Posts tagged: fantasy

Princess Fury

By Meg | June 3, 2010

Chinese iPhone devs Mo-Star release Princess Fury:

Inventive developers Mo-Star today announced the release of their new fantasy battle game for iPhone, Princess Fury. This gorgeously illustrated action game boasts a combination of classic arcade action style and a creative, real-time strategic battle system.

As Princess Fury, players strike down enemies with the combined power of servants and soldiers. With stunning swordplay and magic, players can combat over 100 enemies at once in epic battles that rely on collaboration with friendly forces as much as one’s own competence and courage.

“Most of our developers grew up playing arcade and console games, so our goal with Princess Fury was to provide a console quality gaming experience, suited to the mobile player,” said Qin Yi, general manager at Mo-Star. “We spent lots of time making the controls sharp, the battles fun and exciting, and fine-tuning the sound and graphics effects; and now we have created a game that we enjoy playing, and we hope fans will enjoy it too.”

A princess-y RTP with Chinese characteristics? Sounds great to me. Can’t wait to check it out!

Popularity: 1% [?]

Fantasy University Preview

By Meg | May 12, 2010

Thoughts on the alpha version of Fantasy University, a Facebook game in development from Simutronics Corp. You can sign up for the Fantasy University closed beta now. Closed beta is planned for June and open enrollment will begin in July.

Players begin by choosing a character class, either Dodgebrawler, Emomancer, Slackninja, Cheermonger or Mathemagician. Player classes are based on everyone’s favorite RPG stereotypes, crossed with everyone’s favorite college stereotypes. Next, players select hair and face options from an equally-recognizable list of options, and enroll in classes at FU. I picked a Slackninja (What can I say? I shrug at the idea of combat.), prettied up my hair, and set off to explore campus.

Via Simpson’s Paradox » Fantasy University

Popularity: 1% [?]

Fantasy University

By Meg | May 8, 2010

Go back to school with the upcoming Facebook game Fantasy University! Discover exciting career options like  Dodgebrawler, Emomancer, Slackninja, Cheermonger or Mathemagician! (Player classes based on everyone’s favorite RPG stereotypes, crossed with everyone’s favorite college stereotypes.)

You can sign up for the beta here,  or check out Fantasy University’s Facebook info page, or Professor Lackpants’ online lectures to learn more. Edit:  You can also read a preview of FU here.

I’m just waiting for my FU school pride sweatshirt to arrive.

ELANTHIA (a seriously non-fictitious place) Fantasy University, the country’s finest Adventuring College, announces the opening of its new term slated for July.

The University, notorious for its financial troubles, was deemed “too big to fail” by the Elanthian Education Department and was subsequently bailed out with a generous, albeit undisclosed, endowment.

“We’re delighted, simply delighted!” said Thaddeus Lackpants VIII, a professor at the school, at the press conference held earlier today. “The entire faculty and I are committed to our students receiving the finest Adventuring Education that delicious government funding can provide!” he added, a pile of Fubars tumbling out of his beard onto the floor.

The University justifies its new financial stability by touting its record of producing Class-A Adventurers. Many of its alumni have gone on to long, spectacular deaths, such as Dodgebrawler extraordinaire Randy McDandy, who put up a valiant effort against the fabled Badgerdragon before being summarily consumed and digested.

Opponents of the school, however, call the bailout “an affront to common decency,” and refer to F.U. by its initials with a bit more fervor than is socially acceptable.

Press release via VerticalWire, screenshots are my own.

Popularity: 1% [?]

Asian Beta for Heroes of Might and Magic Online

By Meg |

A new, closed beta for Heroes of Might and Magic Online is beginning — this is specifically an Asian beta, but sign up here and you can play when it gets to your area!
Hull, UK / TQ Digital have confirmed that their anticipated MMO, Heroes of Might and Magic Online, licensed by renowned publishers Ubisoft, will be entering it’s Asia area closed beta on May 7th.
Fans of Heroes of Might & Magic, one of the most loved PC-franchises of the last 15 years, can finally take their adventure to the MMO space on May 7th with Heroes of Might and Magic Online, developed under the careful study of established china-based online games developer, TQ Digital.

With millions of players already habiting their other titles, including such well known names as Eudemons Online and Conqueror Online, TQ Digital have had a wealth of expertise to call on while crafting a playing experience based around the wants and needs of the series’ loyal fans.

Licensed by Ubisoft – who boast a host of mega-franchises, including The Settlers and Assassins Creed – Heroes of Might and Magic (HoMM) Online will take players back to the classic gameplay elements of HoMM III, mixing it with the stunning updated graphics of HoMM V in a 2.5D turn-based massively multiplayer environment.

Though Ubisoft introduced a new universe to the series for HoMM V, their first title after acquiring the franchise from 3DO Company, TQ Digital are finally bringing the popular fantasy setting of Erathia back, which debuted in 1999 releases, HoMM III and Might and Magic VII: For Blood and Honor.

Gameplay in Heroes of Might and Magic Online is as varied as it is beautiful, with gorgeous graphics complementing your epic quest to prove your valiant leadership.

Chose from a variety of 8 unique factions, develop elaborate castles that dominate the skyline of bustling metropolis Harmondale – epicenter of trade in the sweeping Antagarichean continent – plunder resources in exhilarating missions and fortify your armies against the inevitable wars of domination that lie ahead as you carve out your own legacy like the legions of plucky adventurers before you.

Experience magic based on an innovative in-game star system. Cast a new spell to increase your proficiency or perfect spells through a dynamic online training center.

Randomly generated combat maps, designed with strategic gameplay in mind, ensure you will need to think studiously about unit formations and tactics, while the hundreds of unique campaigns, each with deep storylines and goals, including 10 chapters of battlefield missions, are guaranteed to keep play refreshing throughout.

Develop towns of different races with the unique Town Prestige System, form guilds, gather resources, and prove your worth in the bloody-thirsty Challenging Arena. TQ Digital will be hosting a slew of PK events with HoMM Online: Team PK and Extreme PK are only the tip of the iceberg, with these events providing opportunities to gain priceless honor points and increase faction reputation.

Summary of HoMM Online game features:
• First Persistent World Turn-Based Strategy MMO
• 8 towns, 16 classes and 56 creatures
• Hundreds of campaigns with epic storylines
• Unique Anima and Dragon Scale Forge System
• Glorious Guild Building & Exciting Guild Wars
• Challenging Arena and PK Tournaments
• Heroes can build towns of different factions

The Asia area closed beta for HoMM Online launches on May 7th. For more information on the game and a chance to register for beta access, visit the game’s official website today: http://homm.91.com/

Popularity: 1% [?]

Flash Game Friday: GROW!

By Meg | February 19, 2010

I blogged about the adorably addictive Grow Tower a while ago.  There’s also an RPG-themed Grow that I somehow missed. The mechanics are the same, you’ll grab icons on the sides to drop items into the world and then watch those items grow and interact and build new features.

The major difference is that a little adventure happens in your Grow terrain. Your terrain grows into all the RPG constants — a castle, a tower, a monster, a magician, and so forth — and a tiny adventurer sets out though all the  fantasy staples. (screenshot above shows our adventuring friend looting treasure)

Bookmark the Grow RPG-adventure game to play when you need a smile.

Popularity: 1% [?]

Beta Opp: Zodiac Online

By Meg | February 13, 2010

Zodiac Online is a new free-to-play, turn-based MMORPG opening an open beta test. Zodiac Online adds turn-based battles to the usual F2P fantasy MMORPG, making combat simpler, with less of a learning curve, hoping to cater to players new to MMO combat.

Zodiac Online offers an environment inspired by Chinese mythology. The twelve animals of the Chinese zodiac feature prominently, as does the mythical Jade Emperors. Players take on the role of a “zodiac envoy,” helping in an epic battle between humans and demons. Sign up here!

Popularity: 1% [?]

Prancing Around The Forest

By Meg | February 8, 2010

Publisher Paradox Interactive (of Majesty 2, East India Company and Elven Legacy), and new developer Arrowhead Game Studio have released a new preview trailer for the upcoming console game Magicka.

If you watch game trailers and read games news as much as I do, you’re probably sick of hearing how this release is completely groundbreaking and new and the most epic awesomeness EVER. But Arrowhead Game Studios knows that a fantasy RPG really involves running around the forest in your bathrobe, waving a glowy weapon.

Yeah, sure, Magicka will also have a fancy elemental magic system, when you can combine your water power and your fire power and make a steam attack (could you also combine water and earth for a killer mud attack?), but I think they had me at “prancing around in a bathrobe.”

Arrowhead Games is brand new to me (Have you heard anything about them? Comment and let me know!), and Paradox Interactive also expects to release Arsenal of Democracy later this month and Lead and Gold: Gangs of the Wild West later this year.

Popularity: 1% [?]

Crying Over Games

By Meg | September 16, 2009

A few years ago, I met Brenda Braithwaite at a Cyberlore company picnic, when Cyberlore was working on the Playboy game, and Brenda was pregnant with twins. After we all ate, she told me — in no uncertain terms — that I was going to sit back down and let the men clean everything up. So if I wasn’t already impressed with her contributions to game design, she also encouraged me to sit around while Stick picks up after me. Score!

This article a few months ago in The Escapist, called How a Board Game Can Make You Cry discussed Brathwaite’s shift from computer games to board games, and creating emotional, educational unplugged games. The whole article is worth reading, especially if you’re interested in bringing games into the classroom, and not just as a reward for completing traditional assignments, but one part really stuck out.

The object of [Braithwaite's new game] Train is to get a collection of people from Point A to Point B by placing them in a boxcar and sending them on their merry way. Played among a group of three people, players draw cards from a pile that can impede other players or free them from existing obstacles. The first player to reach the end of the line wins.

The destination? Auschwitz.

Although the pieces are little plastic men in little plastic train cars, this game is creepy in a way that videogames with ever-more realistic gore cannot be.  By having players share their game goal with Nazi officers, this game evokes our own individual connections to the Holocaust.

I love the idea of an interactive educational aid that doesn’t try to cram facts into an existing game format. (Full disclosure: I have done flashcard Memory and Go Fish quite a few times in my classroom, and last year I introduced Vocabulary Survivor. I don’t mean to mock putting together flashcard games or study-question games, of course, but there’s a world of difference between blackboard Jeopardy and Train.)  I love that Train makes emotional points with a history lesson instead of distilling it to a list of dates and names, and it makes me wonder what other concepts would lend themselves to similar lessons.

Train doesn’t seem to have any replay value, except for a history teacher “playing” it with a new class every year, because it’s more of a shock, a gotcha moment when you realize what you’ve done. It is interactive and emotional, but I hesitate to call Train a game. It would be best described as interactive lesson, an experiment.

While I see Train as a classroom aid to give the numbers and dates of World War II a memorable, emotional tie, I’d really like to point out the reaction that Amanda d’Adesky, anothing game dev, posted on her blog. d’Adesky titled the post “The One Who Wept”:

As Brenda described the objective of the game, which was to get all your pieces from Point A to Point B, I became misty-eyed. She explained, “You see, I had made the pieces just a hair too tall to fit through the doors easily. Because of this, some players opened up the end of the boxcars and began “stuffing” the people inside to make them fit better.” That was when the first tears started silently streaming down my face. And when she said, “It wasn’t until someone ‘won’ that the destination was revealed: They had just shipped all those people to Auschwitz,” it was all I could do not to openly sob.

I’ve often written here contesting the idea that violent games cause real-life violence. I believe that angry people choose violent games, not that violent games bring out the crazy in nice boys, but I also think that we cannot ignore that games do cause an emotional reaction. That simulated destruction can be cathartic, a way to blow off steam, not to encourage real violence.

An emotional reaction from a game doesn’t have to be disturbing, of course. Why not use the increasingly realistic Sims to practice other stages of life? We focus on guts and explosions so often, when the same tech also lends itself to building fantasy worlds with believable, engaging relationships.

It’s also worth noting that Braithwaite chose a board game format. A demo showing the games’ simple rules and simple plastic pieces brought d’Adesky to tears. When was the last time a PowerPoint made you cry?

I still think Train is more of a shock than a game, game pieces and rules setting up to an emotional suckerpunch, but it reminds me what can be done with simple mechanics.  It’s disappointing to see so many new computer games becoming shooter clones, hidden object clones, or churned-out sequels of successful games, and it’s so good to be reminded of the possibilities for educational and artistic simulations.

Quoted text via The Escapist : TGC 2009: How a Board Game Can Make You Cry, and Sojourn In A Game Tester’s Headspace

Popularity: 14% [?]

Majesty 2 Preview

By Meg | July 6, 2009

What happens when you take a pinch of fantasy RPG, a dab of Populous, and wrap it in a warm crust of Sim City? You get Majesty: The Fantasy Kingdom Sim. Majesty was a unique breed of RTS released for the PC in early 2000. …

Fans will be happy to hear that Majesty 2 is keeping very faithful to its predecessor. For those unfamiliar with Majesty (which I’m sure must be the vast majority of you; it’s pretty obscure), here’s the rundown: it’s sort of an RTS. You’re the king, and as the king, it’s your job to build, expand, manage, and defend your kingdom. Basically, it’s the base-building and unit production without the combat. Trust me, it’s more fun than it sounds.

This is a pretty detailed review, although it does include a major annoyance of game reviews: saying how obscure and unusual the game you’re reviewing is. This always rubs me the wrong way… if I’m reading it on a major site or in a major magazine, it can’t be too obscure, and if I’m reading a smaller indie site, then I wasn’t looking for Gears of War or Sims news.

I was already pretty enthused about Majesty 2, but it’s good to hear that the fun elements of Majesty will be kept and the game will be prettified and updated for a new release.

Via GamingEvolution.

Popularity: 19% [?]

Upcoming Majesty 2

By Meg | June 4, 2009

CrispyGamer has this to say about the upcoming Majesty 2:

Do you remember when Cyberlore Studios was the only name one would associate with Majesty – you know, before it decided to develop a simulation game about the Playboy Mansion? Yeah, those were good times. But Majesty is no longer owned by Cyberlore – Paradox bought the franchise and decided to create a brand new game in the series. To its credit the company is trying to create a fantasy kingdom simulation that adheres closely to the formula that made the first game such a sleeper hit.

While I was sad to see the end of Cyberlore, I was pleased to hear about the possibility of a sequel. (Disclosure: My boyfriend worked for Cyberlore, on the Playboy game) Paradox Interactive was totally unknown to me when I heard that someone else had bought the Majesty line and planned to make a sequel, but since the nI’ve seen the Paradox name everywhere. They’re behind the upcoming East India Company, the new Restaurant Empire 2Elven Legacy and others.

I was not overly impressed by the trailer, it looked a bit generic, but this presentation makes the game look awesome:

Are you excited?

Info in this post from CrispyGamer and Paradox’s YouTube channel.

Popularity: 22% [?]

Beta Opp: Wonderking MMORPG

By Meg | May 13, 2009

An upcoming MMOPRG from NDOORS:

Wonderking_artwork_mandius_thumbNDOORS Interactive today officially announced their newest title, WonderKing. Planned for release in the second half of 2009, WonderKing is an unconventional MMORPG from the developer Ryu & Soft that is designed for gamers of all skill level. The beta is scheduled to launch early this summer.

“With the success of Atlantica Online and Luminary: Rise of the GoonZu in the US, we feel the market is eager for a variety of MMO games,” said Peter Kang, CEO of NDOORS Interactive. “WonderKing’s introduction to the North American market will offer a truly encapsulating experience for gamers of every taste and preference.”

WonderKing is a 2D, side-scrolling MMORPG that takes players on an adventurous journey with story-by-story quests, much like a fantasy novel. Along the way, players will travel from beautiful beaches to murky marshlands and frigid snowfields as they battle to save the world. Don’t let the lack of a third dimension fool you, as this game is a highly developed MMORPG, including features such as:

• Home Town System: Players can personally decorate a private room where they can rest and store items and trophies.
• Pet System: Adorable, loyal AI animals will aid in hunting, item collecting, and other tasks.
• Class Change: The game allows players to focus their character’s abilities and change between classes to learn powerful techniques (mage, swordsman, thief, and scout).
• Mounts and Vehicles: Get moving with a variety of vehicles to ride and animals to mount, providing boosts to attack and defense.
• Castle Battles: Engage in PvP battles using siege warfare across castles.
• Crafting and Cooking: Weapons, food, and potions can be made to give players an edge in battle.

Designed for gamers of all ages, WonderKing is set in a vibrantly colorful world and features some of the most uniquely creative character designs and gorgeous graphics in any game. As with all of NDOORS’ titles, the game is 100% free-to-play.

I’m not sure what makes it an “unconventional MMORPG”, it looks like a standard anime adventure game to me. (Not really complaining, I like that genre, but I don’t see what makes it unique) Watch the trailer and decide for yourself, or sign for the beta here.

Popularity: 17% [?]

Game Review: Faerie Solitaire

By Meg | April 9, 2009

I’m a bit late posting this because every time I went to get another screenshot or check a fact, I got sucked into playing a few hands of Faerie Solitaire.

Faerie Solitaire from SubSoap is a new casual game, mixing a cute fantasy story with basic solitaire. I’ve said before that the best games have simple rules, with many variations and strategies. In Faerie Solitaire, you are given a foundation card, and you can either play one card higher or one card lower than the foundation card. A played card becomes the new foundation card, and you do it again. You could easily teach a child to look for a number one higher or one lower than the selected card.

As you play more hands, different hands have a different card layout, including special layouts with unavailable  cards in thorn patches or ice. Special cards and events pop us randomly as well, offering bonuses and minigames. The random element made the solid solitaire game that much more addictive for me.

Because the hidden object games have a finite pool of backgrounds and items, it soon became more of a memory game than a hidden objects game. Which is great because I think hidden objects are overdone, they start to feel like filler because they’re the default of the casual games genre.

I sometimes find it annoying when there’s a lot of game to be unlocked. In some cases, it seems like a tacit aknowledgement from the developers that some parts of the game are good and some parts are lame, and to make the game longer, you’ve got to grind through the lame to get to the good bits. When I reviewed GardenParty World, I talked about how  not needing a game for the system of working at a dull minigame to earn spending points. GardenParty World is hardly the only offender here, I was also frustrated by unlocking the chance to play indentical levels in Fashion Solitaire. But Faerie Solitaire had a system of power-ups and unlockable features that kept me excited about the next add-on without leaving me feeling like the developers had greyed out most of the game.

In their Faerie Solitaire press release, Subsoap promised strong production values. They delivered, there are no awkward cutscenes or grammatically painful instructions, the usual hallmarks of an indie studio. But what really ties it together is the movie-score music.

This is not an all-encompassing story game but I don’t think it’s meant to be. You won’t be daydreaming at work, thinking about getting home to play Faerie Solitaire.  This is a quality solitaire game that had my boyfriend looking over my shoulder. Drawing  in other people to kibbutz  is a mark of a great solitaire game!

Popularity: 16% [?]

Beta Sign-Up: The Call Of Solum

By Meg | March 31, 2009

...Ys Online is ready for sign-ups for their closed beta of The Call of Solum. You’ll need to make an account on the site first, and then request a beta key, and then hope you’re chosen! The fantasy / anime graphics look great, check out the gallery.

Via Ys Online Europe – Call of Solum | Free MMO.


Popularity: 12% [?]

China’s Gamers

By Meg | March 30, 2009

It’s not often when my interests in China and gaming collide. Nate, of the China blog Orientation, recently posted on Chinese gaming habits, particularly the huge numbers of MMO gamers in wang ba, or net cafes.

China contains an undulating 59 million online gamers. Despite the fact that 47m of them play free-to-play games, this is a massive amount. To put that into perspective, the 2007 estimate of England’s population was 51,092,000 while the 2008 census quoted America as having 306,068,000 million people. Imagine the entire country of England plunking down and playing a game everyday. Keep in mind that these are only online PC games.

The majority of Chinese gamers, though, seem to play in net cafes and not on personal computers. (Although this may be changing, I saw plenty of Beijing teens with their body weight in personal electronics, and laptops can’t be far behind). Playing in net cafes instead of at home changes the gamer culture quite a bit. No more jokes about nocturnal gamers living in their basements, although there are plenty of 24-hour wang ba for late-night gaming sessions.

Also, fewer games rely on the purchase of software (I’ll save the discussion of China and software piracy for a different post!), since one copy will be installed in the cafe and anyone who comes by will use it. Instead, games have an in-game cash shop or an hourly fee. While talking about Runes Of Magic, Lexton Collins credits the Asian game community for bringing us the free-to-play MMO model.

I also wrote on Chinese net cafes and gaming culture over on  Wang Ba: Gaming In A Strange Land on CNReviews. (It feels a bit odd to quote myself, but it’s better than re-writing my description):

Chinese net bars sell computer time by the hour, and most also sell juice, soda, candy, snacks, and instant noodles, the Chinese equivalent of a Hot Pocket. You can also buy cigarettes, smoking isn’t just permitted in net bars, at times I think it’s mandatory.

The library-like silence of an American net cafe is gone, replaced with the usual thousand-decibel cellphone conversations, Tudou or Youtube videos, and shouts from the boys playing CounterStrike. It might not be the most conductive environment for working, especially when compared with the headphones-wearing crowd back home, but the cheery shouts of videogame victory don’t need translation.

Another thing Nate noticed was the divide between guys playing combat-heavy games and girls spending their internet time using QQ, China’s answer to AIM. Chinese girls do play games but it’s more likely to be something cute on a handheld game or on their mobile phones than hardcore PC games.

I’m sure Chinese netizens and Old China Hands will see this as a very surface analysis, but it’s very interesting to me, to see how the gaming sub-culture translates into other countries! Share your thoughts in the comments!

Related: Travel in China is like a Fantasy Novel, Living In China Is Like an RPG.

Popularity: 18% [?]

Upcoming Faerie Solitaire

By Meg | March 27, 2009

From the press release:

Subsoap(TM) (www.subsoap.com), an up and coming developer of
casual games, today announced the launch of Faerie Solitaire.

The game is a fantasy-theme casual card game that’s full of adventure,
mystery, and wonder. Featuring 360 exciting levels, including Hidden
Object mini games, 8 worlds to play through, and hundreds of hours
of gameplay entertainment. Faerie Solitaire is the next triple-A
casual title, and is available exclusively at Subsoap.com.

Rescuing Lost Faeries

In Faerie Solitaire players will travel across the land of Avalon
in search of magical faeries who have been trapped by some
mysterious force. A move away from what is currently popular in
the casual space, Faerie Solitaire’s strong production values
and compelling gameplay will surely please solitaire fans.

Is it just me, or does that sentence make it sound like other casual games have no production value and boring gameplay? I’m not saying there aren’t a bunch of dull match-3s floating around the internet, but I’ve played some amazing casual games, like Funky Farm 2, Crayon Physics, and Nancy Drew: Lights, Camera, Curses!, just to name a few recent ones that had me addicted.  I hope Faerie Solitaire will be one of them!

Subsoap also plans to launch a new casual gaming portal sometime this year.

Popularity: 22% [?]

January and February on ThumbGods

By Meg | February 27, 2009

I’ve heard about that post-Christmas slump for games, but on ThumbGods, this was a great time for reviews. I reviewed Funky Farm 2, the match-3 Atlantis, A Case Of The Crabs, Totem Tribe, Rotoadventures Momo’sQuest, Slayer of Dragon, the underwhelming Build-a-lot 3Democracy 2Electric Box, and Cartoon Network’s Fusionfall here on ThumbGods, and Ciao Bella, over on Casual Gamer Chick. Sheihk Chandio reviewed GTA: Liberty City, Pokemon DiamondGran Turismo 4Dragonball Z:Infinite World and FF7. Lexton Collins reviewed the upcoming Runes Of Magic.

We recently discovered AngryGamers, a new site for gaming rants and reviews (with some NSFW language). We also posted about a cool boardgames craft project, and I wrote my first walkthrough, a guide to solving MyTribe mysteries.

Follow me on Twitter badgeDon’t forget, we’re also on Twitter! You can follow ThumbGods on Twitter for instant updates whenever we post!

Popularity: 13% [?]

Guest Review: Runes Of Magic

By Meg | February 24, 2009

Lexton “Lunarhound” Collins was kind enough to review the upcoming MMORPG, Runes Of Magic, for us. Lexton has been playing the open beta of Runes of Magic for a few months now. Here he discusses Runes of Magic in particular and the free-to-play gaming model in general. Runes will be officially released on March 19th, 2009.

Free online RPG’s have been around for a while now. Besides the text-based Multi User Dungeons of old, games like Runescape were experimenting with free-to-play models years ago. The model has evolved, and in places like Korea and other parts of Asia, free is the primary way of doing business. Furnishing players with a downloadable client and unlimited play time at no cost, then giving them the option to purchase extra goodies in a ‘cash shop’ has proven to be very profitable. In the eyes of the Western gaming public, though, these titles have never come close to living up to the heavy-hitters; the ones hyped on major web sites and in magazines, who put out a fancy box with a 60.00 price tag and expect a further commitment of 15.00 or so a month for the privilege of playing. The free to play titles have always been seen as second rate, and not without reason. Many of them are very poorly translated, have atrocious customer service, are sorely lacking in the depth and game play departments, and are often just plain ugly.

And now, there’s Runes of Magic. It’s aiming squarely for a more Western feel, with WASD controls (though point and click is still available for those who want it), a heavy focus on quests, brisk advancement pace, higher localization standards, and a user-friendly approachability sorely lacking in many other free games. Its creators are determined to prove that you can make a free MMO that’s just as good as any of the more expensive ones out there.

One way it’s doing this is by blatantly copying the current best. The term ‘WoW clone’ is tossed around a lot these days, but it usually doesn’t have much basis in fact. Here, though, the similarities in both graphics and game play are immediately obvious. While die hard fans of the game will protest mightily that this is absolutely not World of Warcraft in any way, an honest assessment quickly proves this to be wishful thinking. The aesthetic isn’t identical, but it comes extremely close sometimes. While it might have been nice if they’d set themselves apart a bit more in the art department, it’s hard not to feel that adopting the same interface, control scheme and core play mechanics was the right thing to do. If you’ve played WoW before, everything will feel immediately familiar and the learning curve, at least when it comes to the basics of getting around and playing with the UI, will be reduced to almost zero. If you haven’t, the same intuitiveness that makes Blizzard’s masterpiece so easy to get into will still ensure that you spend more time playing than learning how to play in Runes of Magic.

In many ways, it almost feels like an improvement over WoW as far as features are concerned. Visual customization options for your character are more extensive, with sliders for adjusting height and resizing various body parts. Once in the game, the customization options expand via the cash shop, with purchasable facial tattoos and the option to dye your clothing and mount in the colors of your choice. All players are granted a free house, without any rental fees, early in the game. This can be upgraded to larger sizes, decorated with furniture that grants a rest bonus similar to WoW‘s, equipped with crafting tools, and used to store possessions. Besides the standard instanced dungeons, there are varieties with randomly generated maps that yield a special treasure at the end. There’s a dual class system, allowing you to mix and match abilities from any two classes. It’s possible to wipe the stats from a favorite piece of equipment and transfer the stats of a different piece to it, so that if you find a great new breastplate but like the way your old one looks better, you can keep both the appearance of the old and the benefits of the new. The interface is even modifiable via XML, and a sizable collection of useful addons can already be found at curse.com.

What it doesn’t have down quite yet is World of Warcraft’s amazing diversity of environments. Nothing here looks bad and, taken individually, each area actually looks pretty good. But there are very few surprises or (excuse the pun) “wow” moments. The game has the basic fantasy staples – green fields and forests, dark caves, snowy mountains – but very little of the raw creativity that makes WoW so stunning. Blizzard‘s environments are brimming with personality and a sense of artistry that elevate them above standard fantasy fare, despite that being exactly what they are. Azeroth has a real sense of place. Taborea doesn’t. It’s not boring and it’s not bad, it just doesn’t seem to know what it wants to be besides a traditional pseudo-medieval fantasy RPG. The developers haven’t yet figured out how to capture that sense of wonder that seeing Darnassus or the underground tram for the first time can evoke.

One place where more creative energy has been spent is on the story. Taborea’s background is involved and interesting. There are no scene-setting cinematics or mood-setting cut scenes to draw you into it – you’re just dropped unceremoniously into the world – so some players might not take enough interest to pay attention to what the NPC’s are saying. If you do, you’ll be treated to a rather unique (as fantasy MMO’s go) pioneering storyline. Unfortunately, this will probably be lost on a large portion of players, as the fairly simple goals of many of the initial quests (talk to him, give this to her, kill that) don’t seem to be worth the large blocks of text that precede them.

The dual class system is interesting and useful, but can often feel cumbersome. Though each class holds up well on its own, the fact that your secondary eventually provides all of your base stats with a bonus means that going without one will leave your character crippled later in the game. Because each of your two classes must be leveled independently (you can swap your primary and secondary at your house, and only the primary is able to gain experience points or raise its skills), it often feels as if you’re being forced to play two characters. Some won’t mind this, but those that don’t have as much time to devote to the game or simply don’t like playing alts will likely find it irritating. The flip side of this is that the system allows for a lot of great options and it really is fun to play with different class combinations. If you enjoy a traditional paladin character, a knight/priest fits the bill and comes with the added benefit of being able to change to a full-on healer if the need ever arises. What if you like tanking but aren’t so fond of the low damage output? Try a knight/warrior or knight/rogue. A rogue/mage can hurl fireballs from the shadows as well as holds its own in melee, a mage/priest can both dish out serious punishment and make up for its lack of fortitude with healing spells, and a warrior/scout can hold its own in both melee and ranged combat. The individual classes feel complete on their own, but each pairing also feels like its own specific class, with its own strengths and weaknesses. It’s just too bad that it has the downside of requiring you to essentially level two separate characters.

One of the features that could still use a bit of work is upgrading. Runes of Magic features an upgrade system that allows you to bolster the power of your equipment in several ways. One is with runes. Through defeating enemies and dismantling equipment, you’ll be able to gain runes that can enhance equipment with various bonuses. How many bonuses one piece can support depends on how many rune slots it has. With the use of a special device that you’ll acquire early in the game, you can combine lower tiered runes of the same type into more powerful, higher tiered runes of that type. This all works fine. What isn’t so polished are the direct stat upgrades through the use of jewels. Certain special jewels offer the chance to increase a piece of equipment’s base stats, with the risk that you could also get nothing at all, or even a downgrade. Each increase will put a +1, +2, etc. after the name of the equipment, up to +6. The problem with this is that increasing a piece of equipment to the point that you’ll notice any tangible benefits is so low as to make the entire system almost pointless. Getting to +1 after a few tries isn’t too difficult, but beyond that, the chance of failure or a downgrade seem to be so much higher than the chance of an upgrade that it’s not even worth the effort. The jewels are expensive and you can often end up spending thousands of gold with no positive result, or even a negative one, to show for it. Worse, these jewels are offered for sale in the cash shop. While their tooltips clearly warn of the chance of failure or downgrade, they don’t highlight just how high that chance is, and several players have already complained of spending significant amounts of real money hoping for an upgrade, with nothing at all to show for it. What’s even more baffling is that the upgrades, when successful, are so slight. If the developers were so afraid of equipment becoming too powerful, it’s hard to understand why they decided to include the upgrade system at all.

All in all, Runes of Magic is a pretty impressive package. It has a solid beginning, it’s at least as good as a lot of other games that require a fee, and it puts a number of features from the genre’s best in one place. There’s nothing revolutionary about the game design itself, and if you’re sick to death of traditional MMO’s, it likely won’t do anything for you. What makes it stand out is the fact that, despite a few flaws (and it’s still early enough that they could be worked out), it’s both free and a genuinely good game. If you’ve played pay to play MMO’s in the past, it’s easy to forget, while playing this one, that it doesn’t have to cost anything. Though it falls just short, it comes closer than any other completely free game has to being able to stand toe-to-toe with the big boys. Hopefully, it will become popular and visible enough that it will start a trend.

Popularity: 21% [?]

Game Review: Princess Maker 2

By Meg | January 12, 2009

Princess Maker is an older game, but still a good choice for retro fun, with anime graphics and open-ended play.

And how did Princess Maker fail to make the list of simple games targeted to girls? This game comes from Japan, where preteen girls are a bigger segment of the gaming market. This might be because the American games for this demographic are along the lines of Super Model Barbie.
The story is set in a pseudo-medieval fantasy kingdom. You play as the victor in a epic battle against the dark lord, now retired from combat and the adoptive father of a baby girl. The goddess Venus appears in a cloud of light, ok, in a King’s Quest-era speech box, and gives you the baby and tells you to raise the girl to be healthy, attractive, good-natured and smart. You send her to school, art and dance lessons, etiquette class, assign her chores, take her on vacations, etc. Although you are trying to increase her stats, the random events in the game like competitions or potential suitors, keep Princess Maker from being a repetitive leveling game.

With proper training, your little princess can become quite an accomplished mage or swordswoman, and venture outside the city looking for monsters and dragons to fight.(See above regarding “pseudo-medieval fantasy kingdom”) The combats are bloodless, although I can’t tell whether that’s intentionally keeping the game girl-friendly or a function of the ancient graphics.

Read more at Simpson’s Paradox » Blog Archive » Princess Maker

Popularity: 5% [?]

The Path Enters Beta!

By Meg | January 8, 2009

ThePath_Act2_Rose_path-WIPnov2008 Just wanted to spread the word that The Path, a dark fantasy version of Little Red Riding Hood, is entering beta testing. I can’t wait to see what they do with it… I’ve always disliked the heavy morality about not straying on the path to grandmother’s house, with the obvious symbolism of following the path that leads to old age. Can’t wait to see what The Path‘s gothy red girls do!

Via Status Report January 2009 at The Path

Popularity: 3% [?]

Press Release — DOMO Weddings!

By Meg | January 7, 2009

Gametribe.com, the premier destination for Free-to-Play games starts 2009 with a great update to come on January 7th!

We are happy to introduce the Marriage system for all the lovers!
Declare you Love and get married to unlock extra bonuses with your
partner.

To prepare a great wedding ceremony, you can now get the two
beautiful Ring of Devotion (to give energy to the partner) and Partner
Pager (to summon the partner at any time).

Depending on the rings set you choose (Plain, Gold, Platinum or
Diamonds), you will have access to the different wedding costumes
(Chinese, Japanese and Fantasy) and wedding places (Chinese, Church and
Fairytale).

Invite all your friends, prepare a special banquet, it’s a unique moment!

If you want to get married, you can also try the Lover’s quests:

- Devoted Love in Darkdale lvl 20

- Mutually Love in Swan Lake Basin lvl 25

- Everlasting in Blakatoa lvl 30

- Loving Forever in Grassgreen Square lvl 35

- Never regretting Giantwood Forest lvl 40

These quests give wedding dresses and love titles!

Another big feature coming is the Potential Development Instructor
(meet him at the Eversun Dojo). He will give you several quests that
will let you reach the new cap, the level 62!

New items and goodie bags:

• Permanent Emperor’s New Hat and Bounty Hunter Costume available until January 21st

• Purple Butterfly Wings

• Devil’s Wings

• Wedding Venue Lease Contract: for couples to enter a wedding place another time

• Costume goodie bags available until February 4th:

o For girls: Bestial Girl costume, Wild Girl costume and Fairy Horn

o For boys: Red Ghostly Gown, Blue Ghostly Gown, and Demon Horn

• Special riding Pet goodie bag available until January 21st: you may get a permanent Lil’Dairy Pu or Pure White Pupu!

The new update will be available to players after the weekly Wednesday maintenance window.

DOMO is a Free-to-Play social MMORPG based on ancient Chinese
mythology. Join with thousands of other gamers in an amazing
anime-inspired world where you can socialize, form friendships, craft
and master a variety of jobs, all within the underlying quest of trying
to solve the riddles of the ancient myth of the Kunlun Mirror.

To download and play DOMO visit the game’s official website through www.gametribe.com.

Via DOMO: Love is all! Gaming Industry | Press Release by MCV

Kind of makes me wish WoW had special romantic quests!

Popularity: 12% [?]

God of War (original) Review

By babar ali | January 6, 2009

A few days ago i review God of War 2. Now i am going to review the original God of War which gave birth to the God of War series. God of War is a fantasy action adventure game which was released by Sony’s American in-house game development studio in 2005 and its ESRB rating is Mature. God of War is one of the best games that the video game industry has ever seen and if you miss this game you are going to regret it for your life. The combat system in the game is very impressive and intense. In the beginning you only have one weapon which is a sword attached to a steel chain which is helpful for attacking enemies from a distance. The main character looks great and it matches and blends with the story. There are alot of great characters in the game. The story of the game is great with alot of twists and turns. Overall it is a great game and you anyone having a ps2 shouldn’t miss this game. I will give it 9.5 out of 10.

Popularity: 14% [?]

Final Fantasy XII Review

By babar ali | January 5, 2009

I am a big fan of action RPG games especially those involving fantasy. Such as God of War, Max Payne, Gta, Resident Evil, Metal Gear Solid. One of my favorite fantasy RPG games is Final Fantasy XII. I have a great respect for this game franchise in my heart. It is no doubt one of the best RPG video games that i have ever played on the PS2. The game has a rich cast of characters which will take you away from the real world into a totally different and magical world. The game offers a very engaging storyline with alot of twists and turns which keep you glued to your seats even after you have ended the game. The combat system is strategic and very complex. You will also get to explore a number of different environments. The graphics are also very good. Overall it is one of the best games that i have played so far and i will give it 9.3 out of 10.

Popularity: 13% [?]

God Of War 2

By babar ali | January 4, 2009

I am a huge fan of action adventure games such as gta, final fantasy, resident evil, bully, metal gear solid etc. One of my favorite action adventure games on PS2 platform is God Of War. The original God of War was released a long time ago and i have played that game about 4 times and i still like it. God of War 2 is equally awesome and it continues the story of the original game. It was released by SCEA in 2007 and its ESRB rating is Mature. The game is full of intense action and entertainment. The gameplay is superb and the story is very interesting with alot of twists and turns. You will also get to solve some clever and interesting puzzles in the game. The graphics are awesome and the sound is also great. Wheather you have played the original game or no, you will definitely like this game. My advice is that you play the original game first in order to get an idea of the story. This game is recommended to everyone and i will give it 9.5 out of 10.

Popularity: 11% [?]

Kingdom Hearts Chain of Memories Review

By babar ali |

Kingdom Hearts is one of my favorite gaming franchise and because of this franchise Square Enix become one of my favorite video game companies. This is the reason why I bought Kingdom Hearts Chain of Memories soon after its release. But, to my surprise this game did not deliver what i had expected from it. The repetation of the content from the original Kingdom Hearts has somewhat decreased the excitement and intense entertainment that was the trademark of the game. This game was released id December by Square Enix and is a Action Role-Playing game. The ESRB rating of this game is 10+. The battle system of the game is very good and fighting with enemies is quite fun. Another good feature of the game is that it is fixed at a very low price. The weak point of the game is that it copies alot of materialt from the previous Kingdom Hearts and does not offers anything new. I will give this game 6.8 out of 10. If you have played the original Kingdom Hearts then this game is not for you. But if you have never played the game before then i am sure that you will like this game.

Popularity: 12% [?]

World of WarCraft Font

By Meg | December 18, 2008

A friend in the publishing world tipped me off to this article about Folkard: The World of Warcraft Font. Not being a typesetter myself, I’d never given the WoW font much thought, but it is pretty distinctive, you can even recognize Chinese WarCraft posters without being able to read Chinese because of the particular colors and font (even in Mandarin) on the logo.

Folkard is a great font choice for a fantasy game because it is the essence of classical fantasy. It is based on hand lettering done by Charles Folkard in the early 1900s for a collection of fairy stories from Scandinavia. It was developed into a font by Dave Nalle in 1993, some years before it was discovered and used in World of Warcraft. Charles Folkard is best known today for his classic illustrations for Pinnochio, but most of his work was in illustrating classic myths and legends from different cultures, with each book including unique hand lettering for the titles and picture captions. This particular style of lettering was also popular with other fantasy artists, but Folkard’s variation with the combination of celtic-style lowercase letters and swashed capital letters is particularly striking, which is why we made a font of it and why Blizzard chose it to use in World of Warcraft.

Via Folkard: The World of Warcraft Font | Fontcraft: Scriptorium Fonts, Art and Design

Popularity: 33% [?]

WordPress Themes

wordpress seo