking and new and the most epic awesomeness EVER. But Arrowhead Game Studios knows that a fantasy RPG really involves running around the forest in your bathrobe, waving a glowy weapon.

Yeah, sure, Magicka will also have a fancy elemental magic system, when you can combine your water power and your fire power and make a steam attack (could you also combine water and earth for a killer mud attack?), but I think they had me at “prancing around in a bathrobe.”

Arrowhead Games is brand new to me (Have you heard anything about them? Comment and let me know!), and Paradox Interactive also expects to release Arsenal of Democracy later this month and Lead and Gold: Gangs of the Wild West later this year.

Popularity: 1% [?]

Arsenal of Democracy

By Meg | February 5, 2010

Paradox Interactive, the team behind Majesty 2, East India Company and Elven Legacy, has announced the completion of the new World War II strategy game, Arsenal of Democracy.

Arsenal of Democracy was developed by BL-Logic in partnership with Paradox Interactive. The WWII strategy game is hardly a new concept, but BL-Logic has created an ambitious title with AoD, offering players a detailed historical setting with in-depth challenges and detailed control over their nation’s economic, diplomatic and military choices. Players can battle enemies on land, air and sea, or control espionage, political alliances and international trade, with a wide range of customization available.

Arsenal of Democracy will be available for $19.99 at all major distribution portals starting February 23.

Paradox Interactive also expects to release Lead and Gold: Gangs of the Wild West later in 2010.

Popularity: 1% [?]

Kill 10 Rats And Bring Me Their Tails!

By Lexton Collins | January 4, 2010

Guest author Lexton “Lunarhound” Collins discusses the upcoming Guild Wars 2, believable NPC drama, heroic errand-running, and shares his perspective on what makes a good MMO great.

Most gamers, both fans and detractors, would agree that MMO’s need shaking up. It’s happened before, when City of Heroes and, shortly afterward, World of Warcraft made camp grinding a thing of the past and brought quest-based advancement to the mainstream. Suddenly, characters had purpose-driven lives. Other games followed suit, and life was good in cyberland.

Now, several years later, gamers are growing weary of the new grind. It’s tough to ensure that every single one of the hundreds of quests necessary to keep an MMO going are interesting, and players are growing weary of the endless variations on “kill ten rats and bring me their tails”. Mini dramas acted out by NPC’s cease to feel immersive when sticking around for a minute afterward lets you watch the world reset before your eyes so that the next players in line can ride. Collecting exclamation marks and running errands for people too lazy to deliver their own letters or fight their own battles feels less like an adventure and more like checking off a list of chores. Few want to go back to the way things were, but developers, and many players, seem to be finding it difficult to see a way forward.

There have been efforts to do something different but they’ve gone largely unnoticed. Guild Wars came hot on the heels of World of Warcraft, and attempted to remedy many of the ‘theme park’ issues that came with a static world that had to reset each quest for the next player by making heavy use of instancing. Players see each other in towns, but once outside, you and your party had your own private copy of the world. This allowed them to change things permanently based on your actions. Unfortunately, this lead to many players not considering it a real MMO and, despite its commercial success, it didn’t inspire many imitators. Additional problems came from the fact that players could not jump, climb or swim and the world was full of invisible walls that forced strict adherence to the current mission path. Dungeons & Dragons Online came along a few years later with a similar world structure coupled with much better implementation of the mission-based game play and a great new action combat system, but the facts that it couldn’t (at the time) effectively be played solo and it required a monthly fee, it also ended up being relegated to niche status.

Now, Guild Wars has a sequel on the way. ArenaNet was very secretive about it for quite some time after its announcement, and even now information is limited, but what is beginning to emerge paints an interesting picture of a title that is trying to shake up the genre all over again. With the inclusion of open world areas and much greater mobility (players will be able to jump, swim and climb as they can in most other MMO’s), as well as new attitudes toward creative use of instancing, they might actually succeed this time.

In a preview at Eurogamer, back in August, lead designer Eric Flannum states that “I think I can safely say that you won’t see a single exclamation mark floating above a character’s head in Guild Wars 2.” This one little sentence makes for a pretty bold statement considering the direction of MMO’s for the past few years and, luckily, he elaborates:

“We actually don’t have a traditional RPG/MMO quest system… Instead what we’ve got are Events. Think of them as group-orientated activities. This is one of the many things that will encourage the player to explore the world – you can wander through and never quite know what you’re going to see. You might come across a fortress that’s being attacked by centaurs, or it might be that the centaurs attacked half an hour before you got there and they hold it now. You might start walking along a road you’ve walked a hundred times and suddenly there’s a caravan traveling along that road that you may not have seen, and you can go help that caravan out.”

Supposedly, these events will form a complex web within any given public area, spawning new ones and phasing out old ones based on cause and effect. An older example given is that of a dragon attacking a bridge. Players can band together to defeat the dragon, which might open up a new chain of events that can be participated in. Alternately, they might fail, choose not to help, or simply not be there when the dragon attacks, which would result in the bridge being destroyed and a completely different chain of events opening up, revolving around repairing the bridge. The difference between this and something like Warhammer Online’s public quests is that they will not simply reset repeatedly so that players can do them over again. The assertion that there will not be a traditional quest system seems to indicate that public areas will consist of countless such events and, rather than wandering around looking for someone with an exclamation mark to tell them what to do, players will spend their time looking for something actually happening. The potential of such a system to change the way questing is seen in online games is staggering.

That isn’t to say that all adventuring will be completely directionless. Each player will have a personal quest chain to play through that reflects his or her own character. From an interview with MMORPG.com in December:

“When a player creates a character in Guild Wars 2, they will be able to answer many questions about their personal character history. These answers will help determine your personal story in the game. As many fans have theorized, one of the first things you choose is a ’subdivision’ of your race, which provides a more personal feel to your character’s history. For the humans, that means their ancestry–Elonan, Krytan, Ascalonian and Canthan–and also their social status as gentry or commoners of the city of Divinity’s Reach. For charr, it primarily means their legion, whether Blood, Ash, or Iron. The asura choose between the three most respected colleges of learning; Synergetics, Dynamics, and Statics. The sylvari follow the path of their seasonal cycle, or the time of day in which they awakened, being Dawn, Day, Twilight or Night. The norn choose their personal totem, and may choose to walk in the path of bear, snow leopard, raven or wolf. From these and other initial determinations, a wealth of personalized storylines develop, so that each player in the game experiences a story that is individually tailored to their character.”

According to ArenaNet, these choices, though part of character creation, will not affect class or power in any way. Their sole impact is on the player’s own personal narrative. This sounds tantalizingly like the Origins system in Dragon Age: Origins, and is an exciting thought when considered in the context of an MMORPG.

There’s no telling, of course, how much of an impact any of this will have or how well it will be received until the game is available to the public in some form. And if these claims were being made by a smaller developer without the experience or budget to back them up, they might be only a faint cause for hope at best. But ArenaNet has the budget and the talent to back up its big ideas, and it has already proven with one successful series that it knows what it’s doing.

Most seem to believe that the ultimate feat for an MMORPG would be to topple World of Warcraft. I’m not so sure. I think the ultimate measure of success is moving the genre as a whole forward. With a new approach to quest content, a strong focus on providing the player with a personal storyline, and the lack of any sort of monthly fee, Guild Wars 2 stands poised to do exactly that. Will it topple World of Warcraft? I doubt it. But it may force Blizzard to change in order to compete, which would almost certainly lead to other games following suit. Now that would be an accomplishment.

Popularity: 1% [?]

Beta Opp: Grand Fantasia

By Meg | December 6, 2009

Open Beta has begun!

Grand Fantasia is now open to all, and the Item Mall has been released! Join the dynamic and quickly growing community now and experience the adventure. The Aeria Staff has a lot of thrills planned, and players can look forward to epic contests and events including the chance to win 1 Million AP!

Popularity: 5% [?]

Sentinel’s Fate Beta

By Meg | December 4, 2009

Are you playing EQ2? Want to try out the new Sentinel’s Fate expansion?

We’d like to take the opportunity to invite everyone to register to participate in the beta program for the EverQuest II expansion: Sentinel’s Fate.

Please remember that registering for the beta program does not guarantee admittance. It only puts you into the pool from which we will randomly select participants. Also, in order to participate, you must agree to our Non-Disclosure Agreement (we send ninja monkeys after you if you leak info before the NDA is lifted) and have an account in good standing.

Click here to go to the registration page and accept the terms of the NDA.

We will send you an email letting you know if you’ve been selected with all the information you need to get set up and ready to go. There will also be a link to the beta forums for you to give us your feedback.

Via EverQuest II Players – News – Article 3364

Popularity: 6% [?]

Beta Opp: Avalon Heroes

By Meg | November 23, 2009

From the burda:ic press release:

This is what adventurers have been waiting for: On November 25, 2009, the games publisher burda:ic will start the Closed Beta phase for the eagerly anticipated free-2-play online strategy game highlight Avalon Heroes. Starting immediately, all registered members can sign up for the one-of-a-kind Closed Beta at alaplaya.net/pages/ahcbapplication. With a little luck, this means that they will already get to marvel at the impressive skills and weapons of the game characters before the release date. Moreover, in the official Closed Beta forum at avalon.alaplaya.net/forum, players will be able to find more detailed information and share what they experienced in the game.

Popularity: 8% [?]

BeeAppi’s CyberWord

By Meg | November 7, 2009

bee-appi

New iPhone dev studio Bee Appi officially launches their first creation today. CyberWord is a candy-colored Bejeweled-meets-Boggle, built for whiling away time on the train or in the waiting room, but with an addictive blend of  match-3 mechanics and wordplay.

“Most word games simply ask the player to look at the screen,” developer Karen Jirak says, “but CyberWord adds a more interactive dimension by asking players to touch letters, swipe words, and shake the phone.”  CyberWord offers different playmodes, each with a slightly different twist on the swap and swipe mechanic. Challenge mode asks players to create 12 words before time runs out, with increasingly difficult levels. (Try the Easy setting for a particularly niece-friendly game, Jirak used her first-grade niece as a beta tester for the simpler vocab and easier goals.) Infinite mode adds a bomb, a familiar mechanic from match-3, and Puzzle is an untimed mode, requiring players to use up all the letters on the screen without replacement letters. Although you’ll spend most of the game rearranging the bright letter tiles, CyberWord also has adorable anime-eyed creatures cheering your successes and decorating the margins, for a sweet bit of character without falling into the pink trap.

Future updates include tying CyberWord in with Facebook Connect to share scores for a competitive wordsearch element. Don’t worry if you’ve been annoyed by the status-update barrage from friends playing FarmVille or recruiting mobsters, Jirak promises players can choose how frequently to share their scores on Facebook, and sharing on Facebook isn’t a requirement for progressing in CyberWord.

The BeeAppi team is downloading and playing a wide variety of iPhone games as they consider their next project, but we can expect this to be the first of many adorable BeeAppi games.

For more on Karen, BeeAppi and CyberWord, check out my full story in the next issue of Indie Game Mag.

Popularity: 12% [?]

Beta Opp: The Secret World

By Meg | September 17, 2009

darkdays-screenshot

The Secret World is a new, dark modern-day MMO, where all players are members of secret factions. Beta sign-up is a creepy and fun test to see which faction you’d belong to in TSW’s dark future. This is an interesting and fun beta sign-up. After all the secrecy and paranoia, the application sets you up to share your results on Facebook.
Via D A R K   D A Y S   A R E   C O M I N G.

Popularity: 19% [?]

Beta Opp: Star Trek Online

By Meg | September 4, 2009

The  Star Trek Online Official Site just announced beta signups for the upcoming Star Trek  game. Of course, if you already have a six-month or longer subscription to the new Champions Online, you’re already signed up for the Star Trek beta.

The Star Trek Online team is happy to announce we’re taking applications for the Star Trek Online closed beta, which will occur later this year!

As we proceed with testing the game, we’re relying on you, our fans, to help us work out kinks, squash bugs and create the best Star Trek experience we can. To apply for the beta, please visit this web form and answer the questions provided. We’ll randomly select from that group as we ramp up toward open beta.

Via Star Trek Online Closed Beta Signups: Taking Applications | Star Trek Online Official Site.

Popularity: 24% [?]

Hello Kitty Online

By Meg | August 12, 2009

Sign up for the North American closed beta of Hello Kitty Online!

Or watch the trailer here:

Popularity: 23% [?]

New East India Company Video

By Meg | June 24, 2009

I blogged about the upcoming East India Company game from Paradox Interactive a few months ago when I discovered their beta test. I’ve also been following the designer’s blog (well worth the visit if you’re at all interested in this game) and they’ve recently released a video of the new game too.

I admit that I’m fascinated by this era in history… after living in Asia, it’s hard not to be fascinated by the multi-side power struggle over resources, trade routes, colonization and sovereignty, the effects of which are still a major force in the development and the political borders of Asia. This lends itself well to a strategy game (although there are so many factors, can a game include them all?) and seeing the graphics in the style of old-fashioned paintings just makes me more excited to see this game.

Popularity: 25% [?]

D&D Online Beta Opp

By Meg | June 13, 2009

Sign up for the upcoming closed beta of Dungeons & Dragons Online! DDO is a free-to-play MMO launching later this summer.

Apply for the DDO beta!.

Popularity: 29% [?]

Beta Opp: Huxley Beta on FilePlanet

By Meg | June 4, 2009

If you’re a a FilePlanet member (and you probably already are), you’re able to sign up for the closed beta of the new Huxley game:

In a post-apocalyptic world where humanity has divided into three mutually hostile species, a battle for survival rages through the ruins of a ravaged Earth.

Huxley is an “MMOFPS,” a game that combines the white-knuckle action and player vs. player combat of your favorite first-person shooters with the social interactions, large-scale battles, character growth and persistent gameplay of your favorite online RPGs.

Sign up for the beta here: Huxley Beta on FilePlanet.

Popularity: 27% [?]

Upcoming Majesty 2

By Meg |

CrispyGamer has this to say about the upcoming Majesty 2:

Do you remember when Cyberlore Studios was the only name one would associate with Majesty – you know, before it decided to develop a simulation game about the Playboy Mansion? Yeah, those were good times. But Majesty is no longer owned by Cyberlore – Paradox bought the franchise and decided to create a brand new game in the series. To its credit the company is trying to create a fantasy kingdom simulation that adheres closely to the formula that made the first game such a sleeper hit.

While I was sad to see the end of Cyberlore, I was pleased to hear about the possibility of a sequel. (Disclosure: My boyfriend worked for Cyberlore, on the Playboy game) Paradox Interactive was totally unknown to me when I heard that someone else had bought the Majesty line and planned to make a sequel, but since the nI’ve seen the Paradox name everywhere. They’re behind the upcoming East India Company, the new Restaurant Empire 2Elven Legacy and others.

I was not overly impressed by the trailer, it looked a bit generic, but this presentation makes the game look awesome:

Are you excited?

Info in this post from CrispyGamer and Paradox’s YouTube channel.

Popularity: 32% [?]

Beta Opp: Wonderking MMORPG

By Meg | May 13, 2009

An upcoming MMOPRG from NDOORS:

Wonderking_artwork_mandius_thumbNDOORS Interactive today officially announced their newest title, WonderKing. Planned for release in the second half of 2009, WonderKing is an unconventional MMORPG from the developer Ryu & Soft that is designed for gamers of all skill level. The beta is scheduled to launch early this summer.

“With the success of Atlantica Online and Luminary: Rise of the GoonZu in the US, we feel the market is eager for a variety of MMO games,” said Peter Kang, CEO of NDOORS Interactive. “WonderKing’s introduction to the North American market will offer a truly encapsulating experience for gamers of every taste and preference.”

WonderKing is a 2D, side-scrolling MMORPG that takes players on an adventurous journey with story-by-story quests, much like a fantasy novel. Along the way, players will travel from beautiful beaches to murky marshlands and frigid snowfields as they battle to save the world. Don’t let the lack of a third dimension fool you, as this game is a highly developed MMORPG, including features such as:

• Home Town System: Players can personally decorate a private room where they can rest and store items and trophies.
• Pet System: Adorable, loyal AI animals will aid in hunting, item collecting, and other tasks.
• Class Change: The game allows players to focus their character’s abilities and change between classes to learn powerful techniques (mage, swordsman, thief, and scout).
• Mounts and Vehicles: Get moving with a variety of vehicles to ride and animals to mount, providing boosts to attack and defense.
• Castle Battles: Engage in PvP battles using siege warfare across castles.
• Crafting and Cooking: Weapons, food, and potions can be made to give players an edge in battle.

Designed for gamers of all ages, WonderKing is set in a vibrantly colorful world and features some of the most uniquely creative character designs and gorgeous graphics in any game. As with all of NDOORS’ titles, the game is 100% free-to-play.

I’m not sure what makes it an “unconventional MMORPG”, it looks like a standard anime adventure game to me. (Not really complaining, I like that genre, but I don’t see what makes it unique) Watch the trailer and decide for yourself, or sign for the beta here.

Popularity: 28% [?]

Beta Opp: NinjaTrick

By Meg | May 11, 2009

A new Ninja will be opening soon, check out the open beta now!

Nt1_thumbCyberAgent America, Inc., today announced the launch of the open beta for free-to-play multiplayer action game NinjaTrick. Aspiring ninjas everywhere are urged to point their browsers towards www.NinjaTrick.com to get a first look at the intense Ninjutsu action.

NinjaTrick offers its own unique brand of PvP ninja action, with Japanese-inspired artwork and hundreds of stylish, personalized avatar options. Features include:

  • Multiple match modes, including 1vs1, free for all, and team
  • 20+ Ninjutsu and Traps
  • 100+ Ninja costumes
  • Virtual currency NinjaGold and NinjaCoin
  • New items and battlefields introduced regularly to keep content fresh

“NinjaTrick is built from the ground-up to deliver a fun, safe and engaging experience for teens – whether they’re playing at NinjaTrick.com or on Facebook,” said Toshimichi Namba, CEO for CyberAgent America, Inc. “We invite teens everywhere to bring their Jutsu skills to the open beta and help us further refine what we think is the perfect formula – just enough action, just enough cuteness, and fun in spades.”

Join the NinjaTrick open beta at www.NinjaTrick.com. Add the Facebook application here: http://apps.facebook.com/ninjatrick/

Via VerticalWire

Popularity: 25% [?]

Beta Opp: East India Company

By Meg | April 21, 2009

Eic1_thumb

Paradox Interactive and Nitro Games Ltd. are looking for beta testers to play their upcoming strategy game, East India Company, which is due to release in Q3 of 2009.

Now is your chance to control one of the most powerful companies in history. In East India Company, the player assumes the role of Governor General, the leader of one of the East India Companies. The goal of the game is to bring wealth and new colonies to your company and make it the dominant force within a given time limit.

The player must organize profitable trade routes to the East Indies and back, as well as use political skills to minimize conflict. However, being that there are seven other companies with the same intentions, armed conflicts and outright wars are unavoidable.

This is a really interesting historical period, and there’s an opportunity for the type of alliances and negotiations I loved in Civ3. Sign up here to be a beta tester for East India Company, or go here to see more about the game!

Paradox is working on the upcoming Majesty 2,  the sequel to the game by the awesome (former) game developer, Cyberlore (disclosure: My boyfriend worked on Cyberlore’s Playboy game), but I don’t know much about Nitro Games, do you?

Popularity: 21% [?]

Beta Sign-up: Cities XL

By Meg | April 16, 2009

New game CitiesXL is looking for beta testers!!

Cities XL is the next-generation of City Builder games, in which you will be challenged as a mayor with the continuous growth and development of your city. You will be able to meet and exchange with other players in an Online mode and specialize your cities with integrated Tycoon games. Click here to find out more about Cities XL.

In order to win an access to our Closed Beta tests, you will first need to register an account.

via Cities XL – Register to the beta version.

Popularity: 19% [?]

Magic World Online Official Launch

By Meg |

Fight

Magic World Online, a new free-to-play MMORPG will officially launch on April 18th.

After months of open beta, MWO finally comes to a new era. On April 18th, 2009 the official launch will begin.

In the past few months, we have fixed a lot of bugs in the game and also we have improved this game in a lot of aspects upon the opinions of players. Thanks to all the MWO players! It is you who help us to make this game a great one!

Via Magic World Online.

Popularity: 21% [?]

Game Review: Akoha

By Meg | April 15, 2009

I sent out my first Akoha cards the other day. Akoha is a cool new game of social-media-meets-CCG-meets-Where’s-George. Akoha players start with a deck of real-life missions, from sending someone a book to reading a new blog, thanking someone or sending someone flowers. When they complete their missions, they give the card to the receipient, who needs to pass it on. Players can track the progress of their missions and good deeds across the country.

I sent my first missions (which I got from Gypsy Bandito… Akoha pay-it-forward magic in action!) to friends in distant states, to spread Akoha cards and coolness as far as I could.  Only one of them has been continued on, but it was a fun excuse to spread silly presents and share books. Like any social game, the coolness depends on the number of active players. Right now they’re still in beta so it’s a bit sparse, but it has the potential for a lot of chatter and connections.

If you’d like to try out Akoha for yourself, you can order your own deck from their website, or you can leave a comment and you can be the recipient of one of my Akoha missions! (At least until I run out of cards!)

Popularity: 24% [?]

Fashion Solitaire Hard Copy

By Meg | April 6, 2009

This isn’t the only game I’ve beta-tested, but it was still awesome to see it on the shelf!

I was so excited to see this in Target the other day! I beta-tested Fashion Solitaire in February 2008, but I was in China when the game came out so I’d never seen a hard copy on a store shelf before.

Via Fashion Solitaire On The Shelf on Simpson’s Paradox.

Popularity: 17% [?]

The growing free-to-play model

By Meg | March 31, 2009

I mentioned the growing free-to-play model when I talked about China’s gamers a few days ago, and about the differences in Chinese gaming and American gaming. Fat Foogoo is also talking about this:

A primary deterrent to early free-to-play titles in the Western market was that they were developed in and for an Eastern market style of play. That, and 9 times out of 10, well, to be honest, they just weren’t of very good quality, thereby leaving the end user with a ‘errr….this is crap, can I play WoW now please?’ experience. Add to this experience the fact that Western developers and studios just couldn’t grasp the profitability margin in ‘optional payment’ games. Fast forward, and may I introduce to you both ‘Runes of Magic’ as distributed by Frogster, and ‘Wizard 101’ as developed by Kingsisle. Note that ‘Runes of Magic’ is in fact developed by Taiwanese studio Runewaker, but distributed and marketed by a Western firm, Frogster (based in Berlin, Germany). Both of these free-to-plays have conquered a rather vociferous audience and successfully ported them to the world of free-to-play. Sure, there have been some grumbles here and there, but at the end of the day, the numbers that both Runes and Wizard are putting up in such a short amount of time cannot be a coincidence.

Interesting choice of example games. I played the beta and reviewed Wizard 101, and guest author Lexton Collins played the beta and reviewed Runes of Magic. We didn’t set out to make an East-West comparison, but it is an interesting one.

I think the free-to-play model will continue to grow among young, Western gamers, since it gives players a chance to try out a new game without a prohibitively high price tag. I see this type of marketing as similar to the system on Big Fish and other portals who offer a free demo and then a paid full version.

In either system, if you’re hooked, then you pay, and most gamers don’t mind shelling out for a game they enjoy but are wary of buying something they haven’t played. There are losers who steal games but in general gamers have a respect for the people who make our toys and don’t mind paying for something good.

(And, yes, this logo has almost nothing to do with the discussion, I just like how it looks.)

Quote from 2009: The year of Free-to-Play .

Popularity: 24% [?]

Beta Sign-Up: The Call Of Solum

By Meg |

...Ys Online is ready for sign-ups for their closed beta of The Call of Solum. You’ll need to make an account on the site first, and then request a beta key, and then hope you’re chosen! The fantasy / anime graphics look great, check out the gallery.

Via Ys Online Europe – Call of Solum | Free MMO.


Popularity: 18% [?]

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