Posts tagged: chinese

Princess Fury

By Meg | June 3, 2010

Chinese iPhone devs Mo-Star release Princess Fury:

Inventive developers Mo-Star today announced the release of their new fantasy battle game for iPhone, Princess Fury. This gorgeously illustrated action game boasts a combination of classic arcade action style and a creative, real-time strategic battle system.

As Princess Fury, players strike down enemies with the combined power of servants and soldiers. With stunning swordplay and magic, players can combat over 100 enemies at once in epic battles that rely on collaboration with friendly forces as much as one’s own competence and courage.

“Most of our developers grew up playing arcade and console games, so our goal with Princess Fury was to provide a console quality gaming experience, suited to the mobile player,” said Qin Yi, general manager at Mo-Star. “We spent lots of time making the controls sharp, the battles fun and exciting, and fine-tuning the sound and graphics effects; and now we have created a game that we enjoy playing, and we hope fans will enjoy it too.”

A princess-y RTP with Chinese characteristics? Sounds great to me. Can’t wait to check it out!

Popularity: 1% [?]

Rainblood

By Meg | May 27, 2010

RainBlood, an RPG from Chinese indie developer Soulframe, has just been released in English translation. Bloodrain uses hand-drawn environments and characters (with a little help form RPGmaker) to create a plot-heavy RPG set in fictionalized China. In this single-player game, players will enter the town of Pang to uncover mysteries involving a plague on the city and hidden loyalties as they fight monsters and avoid would-be assassins. The game takes place in one day in Pang, but flashbacks, interior stories and a complex overall storyline promise to make the game more of an interactive novel than a button-masher.

I’m pretty excited to check it out, I love RPGs in general, and usually indie storylines prevent my friends from having to listen to me whine endlessly about how the game could have been better with more character development.  I also love Chinese myths, but after two years of living in  China, my Mandarin is still basically confined to reading a menu or buying a train ticket, so I’m pleased to see the release of the English version.

There’s also a sequel to Rainblood already in the works.

Popularity: 1% [?]

Beta Opp: Zodiac Online

By Meg | February 13, 2010

Zodiac Online is a new free-to-play, turn-based MMORPG opening an open beta test. Zodiac Online adds turn-based battles to the usual F2P fantasy MMORPG, making combat simpler, with less of a learning curve, hoping to cater to players new to MMO combat.

Zodiac Online offers an environment inspired by Chinese mythology. The twelve animals of the Chinese zodiac feature prominently, as does the mythical Jade Emperors. Players take on the role of a “zodiac envoy,” helping in an epic battle between humans and demons. Sign up here!

Popularity: 1% [?]

Game Review: Women’s Murder Club

By Meg | October 10, 2009

wmcJames Patterson’s Women’s Murder club has been a successful series of novels, a TV show and a series of casual mystery PC games before coming to the DS. The new Women’s Murder Club: Games of Passion seems designed for a casual DS gamer to tuck her into her purse, instead of a Patterson mystery novel. Most of WMC is played with the DS turned sideways, using the read-only screen to display a list of objects to find, instructions, or images to accompany the action in the interactive screen, which creates a book-like format for more of an interactive novel feel.

WMC follows the usual pattern of story cutscenes, hidden objects and minigames. The hidden objects casual adventure game is a pretty crowded genre, so it’s hard for a new game to really stand out. Probably the most unique characteristic was the James Patterson characters.  Players solve crimes and meet with the WMC ladies as Patterson’s detective Lindsay Boxer, and supporting characters with solid personalities made this more that just a reskinned HO game.

The story progresses via cutscenes and dialogue options. Players have some choices for what to say, but it was more of a quiz on recent plot events. Believable banter makes the cutscenes worth reading, and the linear storyline makes it feel like reading a novel, not being hemmed

Random side note: The mysterious Chinese markings found on the victim actually do say bu zhong, Not Loyal. My Chinese  literacy is just good enough to be completely thrilled with the developers for using real words when dramatic red scribbles would have acceptable. (It always cracks me up when I see upside-down characters or random other words.) Good work, THQ.

A lot of the game was hidden objects, whether it was tidying a crime scene or looking for clues, but this was a particularly bad HO. The small DS screen doesn’t really lend itself to searching, and players search a picture that’s larger than the screen, for maximum squinting-at-the-screen annoyance. It was also the Highlights magazine type of hidden objects, instead of the cluttered-room HO. It felt oddly childish to look for giant peace signs and lightning bolts, especially on crime scenes with mysterious dead bodies. The game does mix up the hidden objects a bit by giving players a clue instead of a list of items, but still gives the feel of an activity book more than an adventure game.

The story leads to several minigames, which were much more engaging than the picture find. When I got the Women’s Murder Club press release, I was pretty excited to see the game included a science lab minigame, and the puzzle’s gameplay didn’t disappoint.

One of the minigames was a mah-jong game, which is also accessible under an icon that says China (This character is a different zhong, an object lesson on why I am not so good at Chinese!). I usually consider mah-jong games to be computer solitaire 2.0, but I found something charming in the tiny tiles and stylus interface, and ended up playing this minigame more than I’d expected.

Women’s Murder Club: Crimes of Passion offers a solid storyline and characters from the popular novels to fans of the hidden objects mystery.

Popularity: 15% [?]

WarCraft Down In China

By Meg | July 12, 2009

I blogged from Beijing last year about World of WarCraft access in China. Technical difficulties were keeping nerdy expats from accessing servers from outside China, and when you’re in China, you know that a sudden “technical glitch” preventing you from accessing a previously available site means that something is going on that the Chinese government doesn’t want you to know about. (See also: inability to connect to YouTube, Twitter, Blogspot, etc. during the current Xinjiang unrest, last year’s torch relay protests, that stuff that didn’t happen in T-word place, etc.)

Although it turned out to be real technical difficulties, we spent a long time worrying about what had gone politically sensitive in Azeroth. Was it a Free Dun Morogh rally?

Anyway, seems like there’s there’s another technical issue with WarCraft and in the Middle Kingdom, and this time it’s the China-based servers, not the foreign ones, affected.

The handover should have gone smoothly. Blizzard had decided to change its Chinese handling company for World of Warcraft from The9 to Netease.

And so on June 7th the WoW closed down for the handover but has yet to come back again.

Apparently Blizzard and NetEase are “working around the clock” to get the service restored to millions of Chinese users, but after three weeks there’s still no show.

The result has been long waits to enter Taiwanese servers as Chinese players swamp them.

via Boomtown – PC.

Popularity: 20% [?]

The growing free-to-play model

By Meg | March 31, 2009

I mentioned the growing free-to-play model when I talked about China’s gamers a few days ago, and about the differences in Chinese gaming and American gaming. Fat Foogoo is also talking about this:

A primary deterrent to early free-to-play titles in the Western market was that they were developed in and for an Eastern market style of play. That, and 9 times out of 10, well, to be honest, they just weren’t of very good quality, thereby leaving the end user with a ‘errr….this is crap, can I play WoW now please?’ experience. Add to this experience the fact that Western developers and studios just couldn’t grasp the profitability margin in ‘optional payment’ games. Fast forward, and may I introduce to you both ‘Runes of Magic’ as distributed by Frogster, and ‘Wizard 101’ as developed by Kingsisle. Note that ‘Runes of Magic’ is in fact developed by Taiwanese studio Runewaker, but distributed and marketed by a Western firm, Frogster (based in Berlin, Germany). Both of these free-to-plays have conquered a rather vociferous audience and successfully ported them to the world of free-to-play. Sure, there have been some grumbles here and there, but at the end of the day, the numbers that both Runes and Wizard are putting up in such a short amount of time cannot be a coincidence.

Interesting choice of example games. I played the beta and reviewed Wizard 101, and guest author Lexton Collins played the beta and reviewed Runes of Magic. We didn’t set out to make an East-West comparison, but it is an interesting one.

I think the free-to-play model will continue to grow among young, Western gamers, since it gives players a chance to try out a new game without a prohibitively high price tag. I see this type of marketing as similar to the system on Big Fish and other portals who offer a free demo and then a paid full version.

In either system, if you’re hooked, then you pay, and most gamers don’t mind shelling out for a game they enjoy but are wary of buying something they haven’t played. There are losers who steal games but in general gamers have a respect for the people who make our toys and don’t mind paying for something good.

(And, yes, this logo has almost nothing to do with the discussion, I just like how it looks.)

Quote from 2009: The year of Free-to-Play .

Popularity: 15% [?]

China’s Gamers

By Meg | March 30, 2009

It’s not often when my interests in China and gaming collide. Nate, of the China blog Orientation, recently posted on Chinese gaming habits, particularly the huge numbers of MMO gamers in wang ba, or net cafes.

China contains an undulating 59 million online gamers. Despite the fact that 47m of them play free-to-play games, this is a massive amount. To put that into perspective, the 2007 estimate of England’s population was 51,092,000 while the 2008 census quoted America as having 306,068,000 million people. Imagine the entire country of England plunking down and playing a game everyday. Keep in mind that these are only online PC games.

The majority of Chinese gamers, though, seem to play in net cafes and not on personal computers. (Although this may be changing, I saw plenty of Beijing teens with their body weight in personal electronics, and laptops can’t be far behind). Playing in net cafes instead of at home changes the gamer culture quite a bit. No more jokes about nocturnal gamers living in their basements, although there are plenty of 24-hour wang ba for late-night gaming sessions.

Also, fewer games rely on the purchase of software (I’ll save the discussion of China and software piracy for a different post!), since one copy will be installed in the cafe and anyone who comes by will use it. Instead, games have an in-game cash shop or an hourly fee. While talking about Runes Of Magic, Lexton Collins credits the Asian game community for bringing us the free-to-play MMO model.

I also wrote on Chinese net cafes and gaming culture over on  Wang Ba: Gaming In A Strange Land on CNReviews. (It feels a bit odd to quote myself, but it’s better than re-writing my description):

Chinese net bars sell computer time by the hour, and most also sell juice, soda, candy, snacks, and instant noodles, the Chinese equivalent of a Hot Pocket. You can also buy cigarettes, smoking isn’t just permitted in net bars, at times I think it’s mandatory.

The library-like silence of an American net cafe is gone, replaced with the usual thousand-decibel cellphone conversations, Tudou or Youtube videos, and shouts from the boys playing CounterStrike. It might not be the most conductive environment for working, especially when compared with the headphones-wearing crowd back home, but the cheery shouts of videogame victory don’t need translation.

Another thing Nate noticed was the divide between guys playing combat-heavy games and girls spending their internet time using QQ, China’s answer to AIM. Chinese girls do play games but it’s more likely to be something cute on a handheld game or on their mobile phones than hardcore PC games.

I’m sure Chinese netizens and Old China Hands will see this as a very surface analysis, but it’s very interesting to me, to see how the gaming sub-culture translates into other countries! Share your thoughts in the comments!

Related: Travel in China is like a Fantasy Novel, Living In China Is Like an RPG.

Popularity: 18% [?]

Press Release — DOMO Weddings!

By Meg | January 7, 2009

Gametribe.com, the premier destination for Free-to-Play games starts 2009 with a great update to come on January 7th!

We are happy to introduce the Marriage system for all the lovers!
Declare you Love and get married to unlock extra bonuses with your
partner.

To prepare a great wedding ceremony, you can now get the two
beautiful Ring of Devotion (to give energy to the partner) and Partner
Pager (to summon the partner at any time).

Depending on the rings set you choose (Plain, Gold, Platinum or
Diamonds), you will have access to the different wedding costumes
(Chinese, Japanese and Fantasy) and wedding places (Chinese, Church and
Fairytale).

Invite all your friends, prepare a special banquet, it’s a unique moment!

If you want to get married, you can also try the Lover’s quests:

- Devoted Love in Darkdale lvl 20

- Mutually Love in Swan Lake Basin lvl 25

- Everlasting in Blakatoa lvl 30

- Loving Forever in Grassgreen Square lvl 35

- Never regretting Giantwood Forest lvl 40

These quests give wedding dresses and love titles!

Another big feature coming is the Potential Development Instructor
(meet him at the Eversun Dojo). He will give you several quests that
will let you reach the new cap, the level 62!

New items and goodie bags:

• Permanent Emperor’s New Hat and Bounty Hunter Costume available until January 21st

• Purple Butterfly Wings

• Devil’s Wings

• Wedding Venue Lease Contract: for couples to enter a wedding place another time

• Costume goodie bags available until February 4th:

o For girls: Bestial Girl costume, Wild Girl costume and Fairy Horn

o For boys: Red Ghostly Gown, Blue Ghostly Gown, and Demon Horn

• Special riding Pet goodie bag available until January 21st: you may get a permanent Lil’Dairy Pu or Pure White Pupu!

The new update will be available to players after the weekly Wednesday maintenance window.

DOMO is a Free-to-Play social MMORPG based on ancient Chinese
mythology. Join with thousands of other gamers in an amazing
anime-inspired world where you can socialize, form friendships, craft
and master a variety of jobs, all within the underlying quest of trying
to solve the riddles of the ancient myth of the Kunlun Mirror.

To download and play DOMO visit the game’s official website through www.gametribe.com.

Via DOMO: Love is all! Gaming Industry | Press Release by MCV

Kind of makes me wish WoW had special romantic quests!

Popularity: 12% [?]

World of Kung Fu: New Year’s Press Release

By Meg | December 31, 2008

World of Kung Fu is a free-to-play MMORPG, with an optional system of paying real cash for extra gold and special features. Here’s their latest press release:

Shanghai, Dec. 31st, 2008– World of Kung Fu, the popular MMORPG from VestGame Entertainment wishes the entire gaming community a Happy New Year! We’d like to thank our players, fans, and supporters all over the world for making 2008 such a great year. As a special thank you, and in the spirit of celebration, World of Kung Fu will be hosting several special New Year events and offering some cool free prizes to our players.

First off, all players will be able to claim a free Chinese traditional costume for their characters – A nice suit for the men and a special Mandarin dress for the ladies. These special outfits will be given out from 8:30 – 10:30 PM Eastern Time Jan 1st on the Jade Dragon Server, Jan 2nd on Golden Serpent, and Jan 3rd on Iron Monkey.

Secondly, as a “thank you” New Year present, we will award all players with Double Loot Ratio on all three servers for the first three days of 2009! This special bonus will run from midnight December 31st until midnight on January 3rd.

Finally, the main cities in WoKF will be specially decorated for the event. Don’t be surprised if a big floral basket suddenly appears by your side! Some of the GMs might even bring fireworks to enhance the celebration.

All in all, 2008 was a very good year for World of Kung Fu, and 2009 is set to be even better. There will be a major upgrade to the game in mid-January followed by others at regular intervals throughout the year. We encourage all of our players to join us for the New Year festivities, and welcome all new players into the game.

For more information about World of Kung Fu including tutorials, forums, screenshots, videos, and downloads, please visit the official World of Kung Fu website at http://www.worldofkungfu.com.

Speaking of New Year’s festivities, it’s almost time for WoW’s Lunar Festival, another chance to get a qipao and fireworks for your in-game avatar!

Popularity: 4% [?]

World of WarCraft Font

By Meg | December 18, 2008

A friend in the publishing world tipped me off to this article about Folkard: The World of Warcraft Font. Not being a typesetter myself, I’d never given the WoW font much thought, but it is pretty distinctive, you can even recognize Chinese WarCraft posters without being able to read Chinese because of the particular colors and font (even in Mandarin) on the logo.

Folkard is a great font choice for a fantasy game because it is the essence of classical fantasy. It is based on hand lettering done by Charles Folkard in the early 1900s for a collection of fairy stories from Scandinavia. It was developed into a font by Dave Nalle in 1993, some years before it was discovered and used in World of Warcraft. Charles Folkard is best known today for his classic illustrations for Pinnochio, but most of his work was in illustrating classic myths and legends from different cultures, with each book including unique hand lettering for the titles and picture captions. This particular style of lettering was also popular with other fantasy artists, but Folkard’s variation with the combination of celtic-style lowercase letters and swashed capital letters is particularly striking, which is why we made a font of it and why Blizzard chose it to use in World of Warcraft.

Via Folkard: The World of Warcraft Font | Fontcraft: Scriptorium Fonts, Art and Design

Popularity: 33% [?]

CCTV Video On WoW-Themed Cafe

By Meg | December 15, 2008

A newly opened Beijing restaurant captures the trend. The interior decoration of the place is inspired by one popular online game.

Here’s a clip from CCTV9, the English-language Chinese TV station, on the new WarCraft restaurant. I spent quite a while watching CCTV9 news when I was abroad, and it’s odd to see and hear it back home. Anyway, here’s the link to the video:

CCTV.com – Beijing restaurant captures online game trend

Popularity: 3% [?]

What To Do With That Max Cooking Skill?

By Meg | December 13, 2008

Open a WoW-themed cafe, of course!

Seeking to capitalize on the success of World of Warcraft in his native country, a Chinese businessman has opened a restaurant rife with artistic touches gleaned from Blizzard’s MMO.

His goal, he claims, is to offer WoW fans a place to enjoy themselves and share in his affection for the game. From the recreation of Tel’drassil in the center of the dining room to the vast murals depicting artwork from the game, the attention to detail alone is evidence of that affection.

While I’m sure this eatery would be sued out of existence if it were created here in the United States, Chinese copyright law is somewhat less strict. Though I’m sure Blizzard — and Chinese WoW operator The9 — are less than pleased with the restaurant, it’s unclear if either firm has any legal options regarding the establishment.

Much as I love China, China is where intellectual property and copyright means nothing. Nothing. You ca buy knockoff everything, not just on the street but on the shelves in real shops, so I don’t know if Blizzard is going to be making any money from this cafe. (Although with millions of Chinese subscribers, and the number steadily increasing, they’re probably not hurting for RMB)

I can definitely vouch for WoW’s popularity in wang ba or internet cafes. I wish I’d gotten to see this when I was in ChinaQ

Now for the important questions: Can I order Deviate Delight and Nogginfogger Elixir here?

Via World of Warcraft Restaurant Opens in China | Game | Life from Wired.com

Popularity: 5% [?]

Tropical Nightmare

By Meg | November 23, 2008

From Simpson’s Paradox on Tropical Nightmare

I recently got the chance to beta Tropical Dream: Underwater Odyssey by Digital Chocolate. I usually love betatesting new games, I get a sneak preview and the chance to run my mouth to the developers. Before I say anything else, I should make it clear that I played the beta, and things may change for the final version.

I thought the premise of Underwater Odyssey was perfect: Young Megan leaves her boring job for expat adventures in exotic locations! But things are not quite as advertised, and she must rely on her wits and creativity to survive! Could it be any better?

At the end of the introductory sequence, Megan decides to become an underwater photographer, which is when the game starts to go downhill.

It’s about as fun as watching the old Windows fishtank screensaver, and taking a screen capture of pretty fish. No, really. That’s the game. If you get it right, the fish smile at you. Then you come up for air. If you got the right fishy photos, you can hang up your best pictures in your house, and then do it all over again. I almost cried when I saw space on my wall for seventy-odd photos. If you didn’t get the right photos before you ran out of air, you go back down and try again. (You can’t drown yourself. I tried.)

I started to think it was a joke, like you play this repetitive “game” for a few moments and then you surface and realize that aliens have landed! And Megan has to save the world!

But that didn’t happen. The break in the fish-photo action was a Bejeweled-type minigame with Roman and Chinese coins. Sounds like a recipe for an awesome Meggish minigame, but it was completely overdone which went from cute to annoying in about three musically-accompanied, over-animated clicks.

I’d been wondering what I’d do if I played a game I really didn’t like. Not write about it? Take, for once in my life, the old advice about what to do if you can’t say anything nice? Say something politely bland about it not being quite my style? And then I remembered that I’m the editor and publisher here, so I assigned myself to write an honest editorial. Simpson’s Paradox: Your source for hard-hitting journalism in the world of casual games.

Via Simpson’s Paradox » Blog Archive » Tropical Nightmare

Popularity: 3% [?]

HiPiHi: more than Chinese Second Life

By Meg | May 28, 2008

A post on VGViews discusses HiPiHi, China’s answer to Second Life:

HiPiHi is pretty new, and so it’s struggling to get out of the shadow of Second Life. The similarities are pretty strong, but I think there’s enough interest in virtual worlds to keep both going. Also, China’s market share in MMORPGs is growing by the minute, so there are more and more online citizens, which are all potential HiPiHi-ers.

Chinese MMORPGs are collossal, with just huge numbers of subscribers. They’re also huge in another way, as the casual online gamer is pretty rare in China. (Which isn’t to say casual gamers are rare, just they they’re more likely to play a game on their cellphone or handheld.) Marathon gaming sessions are nothing new to Chinese high schoolers, who have been prepared for such long hours in front of the PC by marathon cramming sessions. So I don’t think HiPiHi will have any trouble getting subscribers!

Still, HiPiHi will need more than just bodies to distinguish themselves from Second Life.

Read the whole post on VGViews or check out HiPiHi’s English page.

Popularity: 27% [?]

Fire Mage Tragedy

By Meg | December 26, 2007

A Chinese WoW player lost his temper — and possibly his mind — and burned a classmate, beleiving he had fire mage powers.

After losing a schoolyard fight, a 17-year-old boy in Beijing recently covered a classmate with gasoline and lit him on fire, claiming he “had lost himself in World of Warcraft and when he committed the crime he had transformed into a Fire Mage.”

The boy has been sentenced to 8 years in prison and ordered to pay the victim and his family a restitution of 760,000 RMB (approximately $103,140 USD).

In light of the recent “Mortal Kombat killings,” we’re hesitant to believe the claims of any youth who says they have been influenced by a video game into violence. In this case, though, we believe him simply because China lacks our American legal system that allows people to claim “games made me do it,” and subsequently shift all blame to the game’s creators.

This is a tragedy, and I’m sorry to see the “playing games made me do it” defense is spreading.

Via Wired

Popularity: 3% [?]

WarCraft Access in China

By Meg | December 18, 2007

Foreign WarCraft servers are blocked or down or just plain grumpy in China. They’ve been on the blink since this weekend. I don’t know any official reason (Blizzard’s main site is also unavailable) but at least there’s a workaround that will let China-based WarCraft players get online on.

Go to your World Of WarCraft directory on your computer. In this directory, there’s a WTF file called Realmlist. [Not the WTF folder] Open this up using Notepad. Change the text to say:

set realmlist 12.129.232.112
set patchlist 66.45.252.236

Save the file, and don’t do anything zany like change the name, even if Windows prompts you to do it.

(Instructions are also on Violet Eclipse)

Popularity: 3% [?]

WoW Almost Free In China

By Meg | November 27, 2007

So I heard a rumor that the masterminds at Blizzard were about to change World Of WarCraft from a monthly subscription to free in China. I was pretty excited, my boyfriend and I have been talking about getting a copy of Chinese WoW to practice our Chinese as we slay bad guys, and waiving the monthly fee would definately motivate us.

Unfortunately, it went the way a lot of stories in the Chinese media go… a retraction.

Zhao Yurun, deputy director of The9′s marketing and public relations department, told Interfax that reports of any free-to-play plans for WoW were “speculation” and “rumor” on the part of media and gamers, despite the quotes from The9′s CEO. Zhao declined to comment further.

From Tianjin Daily, from Kotaku.

Popularity: 3% [?]

Fatal Internet Addiction

By Meg | March 2, 2007

I just saw this story about a Chinese man who spent all of Lunar New Year holiday playing online… and died from it.

An obese 26-year-old man in northeastern China died after a “marathon” online gaming session over the Lunar New Year holiday, state media said on Wednesday.The 150-kilogram (330-pound) man from Jinzhou, in Liaoning province, collapsed on Saturday, the last day of the holiday, after spending “almost all” of the seven-day break playing online games, the China Daily said, citing his parents.

China has 137 million internet users, and 20.8 million bloggers. (These seem like respectable sources, but I also saw 5 million and 60 million bloggers… as with most Chinese statistics, the margin of error is +/- 50%)

No word on what game he was playing, but I’m going to have to guess CounterStrike.

Popularity: 3% [?]

Montezuma’s Revenge

By Meg | February 5, 2007

Montezuma is a freaking jerk.

Civilization 4 is the game addiction of choice this week. Every evening, Stick and I load our LAN game and swear that this time, we’ll save and go to bed at a decent hour. And every night, I stumble into bed, glassy-eyed and exhausted, dreaming of ways to conquer the world in just one more turn. After much careful consideration, I can say with total confidence that Montezuma’s always starting shit.

I say that we’ve been playing multiplayer, but actually I think we’re playing two entirely different games that just happen to look similar. Let’s start with the fact that Stick likes to sing the Civilization themesong… which doesn’t have words. I don’t even turn on the sound. It’s not that I don’t like the song, I just don’t care too much for in-game sound effects. I played the game for months before we happened to play a hotseat game on his PC, and I learned that the units speak in their native languages on activation. The Chinese units (always mine) say “What do you want now?” and the Romans (always Stick’s) say “What are your orders?”

Stick will occasionally ask me if I’ve developed gunpowder or artillery yet. I don’t know why he does this, the answer is always negative.

Stick likes to build up a huge organized army and take over other cities. This seems like a good way to play a strategy game. And Civ 4 has arranged a sort of rock-paper-scissors system of military units. Pikemen have an attack bonus against mounted troupes, mounts defeat catapults, catapults do serious stack damage to your force of pikemen. There’s also a whole set of experience skills available; extra damage, faster healing, better defense. Or I think that’s how it works… I don’t actually build military units.

I know it sounds a little wonky, admitting that I don’t like to build military units but I do like to conquer the world. Fortunately, Sid Meiers agrees with me. There’s a whole cultural victory condition, based on creating such a happy and artistic society that the whole world envies you.

With bribery, clever alliances and defensive pacts with my more warlike neighbours, I’ve been able to win without ever engaging in battle. I usually control resources, arranging blockades or favorable trading relations instead of attacking. I figure if China can maintain good relations with the Democratic People’s Republic Of Korea (also known as North Korea) and South Korea at the same time, I can convince Alexander and Tokagawa to spend their aggressive energies on each other, leaving me and my amazing cultural improvements alone.

Sometimes I play like England, trying to colonize the globe, but a freakishly successful British empire, watching cities revolt to join my glorious empire. And it is glorious, too, since I didn’t spend any time or resources on building a military. Instead, I look with pride at my Parthenon, my National Epic, my Sistine Chapel, my Spiral Mineret, my Broadway, etc. They’re usually in cities defended by a single low-experience warrior, but don’t tell Stick, ok?

In theory, there are victory conditions based on having the highest population or the greatest percentage of the world controlled by your civilization. I can never seem to make those work out. As soon as my population increases, they’re all moaning about how crowded Beijing is becoming these days, and how they want an aqueduct, and that’s hardly making more productive citizens!

There’s another method of winning the game, if not actually conquering the globe. I started playing Civ against my friend Eric when Civ2 was new, and I don’t think we’ve had a game without him utterly destroying us all in the space race. One moment you’re looking at Eric’s wee empire, thinking about how awesome it’ll be when you defeat him, and the next, Eric’s landed on the moon. But I’d rather lose to Eric than that Montezuma AI.

Because Montezuma’s a jerk.

(from my FTTW article)

Popularity: 3% [?]

WoW In China

By Meg | October 9, 2006

China celebrates Mid-Autumn Festival with World Of Warcraft themed mooncakes. Really. It seems QQ (Chinese MSN messenger) instant noodles are just the beginning. What’s next, EverQuest Hot Pockets?

Popularity: 3% [?]

Best of Niner Niner September 06

By Marsha James | September 18, 2006

In Blogging Naked, Britain holds their first masturbate-a-thon and in China they put an end to funeral stripteases

 

 

And in Bookadoodle Nancy Callahan continues her Getting Published series, while Starbucks sells childrens books and publishers contine to make billions

Next up in Boomer 2.0 scientists try to map our neanderthal genes

The unemployed get credit cards in Credit Cardenza

Dealsneak continues to show the latest deal around the web with cheap wine, free products, and discounts.

Jewel thieves, Kiwi casino, and another poker pub strategy article all sweep into Games For Money.

High Heels Blog: Nancy gives us a look at ballet inspired heels and Victoria Secrets peeptoe wedges.

In Hipaa Blog VA data is lost once again.

Over at HyperGadget we see that Ditty is no more, a real universal remote control can really control the universe, and microchipped passports.

In the Medcare Forum Doctor Medicare payments are cut and low income families should apply for medicaid.

On Healthy Living: Learn 5 good and bad cholesterols, answer the question: Which Has More Germs, Cell Phone or Toilet Seat? and try these Delicious Seafood and Fish Recipes

Head over to On Movies and read Leafworks reviews on movies such as Snakes on A Plane, RV, Final Destination 3, The Descent, and John Tucker Must Die

Powersellers Blog shows that Ebayers are still mad at the rate increases, Ebay Pays Attention to Shipping abuse and Nancy tells about selling in Squidoo.

SEO Updates: Google finally updated Blogger, Yahoo gets hit by a worm and Subtle copy changes can make a difference

In The Diet Logs, Nancy shows us how the 10 Slim-Down Strategies and The Antidote for a High-Fat Meal

Look for the dysfunction in The Single Life, perfect your pickup lines and then head over to Fallout

Wander Worlds: Honesty isn’t always best, leafworks reviews The Siren Project, Lipgloss, and Faith and the Muse.

Popularity: 3% [?]

Leisure Suit Larry and Frisky Sims

By Meg | September 14, 2006

If you want to buy my a present, it could be Sex In Videogames, by Brenda Brathwaite. This book, which came out last month and for some reason, isn’t available in my local (Chinese) bookstore, discusses game-related sex, including game ratings, censorship and changes in the industry. I think this will be a fascinating read, if it makes it past customs.

 Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations. And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship. from  www.courseptr.com

Popularity: 3% [?]

China’s New Altruism Game

By Meg | September 2, 2006

Usually my local net cafe is full of boys and young men playing CounterStrike for hours on end or staring at the lao wai girl (your results may vary). As internet gaming becomes more popular, it’s having some surprising effects in China.

China is home to the Beijing Internet Addiction Treatment Center. It may not be totally unwarrented, as this article on a serial cyber-husband, whose internet dating cost real cash and a huge GPA decline, shows. I’m not entirely sure how one cures internet addiction… does the treatment center fake a power outage? Do they find girlfriends for the nerds in page-refresh recovery? Do they enlist all the addicts in a week-long D&D game?

Also, the CPC is worried that these gamers are learning about dark elves and snipers, but not about Mao. So now the Chinese government has asked the Shanghai-based gaming company Shanda to develop a new game, called Chinese Heroes. In this game, players will learn about Chinese history and tradition virtues. No word on if there’s a dragon boat race to rescue a drowning poet.

In case you think China was inspired by America’s Army, some tasks include carrying bricks and answering questions about the hero’s life. I’m not sure how that’s going to pull players away from WoW, but Puzzle Pirates’ block games were surprisingly addictive. No release date yet.

Little Red Blog’s take and PC Magazine’s article

Popularity: 3% [?]

Adventure In China

By Meg | August 18, 2006

When I was younger, I really liked playing text-based computer games. I played a lot of Adventure, a game without any graphics in which you controlled the story by typing commands, like Open Door or Take Gold. Often, you needed to be very specific about your commands. Unlock Door might not be work where Use Key In Door did work, which led to pretty frustrating semantic arguments with my computer.

Sierra also did a bunch of text-based games, like the first few Kings’ Quest games. These games are why I almost always play a theif in games like Icewind Dale or WoW… I just feel the need to steal everything that’s not nailed down.

The other day, Stick and I were in a “Western” restaurant, and we wanted to get a plain pizza. Pizza’s pretty popular in most places I’ve visited in Shandong, and the menu had a vegetable pizza, a seafood pizza and a mayonaise fruit salad pizza.

I asked for a plain pizza. The waitress told me that that wasn’t possible, since a plain pizza wouldn’t taste good. I thought that perhaps one of us was using the wrong word for something, so we had the same conversation in broken Chinese and broken English. Yes, we have pizza. Yes, we cook it here. No, you can’t have a plain pizza because you won’t like it.

After promising not to complain if the plain pizza was unpalatable, and offering to pay the veggie pizza price for a plain pie, I wasn’t making any headway. A plain pizza, she assured me, would not taste good.

“Can I have a vegetable pizza with no tomatoes?” I asked, in broken Chinese.

“Yes,”

“Can I have a vegetable pizza with no onions?”

“Yes,”

“Can I have a vegetable pizza with no peppers?”

“Yes,”

“Can I have a vegetable pizza with no corn?”

“Yes,”

“Can I have a vegetable pizza with no tomato, onion, peppers or corn?”

“Yes,”

“Ok, that’s what I want.”

I went back to making googly eye with Stick, secure in the knowledge that years of playing text-based games are finally paying off.

Popularity: 2% [?]

The Loot Directive

By Yzabel | July 7, 2005

Sell is a recent graduate from Nanjing University. At 24, he’s a manager for Vpgamesell, a large SWG Chinese farming center that wholesales to popular resellers. He started off by selling gil in Final Fantasy XI, but his farming days are over. He’s moved up to manager status, helping with marketing and delivery. His many farmers work 10-hour rotations and are paid $121 a month. Sell gets $180 a month and works closer to 14 hours a day because he lives at the office, which is a fairly common practice at farming centers—if you lose your job, you also lose your home. Sell negotiates with resellers online to determine the amount of credits they promise to purchase from Vpgamesell. While chatting with me, he’s messaging five different people and making contracts for 5 million credits for each server per day.

And more, way more, to be read at 1Up.com, publishing this article about “videogame sweatshops”. Where there is money to be made by trading in-game gold and items against real dollars, there are some people who get paid dirt to “play” all day long and farm as much loot as they can for profit. Use of scripts or dupes? Macros and exploits? You name them, it’s likely have been done. An interesting insight on the dark side of the MMOGs industry, from more than one perspective, actually.

Popularity: 2% [?]

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