Posts tagged: Beta

Fallout MMO Beta!

By Meg | June 17, 2010

That’s right! Sign up for the Fallout MMO beta!

Photo courtesy of Interplay Entertainment

How about some non-E3 news for a change.

Today Interplay launched their beta sign-up and teaser website today for their upcoming Fallout Online MMORPG, or Project V13 if you want to keep calling it that.

Via MMOCrunch

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Fantasy University Preview

By Meg | May 12, 2010

Thoughts on the alpha version of Fantasy University, a Facebook game in development from Simutronics Corp. You can sign up for the Fantasy University closed beta now. Closed beta is planned for June and open enrollment will begin in July.

Players begin by choosing a character class, either Dodgebrawler, Emomancer, Slackninja, Cheermonger or Mathemagician. Player classes are based on everyone’s favorite RPG stereotypes, crossed with everyone’s favorite college stereotypes. Next, players select hair and face options from an equally-recognizable list of options, and enroll in classes at FU. I picked a Slackninja (What can I say? I shrug at the idea of combat.), prettied up my hair, and set off to explore campus.

Via Simpson’s Paradox » Fantasy University

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Beta Signup: The Big Bluff

By Meg | May 11, 2010

Join the Big Bluff’s open beta!

Think you’re good at trivia? Are you confident in your own knowledge to bet on whether or not you will know the answer against other players? Step into the Open Beta of The Big Bluff, a new game developed by himojo, an entertainment company and social games developer for the Facebook platform, and experience the thrill of online multiplayer trivia that integrates the mechanics of Texas Hold ’Em Poker. Playable within Facebook and on TheBigBluff.com via Facebook Platform, the free-to-play online trivia game stands ready to pit your knowledge against others unlike any other trivia experience to date.

Upon logging in to your account, you will be given a purse of in-game currency to spend on virtual items for your avatar and at the tables. Step into a room and pull up a seat, where games of up to five players will already be in progress, 24/7.

Similar to Texas Hold ‘Em Poker, a dealer will display three cards in the community hand – the first displaying the question category, followed by two hints at the answer. Players will then have the option to match the pot to continue playing based on the cards shown. The fourth card displays another hint, while the fifth and final card displays the question that players must correctly answer. Fold at any point in the game if you’re not confident in the final question and answer, or bluff your way to the end and force your competitor’s hand. Call your opponent’s bluff and win bonus currency if they don’t know the answer.

“We’ve spent months experimenting with ways to combine the best aspects of trivia and Texas Hold ‘Em Poker into one game and are pleased to finally offer early access to the Open Beta of The Big Bluff,” said Eric Arlt, Chief Executive Officer, himojo. “The game offers an online trivia experience through Facebook unlike anything else out there. Poker and Trivia are two huge activities that are beloved around the world and we look forward to everyone experiencing this new hybrid of the two games in a competitive, free-to-play and social environment.”

The Big Bluff Features:
Facebook Platform – Play the game by logging into your Facebook account on either Facebook.com or on TheBigBluff.com
Real-time Online Multiplayer – Step into a room for five and watch opponents and friends play you live from across the table
Chat System – Real-time chat during the game, allowing players to put on their poker face and play their bluff
Customization – Access the dressing room and customize your avatar from head to toe with publicly available and exclusive items
Virtual Currency – Earn in-game currency by winning a hand, daily check-ins and by purchasing with real-world money
Global Leaderboard – Win rounds, build up your purse, unlock high-roller rooms and gain stardom by making it onto a central leaderboard

To start testing your trivia knowledge and betting big on your skill, visit the official The Big Bluff website at www.thebigbluff.com and log in using your Facebook information. Be sure to connect with us on our Facebook page at www.facebook.com/thebigbluff and follow us on Twitter @thebigbluff for daily trivia and giveaways.

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LEGO Prince of Persia Sets

By Meg |

Jason at the Brick Show reviews the LEGO set 7569 Desert Attack, the fifth and final set in the Prince of Persia collection. The Brick Show works out price per piece, always interesting with a playset, and pre-tests the assembly difficulty and suitability for kids, in case you were thinking of getting this for a little niece or nephew. He rates this one as an 8 for little ones, and a 6 for adult collectors, because we probably won’t be making the Hassassins chase the hero around on the carpet.  (But you never know.)

It’s no secret that we love LEGOs at ThumbGods. And if you haven’t signed up for the beta of Lego Universe, what are you waiting for?

Via the Lego blog BrickShow

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Fantasy University

By Meg | May 8, 2010

Go back to school with the upcoming Facebook game Fantasy University! Discover exciting career options like  Dodgebrawler, Emomancer, Slackninja, Cheermonger or Mathemagician! (Player classes based on everyone’s favorite RPG stereotypes, crossed with everyone’s favorite college stereotypes.)

You can sign up for the beta here,  or check out Fantasy University’s Facebook info page, or Professor Lackpants’ online lectures to learn more. Edit:  You can also read a preview of FU here.

I’m just waiting for my FU school pride sweatshirt to arrive.

ELANTHIA (a seriously non-fictitious place) Fantasy University, the country’s finest Adventuring College, announces the opening of its new term slated for July.

The University, notorious for its financial troubles, was deemed “too big to fail” by the Elanthian Education Department and was subsequently bailed out with a generous, albeit undisclosed, endowment.

“We’re delighted, simply delighted!” said Thaddeus Lackpants VIII, a professor at the school, at the press conference held earlier today. “The entire faculty and I are committed to our students receiving the finest Adventuring Education that delicious government funding can provide!” he added, a pile of Fubars tumbling out of his beard onto the floor.

The University justifies its new financial stability by touting its record of producing Class-A Adventurers. Many of its alumni have gone on to long, spectacular deaths, such as Dodgebrawler extraordinaire Randy McDandy, who put up a valiant effort against the fabled Badgerdragon before being summarily consumed and digested.

Opponents of the school, however, call the bailout “an affront to common decency,” and refer to F.U. by its initials with a bit more fervor than is socially acceptable.

Press release via VerticalWire, screenshots are my own.

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Asian Beta for Heroes of Might and Magic Online

By Meg |

A new, closed beta for Heroes of Might and Magic Online is beginning — this is specifically an Asian beta, but sign up here and you can play when it gets to your area!
Hull, UK / TQ Digital have confirmed that their anticipated MMO, Heroes of Might and Magic Online, licensed by renowned publishers Ubisoft, will be entering it’s Asia area closed beta on May 7th.
Fans of Heroes of Might & Magic, one of the most loved PC-franchises of the last 15 years, can finally take their adventure to the MMO space on May 7th with Heroes of Might and Magic Online, developed under the careful study of established china-based online games developer, TQ Digital.

With millions of players already habiting their other titles, including such well known names as Eudemons Online and Conqueror Online, TQ Digital have had a wealth of expertise to call on while crafting a playing experience based around the wants and needs of the series’ loyal fans.

Licensed by Ubisoft – who boast a host of mega-franchises, including The Settlers and Assassins Creed – Heroes of Might and Magic (HoMM) Online will take players back to the classic gameplay elements of HoMM III, mixing it with the stunning updated graphics of HoMM V in a 2.5D turn-based massively multiplayer environment.

Though Ubisoft introduced a new universe to the series for HoMM V, their first title after acquiring the franchise from 3DO Company, TQ Digital are finally bringing the popular fantasy setting of Erathia back, which debuted in 1999 releases, HoMM III and Might and Magic VII: For Blood and Honor.

Gameplay in Heroes of Might and Magic Online is as varied as it is beautiful, with gorgeous graphics complementing your epic quest to prove your valiant leadership.

Chose from a variety of 8 unique factions, develop elaborate castles that dominate the skyline of bustling metropolis Harmondale – epicenter of trade in the sweeping Antagarichean continent – plunder resources in exhilarating missions and fortify your armies against the inevitable wars of domination that lie ahead as you carve out your own legacy like the legions of plucky adventurers before you.

Experience magic based on an innovative in-game star system. Cast a new spell to increase your proficiency or perfect spells through a dynamic online training center.

Randomly generated combat maps, designed with strategic gameplay in mind, ensure you will need to think studiously about unit formations and tactics, while the hundreds of unique campaigns, each with deep storylines and goals, including 10 chapters of battlefield missions, are guaranteed to keep play refreshing throughout.

Develop towns of different races with the unique Town Prestige System, form guilds, gather resources, and prove your worth in the bloody-thirsty Challenging Arena. TQ Digital will be hosting a slew of PK events with HoMM Online: Team PK and Extreme PK are only the tip of the iceberg, with these events providing opportunities to gain priceless honor points and increase faction reputation.

Summary of HoMM Online game features:
• First Persistent World Turn-Based Strategy MMO
• 8 towns, 16 classes and 56 creatures
• Hundreds of campaigns with epic storylines
• Unique Anima and Dragon Scale Forge System
• Glorious Guild Building & Exciting Guild Wars
• Challenging Arena and PK Tournaments
• Heroes can build towns of different factions

The Asia area closed beta for HoMM Online launches on May 7th. For more information on the game and a chance to register for beta access, visit the game’s official website today: http://homm.91.com/

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Tiger Eye: Curse of the Riddle Box Released

By Meg | April 29, 2010

I mentioned Passionfruit Games‘ new paranormal-romance-novel-turned-adventure-game Tiger Eye: Curse of the Riddle Box last month, when I helped with the Tiger Eye beta. The final game is released for PC today (the Mac version will be out in May).

The game is available on Passionfruit’s website, at three different price points. A $6.99 version is just the game download, $9.99 includes the game, strategy guide, Tiger Eye wallpaper and a seven-minute song from the game, and a $12.99 platinum collector’s edition includes all of that, plus more music and the sheet music for the Tiger Eye theme.

Related:

On composing Tiger Eye’s music
Tiger Eye Beta
Tiger Eye: Riddle Box Game Review
Game launch press release

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Beta Opp: Land of Chaos Online

By Meg | April 24, 2010

Sign up before May17th to get into the Land of Chaos beta! From the press release:

burda:ic, a leading publisher of online games worldwide, today announced the start of registration for the Closed Beta Test of strategic action MMO LOCO – Land of Chaos Online. Interested players have until Monday, May 17 to sign up for their chance to participate in the CBT, and full registration details can be found at: www.loco.alaplaya.net/closedbeta

The Closed Beta Test will feature 12 heroes from LOCO’s 30-character roster, including Octavian, Atin, Foxlady, RandyRozz, and more. Three maps will be available for use in both the Annihilation and Battle Modes: the “Forest of Chaos,” the “Crimson Plains,” and the “Lair of the Ancient Dragons.” The CBT will also feature a first look at LOCO’s Guild and Enchantment systems, so sign up today if you want to be one of the first players to explore the Land of Chaos!

To leaf through the Book of Heroes and learn more about the warriors from LOCO’s two factions, the Army of Hell and the Forces of Nature, visit http://loco.alaplaya.net/chronicles

For more information about Land of Chaos Online and the upcoming Closed Beta Test, head to http://www.loco.alaplaya.net

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‘All Heroes Die’ In Beta

By Meg | April 1, 2010

The new All Heroes Die is available at a pre-release discount. Buy the game in beta for $5, and get all the updates afterward for nothing.

Forced by need and honor, the last surviving family of a seafaring people journey half-way around the world in order to end their civil war. Upon landfall, they make a solemn vow to their ancestors – they will turn their backs on the sea until this quest is complete. The spirits of their ancestors hear them… and will be watching.

All Heroes Die is a hybrid strategy/role-playing game where players control a family of heroes over several generations. Players will determine the kind of people their heroes become, how their society develops, and what legacies they will leave the next generation – all while exploring a strange new continent.

Via All Heroes Die | Macguffin Games

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Obligatory GameCrush Post

By Meg | March 29, 2010

I’m not sure if GameCrush is trying to be a gamer dating site (like SoulGeek or World of DateCraft) or a way for awkward gamer guys to pay girls to play games with them, and I’m not going to find out because the site’s down due to an overabundance of sign-ups. No word on whether those would-be beta GameCrushers are lonely guys or broke girls.

Here’s the press release:

SAN FRANCISCO – March 23, 2010 GameCrush, now available in public beta, introduces an entirely new interactive social gaming experience allowing gamers to meet, match and pay to play online games with other users (PlayDates). GameCrush is the only online service that allows gamers to choose a companion to spice up their favorite online games. Both Players and PlayDates define the experience they want- either “flirty” or “dirty”, choosing from some of the most popular console titles and casual web-based games. To register for free, visit www.gamecrush.com.

On GameCrush, players can find their perfect PlayDate through browsing their profiles and chatting live with them. Players can then purchase a live one-on-one private gaming session, complete with two-way video and text chat.

Designed to appeal to female and male gamers alike, GameCrush offers games to suit a variety of tastes, from casual web-based games to the hottest console titles like Call of Duty: Modern Warfare 2, Halo 3, Gears of War 2 and Grand Theft Auto IV. Initially games are available on GameCrush’s own exclusive video-enabled gaming platform and on Microsoft’s Xbox LIVE network. In addition, GameCrush will soon be available for platforms such as Sony’s PlayStation 3, World of Warcraft, and other online gaming environments.

GameCrush delivers comprehensive social tools that allow PlayDates to post profiles complete with picture galleries, video clips, blogs and text chat.  PlayDates can make up to $30 or more per hour while having fun playing online games.  After a game session is completed, Players rate their gaming experience, and top-rated PlayDates are rewarded with enhanced site promotion and additional benefits.

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‘Tiger Eye: Curse of the Riddle Box’ Game Music

By Meg | March 22, 2010

I mentioned Passionfruit Games’ upcoming game Tiger Eye: Curse of the Riddle Box the other day. I’m pretty excited about this game (Disclosure: If I haven’t already mentioned it, I was in the Tiger Eye beta), and when I stumbled across this blog post, I realized I’m not the only one.

Well, I am positively giddy about working on this game. All shackles have been removed and I have free reign to make a soundtrack worthy of Marjorie [Liu]’s story. All told, the game will have between 50 and 60 minutes of music. Every cut scene requiring music will have its own unique music, as will each hidden object scene. The puzzle games will also have their own music. Bye bye, minute loops! I am genuinely excited that this game will be able to avoid the aural repetition so prevalent in even the best of today’s casual games. The size of Tiger Eye: Curse of the Riddle Box’s soundtrack would consume too much budget for most casual game companies, but this being our own company, we can do what we want! The main menu music alone is over 7 minutes long. Many casual games are lucky to have 7 minutes of music in the entire game.

You can hear the game’s music (which should help with getting Eye Of The Tiger unstuck from your head) on this blog, too.

Via Tiger Eye: Curse of the Riddle Box « The Game Composer’s Blog

Edit 5/5:  Tiger Eye: Curse of the Riddle Box reviewed.

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Beta Opp: Digimon Battle

By Meg | March 17, 2010

Head over to DigimonBattle.com to sign up for the open beta!

From the press release:

WeMade Entertainment, a leading online games developer and publisher, today announced the start of open beta testing for the first-ever online Digimon game, Digimon Battle. Based on the popular Digimon anime series, Digimon Battle allows players to become a gifted Tamer and partner with a good Digimon in the battle to save both Earth and Digital World from the rampaging evil Digimon. Aspiring Tamers can sign up for the open beta and start playing when the servers open at 5:00pm PDT, here: www.digimonbattle.com

The story of Digimon Battle is based on the original animated TV Series, Seasons 1 – 4 (“Digimon Adventure,” “Digimon Adventure 02,” “Digimon Tamers” and “Digimon Frontier”). The classic anime characters are brought to life in the online game as players select a Tamer character, either Takato Matsuki, Henry Wong, Rika Nonaka, or Jeri Katou, and set off with their Digimon and human friends, using the Digivolution system to help their Digimon companions grown stronger. There are three types of Digimon Partners and seven types of Captured Digimon for players to find and tame in the world. Players and their Digimon level up by winning battles, and players can progress from a Rookie Tamer to the powerful Brave Grade. During the open beta, only the Normal Digivolution system, where players strengthen their Digimon partners by leveling up, will be available. In addition, the maximum level will be limited to 50.

“Digimon fans have been waiting for a game that provides exciting, interactive hands-on battling and we are proud to deliver,” said Kevin Seo, CEO of WeMade. “The beta is only the beginning. We will have many new content updates in the coming months that will add new Digivolution systems, Digimon classes, maps and the action-packed Battle Mode where players can battle each other to determine the best fighters.”

To commemorate the launch of the Digimon Battle open beta, WeMade is hosting a Triple Play Event Bundle, which includes three individual events running from March 17 to April 7. Now is the time for players to get in the game and get a head start! The first event called “Mega Mission” is where players are encouraged to “digivolute” their partners to the Mega Stage for a chance to win up to 500 WeCash, plus Gold Drills, Excalibur Swords and one week of Deva Aura! In the second event called “Check In and Cash In,” players are encouraged to check in to the game every day in order to achieve a 100% attendance record and cash in for the Mysterious DigiEgg! In the final event called “DB Happy Hour,” players can receive 30% EXP Buff for free when they log in on March 20 and 21 from 11:00am – 2:00pm Server Time.

For more information about Digimon Battle and to join the open beta, please visit www.digimonbattle.com

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Plain Sight

By Meg | March 15, 2010

I first posted here about Beatnik Games’ Plain Sight back in 2008, when I mentioned their beta signup. The open beta didn’t exactly go very well (way too many people wants to be suicidal ninja robots), but I’ve been excited to see the game since then. The game comes out March 22nd, and I’ve just posted about the games’ features over at DIYGamer.

I have to admit that Beatnik Games‘ upcoming Plain Sight interested me from the start — what’s not to love in a game about suicidal ninja robots?

Plain Sight’s point-banking mechanic also interested me. Players can save their accumulated points whenever they’d like (by committing robo-suicide), but the longer a player goes without saving their points, the higher bonuses they would receive… Of course, until you bank those points, there’s always the risk that another player’s suicide will take you down, and you’ll lose all those great bonuses.

Via Ninja! Ninja! Botzilla! on DIYGamer

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Beta Opp: Fallen Earth for the Mac

By Meg | March 13, 2010

New MMO Fallen Earth is opening up a beta for Mac users. I’ve been playing for a while now (yes, I was in the PC beta), and keep meaning to polish my notes into a proper review on this game, but I keep getting sucked back into playing instead. Anyway, now even fans of the one-button mouse can play Fallen Earth!

1.  What is the Mac/Wine Beta client?

The Fallen Earth Beta Client for Mac is a chance for players to give us feedback on our OS X version of the Fallen Earth client.  The client is powered by Wine and the wrapper is built using the Wineskin project.

2.  Who may participate in the Fallen Earth Mac/Wine Beta?

The Fallen Earth Mac/Wine Beta is open to anyone interested in participating. If you do not have a current Fallen Earth account, you may sign up for a free 10-day trial.  Current players may also download the Mac/Wine Beta Client directly.

Via Mac/Wine Client Beta | Fallen Earth

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Passionfruit Games

By Meg | March 12, 2010

New development studio Passionfruit Games plans to release a casual adventure game Tiger Eye: Curse of the Riddle Box, based on the paramornal romance novel Tiger Eye by Marjorie M. Liu. Romance games are a wildly popular genre in Asia, but in the US, they’re hard to find and usually pretty second-rate games.  (Did I mention how bad My Boyfriend was?) We have high hopes for this one because new Passionfruit is made up of many HER Interactive veterans — the game team who put together Nancy Drew Dossier: Lights, Camera, Curses! and NDD: Resorting To Danger.  The game is currently in beta.

From the Passionfruit press release:

Tiger Eye: Curse of the Riddle Box also officially marks the launch of PassionFruit Games and represents a unique moment in the history of gaming.  Although a market for romance themed video games has existed abroad for years, these games are essentially unknown in the U.S.  Tiger Eye: Curse of the Riddle Box will be one of the first romance casual games to hit the U.S. market when it goes on-sale in April 2010.

In discussing PassionFruit Games’ decision to launch their company with Tiger Eye: Curse of the Riddle Box, Melissa Heidrich, Studio Director, expressed her enthusiasm for reaching out to romance readers: “The majority of casual gamers are women aged 25-65, who report they play casual games mainly to escape.  Interestingly, those same attributes apply to romance novel readers – so it’s surprising that there are currently so few romance casual games on the market.  That’s why we’re excited to bring Tiger Eye to life as interactive entertainment.”

For Marjorie M. Liu’s fans, it will be a great chance for them to experience a game written by, designed by, and created for women. Mari Tokuda, one of the designers translating Marjorie’s novel into game form, says:“There just aren’t many romance games in today’s market.  And, for many women, romance novels are not interactive enough.  That’s where we come in – we are giving players a chance to experience the romance through fun gameplay and sensual cut scenes that further the relationship.  This game will really appeal to players who want a storyline and those who want to BE the smart, down-to-earth romance novel heroine.  And of course, we’ll have a sexy leading man heavily featured in the game.  A game like Tiger Eye is one of the most engaging ways for readers to experience characters’ relationships.”

Fans will also be able to experience things that weren’t in the book and to search for hidden objects, play minigames, listen to a film quality soundtrack, and solve puzzles, all the while following the storyline as the main characters’ relationship deepens emotionally and grows in intimacy, though there will not be explicit sex scenes.

PassionFruit Games acknowledges the challenges of turning a popular book into digital entertainment and of adhering closely to the book’s storyline.  In their quest to stay true to the novel,  all members of the team—from artist to programmer—read Tiger Eye, as well as other novels in the Dirk & Steele universe, to get a feel for the “essence” of the game.  The producer and lead designer held regular video conferences with Marjorie to go over the latest design ideas and Marjorie herself wrote the script for the game and is involved with the game every step of the way,  giving input on scene art, character design, and voice actor selection.

Says Marjorie, who is well known for her New York Times bestselling Dirk & Steele and Hunter Kiss series and for co-authoring the hugely popular Dark Wolverine Marvel comic book series, about playing the game’s early build: “I was amazed by the beautiful cinematic cut scenes and the way players could actually experience things my characters had done.  It’s an incredible feeling to not only see favorite characters brought to life but to experience life through their eyes as you progress through the game.”

The Tiger Eye novel, which Publishers Weekly praised as a “first-rate debut” and “a striking paranormal romance,” tells the story of Dela, a woman with psychic abilities who buys a riddle box in Beijing’s Dirt Market and opens it to find an ancient warrior, Hari, bound to serve as a slave to the person who has opened the box.  The action moves between China and the U.S. and PassionFruit Games will mirror this international scope through two games, the first to take place in China and the second in the U.S.  PassionFruit games also plans to involve readers in the release of Tiger Eye: Curse of the Riddle Box with the chance for a select few fans to be Beta testers and with fan voting on looks for the character, Long Nu.

More on Passionfruit Games and Tiger Eye: Curse of the Riddle Box from Simpson’s Paradox.

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Beta Opp: Zodiac Online

By Meg | February 13, 2010

Zodiac Online is a new free-to-play, turn-based MMORPG opening an open beta test. Zodiac Online adds turn-based battles to the usual F2P fantasy MMORPG, making combat simpler, with less of a learning curve, hoping to cater to players new to MMO combat.

Zodiac Online offers an environment inspired by Chinese mythology. The twelve animals of the Chinese zodiac feature prominently, as does the mythical Jade Emperors. Players take on the role of a “zodiac envoy,” helping in an epic battle between humans and demons. Sign up here!

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Beta Opp: LEGO Universe

By Meg | February 10, 2010

 

Want to help beta test the upcoming LEGO universe? Course you do. Go here to sign up!

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Prancing Around The Forest

By Meg | February 8, 2010

Publisher Paradox Interactive (of Majesty 2, East India Company and Elven Legacy), and new developer Arrowhead Game Studio have released a new preview trailer for the upcoming console game Magicka.

If you watch game trailers and read games news as much as I do, you’re probably sick of hearing how this release is completely groundbreaking and new and the most epic awesomeness EVER. But Arrowhead Game Studios knows that a fantasy RPG really involves running around the forest in your bathrobe, waving a glowy weapon.

Yeah, sure, Magicka will also have a fancy elemental magic system, when you can combine your water power and your fire power and make a steam attack (could you also combine water and earth for a killer mud attack?), but I think they had me at “prancing around in a bathrobe.”

Arrowhead Games is brand new to me (Have you heard anything about them? Comment and let me know!), and Paradox Interactive also expects to release Arsenal of Democracy later this month and Lead and Gold: Gangs of the Wild West later this year.

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Arsenal of Democracy

By Meg | February 5, 2010

Paradox Interactive, the team behind Majesty 2, East India Company and Elven Legacy, has announced the completion of the new World War II strategy game, Arsenal of Democracy.

Arsenal of Democracy was developed by BL-Logic in partnership with Paradox Interactive. The WWII strategy game is hardly a new concept, but BL-Logic has created an ambitious title with AoD, offering players a detailed historical setting with in-depth challenges and detailed control over their nation’s economic, diplomatic and military choices. Players can battle enemies on land, air and sea, or control espionage, political alliances and international trade, with a wide range of customization available.

Arsenal of Democracy will be available for $19.99 at all major distribution portals starting February 23.

Paradox Interactive also expects to release Lead and Gold: Gangs of the Wild West later in 2010.

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Kill 10 Rats And Bring Me Their Tails!

By Lexton Collins | January 4, 2010

Guest author Lexton “Lunarhound” Collins discusses the upcoming Guild Wars 2, believable NPC drama, heroic errand-running, and shares his perspective on what makes a good MMO great.

Most gamers, both fans and detractors, would agree that MMO’s need shaking up. It’s happened before, when City of Heroes and, shortly afterward, World of Warcraft made camp grinding a thing of the past and brought quest-based advancement to the mainstream. Suddenly, characters had purpose-driven lives. Other games followed suit, and life was good in cyberland.

Now, several years later, gamers are growing weary of the new grind. It’s tough to ensure that every single one of the hundreds of quests necessary to keep an MMO going are interesting, and players are growing weary of the endless variations on “kill ten rats and bring me their tails”. Mini dramas acted out by NPC’s cease to feel immersive when sticking around for a minute afterward lets you watch the world reset before your eyes so that the next players in line can ride. Collecting exclamation marks and running errands for people too lazy to deliver their own letters or fight their own battles feels less like an adventure and more like checking off a list of chores. Few want to go back to the way things were, but developers, and many players, seem to be finding it difficult to see a way forward.

There have been efforts to do something different but they’ve gone largely unnoticed. Guild Wars came hot on the heels of World of Warcraft, and attempted to remedy many of the ‘theme park’ issues that came with a static world that had to reset each quest for the next player by making heavy use of instancing. Players see each other in towns, but once outside, you and your party had your own private copy of the world. This allowed them to change things permanently based on your actions. Unfortunately, this lead to many players not considering it a real MMO and, despite its commercial success, it didn’t inspire many imitators. Additional problems came from the fact that players could not jump, climb or swim and the world was full of invisible walls that forced strict adherence to the current mission path. Dungeons & Dragons Online came along a few years later with a similar world structure coupled with much better implementation of the mission-based game play and a great new action combat system, but the facts that it couldn’t (at the time) effectively be played solo and it required a monthly fee, it also ended up being relegated to niche status.

Now, Guild Wars has a sequel on the way. ArenaNet was very secretive about it for quite some time after its announcement, and even now information is limited, but what is beginning to emerge paints an interesting picture of a title that is trying to shake up the genre all over again. With the inclusion of open world areas and much greater mobility (players will be able to jump, swim and climb as they can in most other MMO’s), as well as new attitudes toward creative use of instancing, they might actually succeed this time.

In a preview at Eurogamer, back in August, lead designer Eric Flannum states that “I think I can safely say that you won’t see a single exclamation mark floating above a character’s head in Guild Wars 2.” This one little sentence makes for a pretty bold statement considering the direction of MMO’s for the past few years and, luckily, he elaborates:

“We actually don’t have a traditional RPG/MMO quest system… Instead what we’ve got are Events. Think of them as group-orientated activities. This is one of the many things that will encourage the player to explore the world – you can wander through and never quite know what you’re going to see. You might come across a fortress that’s being attacked by centaurs, or it might be that the centaurs attacked half an hour before you got there and they hold it now. You might start walking along a road you’ve walked a hundred times and suddenly there’s a caravan traveling along that road that you may not have seen, and you can go help that caravan out.”

Supposedly, these events will form a complex web within any given public area, spawning new ones and phasing out old ones based on cause and effect. An older example given is that of a dragon attacking a bridge. Players can band together to defeat the dragon, which might open up a new chain of events that can be participated in. Alternately, they might fail, choose not to help, or simply not be there when the dragon attacks, which would result in the bridge being destroyed and a completely different chain of events opening up, revolving around repairing the bridge. The difference between this and something like Warhammer Online’s public quests is that they will not simply reset repeatedly so that players can do them over again. The assertion that there will not be a traditional quest system seems to indicate that public areas will consist of countless such events and, rather than wandering around looking for someone with an exclamation mark to tell them what to do, players will spend their time looking for something actually happening. The potential of such a system to change the way questing is seen in online games is staggering.

That isn’t to say that all adventuring will be completely directionless. Each player will have a personal quest chain to play through that reflects his or her own character. From an interview with MMORPG.com in December:

“When a player creates a character in Guild Wars 2, they will be able to answer many questions about their personal character history. These answers will help determine your personal story in the game. As many fans have theorized, one of the first things you choose is a ‘subdivision’ of your race, which provides a more personal feel to your character’s history. For the humans, that means their ancestry–Elonan, Krytan, Ascalonian and Canthan–and also their social status as gentry or commoners of the city of Divinity’s Reach. For charr, it primarily means their legion, whether Blood, Ash, or Iron. The asura choose between the three most respected colleges of learning; Synergetics, Dynamics, and Statics. The sylvari follow the path of their seasonal cycle, or the time of day in which they awakened, being Dawn, Day, Twilight or Night. The norn choose their personal totem, and may choose to walk in the path of bear, snow leopard, raven or wolf. From these and other initial determinations, a wealth of personalized storylines develop, so that each player in the game experiences a story that is individually tailored to their character.”

According to ArenaNet, these choices, though part of character creation, will not affect class or power in any way. Their sole impact is on the player’s own personal narrative. This sounds tantalizingly like the Origins system in Dragon Age: Origins, and is an exciting thought when considered in the context of an MMORPG.

There’s no telling, of course, how much of an impact any of this will have or how well it will be received until the game is available to the public in some form. And if these claims were being made by a smaller developer without the experience or budget to back them up, they might be only a faint cause for hope at best. But ArenaNet has the budget and the talent to back up its big ideas, and it has already proven with one successful series that it knows what it’s doing.

Most seem to believe that the ultimate feat for an MMORPG would be to topple World of Warcraft. I’m not so sure. I think the ultimate measure of success is moving the genre as a whole forward. With a new approach to quest content, a strong focus on providing the player with a personal storyline, and the lack of any sort of monthly fee, Guild Wars 2 stands poised to do exactly that. Will it topple World of Warcraft? I doubt it. But it may force Blizzard to change in order to compete, which would almost certainly lead to other games following suit. Now that would be an accomplishment.

Popularity: 1% [?]

Beta Opp: Grand Fantasia

By Meg | December 6, 2009

Open Beta has begun!

Grand Fantasia is now open to all, and the Item Mall has been released! Join the dynamic and quickly growing community now and experience the adventure. The Aeria Staff has a lot of thrills planned, and players can look forward to epic contests and events including the chance to win 1 Million AP!

Popularity: 4% [?]

Beta Opp: Next Island

By Meg |

The major difference between Neverdie Studios’ upcoming Next Island and other online worlds seems to be the time-traveling mechanic. Instead of opening up new areas of the map, players can travel to other times for other resources and items (which reminds me slightly of character “revelations” in Slayer Of Dragon).

From the press release:

New York – Dec. 4, 2009 – Next Island, a new free-to-download and free-to-play virtual world developed on the Entropia Universe platform is now accepting sign-ups for its open beta expected mid January. The first 1000 players who sign-up now at www.nextisland.com will get a virtual goods starter pack and will have the opportunity to help shape the development of this new online world.

Envisioned as a beautiful and exciting paradise, Next Island is designed to attract the rapidly growing virtual world community looking for the next world to explore and the opportunity to turn virtual enterprise into real-world cash, as well as new users to the virtual world gaming experience.

“We are truly excited to welcome experienced virtual world entrepreneurs as well as those who have never created an online avatar before to visit Next Island,” said David Post, founder, Next Island. “Our online paradise will captivate players with its unique time travel gameplay, real money economy and superior graphics.”

Popularity: 1% [?]

Sentinel’s Fate Beta

By Meg | December 4, 2009

Are you playing EQ2? Want to try out the new Sentinel’s Fate expansion?

We’d like to take the opportunity to invite everyone to register to participate in the beta program for the EverQuest II expansion: Sentinel’s Fate.

Please remember that registering for the beta program does not guarantee admittance. It only puts you into the pool from which we will randomly select participants. Also, in order to participate, you must agree to our Non-Disclosure Agreement (we send ninja monkeys after you if you leak info before the NDA is lifted) and have an account in good standing.

Click here to go to the registration page and accept the terms of the NDA.

We will send you an email letting you know if you’ve been selected with all the information you need to get set up and ready to go. There will also be a link to the beta forums for you to give us your feedback.

Via EverQuest II Players – News – Article 3364

Popularity: 6% [?]

Beta Opp: Avalon Heroes

By Meg | November 23, 2009

From the burda:ic press release:

This is what adventurers have been waiting for: On November 25, 2009, the games publisher burda:ic will start the Closed Beta phase for the eagerly anticipated free-2-play online strategy game highlight Avalon Heroes. Starting immediately, all registered members can sign up for the one-of-a-kind Closed Beta at alaplaya.net/pages/ahcbapplication. With a little luck, this means that they will already get to marvel at the impressive skills and weapons of the game characters before the release date. Moreover, in the official Closed Beta forum at avalon.alaplaya.net/forum, players will be able to find more detailed information and share what they experienced in the game.

Popularity: 5% [?]

BeeAppi’s CyberWord

By Meg | November 7, 2009

bee-appi

New iPhone dev studio Bee Appi officially launches their first creation today. CyberWord is a candy-colored Bejeweled-meets-Boggle, built for whiling away time on the train or in the waiting room, but with an addictive blend of  match-3 mechanics and wordplay.

“Most word games simply ask the player to look at the screen,” developer Karen Jirak says, “but CyberWord adds a more interactive dimension by asking players to touch letters, swipe words, and shake the phone.”  CyberWord offers different playmodes, each with a slightly different twist on the swap and swipe mechanic. Challenge mode asks players to create 12 words before time runs out, with increasingly difficult levels. (Try the Easy setting for a particularly niece-friendly game, Jirak used her first-grade niece as a beta tester for the simpler vocab and easier goals.) Infinite mode adds a bomb, a familiar mechanic from match-3, and Puzzle is an untimed mode, requiring players to use up all the letters on the screen without replacement letters. Although you’ll spend most of the game rearranging the bright letter tiles, CyberWord also has adorable anime-eyed creatures cheering your successes and decorating the margins, for a sweet bit of character without falling into the pink trap.

Future updates include tying CyberWord in with Facebook Connect to share scores for a competitive wordsearch element. Don’t worry if you’ve been annoyed by the status-update barrage from friends playing FarmVille or recruiting mobsters, Jirak promises players can choose how frequently to share their scores on Facebook, and sharing on Facebook isn’t a requirement for progressing in CyberWord.

The BeeAppi team is downloading and playing a wide variety of iPhone games as they consider their next project, but we can expect this to be the first of many adorable BeeAppi games.

For more on Karen, BeeAppi and CyberWord, check out my full story in the next issue of Indie Game Mag.

Popularity: 8% [?]

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