Posts tagged: free to play

Beta Opp: Zodiac Online

By Meg | February 13, 2010

Zodiac Online is a new free-to-play, turn-based MMORPG opening an open beta test. Zodiac Online adds turn-based battles to the usual F2P fantasy MMORPG, making combat simpler, with less of a learning curve, hoping to cater to players new to MMO combat.

Zodiac Online offers an environment inspired by Chinese mythology. The twelve animals of the Chinese zodiac feature prominently, as does the mythical Jade Emperors. Players take on the role of a “zodiac envoy,” helping in an epic battle between humans and demons. Sign up here!

Popularity: 1% [?]

D&D Online Beta Opp

By Meg | June 13, 2009

Sign up for the upcoming closed beta of Dungeons & Dragons Online! DDO is a free-to-play MMO launching later this summer.

Apply for the DDO beta!.

Popularity: 19% [?]

Magic World Online Official Launch

By Meg | April 16, 2009

Fight

Magic World Online, a new free-to-play MMORPG will officially launch on April 18th.

After months of open beta, MWO finally comes to a new era. On April 18th, 2009 the official launch will begin.

In the past few months, we have fixed a lot of bugs in the game and also we have improved this game in a lot of aspects upon the opinions of players. Thanks to all the MWO players! It is you who help us to make this game a great one!

Via Magic World Online.

Popularity: 13% [?]

The growing free-to-play model

By Meg | March 31, 2009

I mentioned the growing free-to-play model when I talked about China’s gamers a few days ago, and about the differences in Chinese gaming and American gaming. Fat Foogoo is also talking about this:

A primary deterrent to early free-to-play titles in the Western market was that they were developed in and for an Eastern market style of play. That, and 9 times out of 10, well, to be honest, they just weren’t of very good quality, thereby leaving the end user with a ‘errr….this is crap, can I play WoW now please?’ experience. Add to this experience the fact that Western developers and studios just couldn’t grasp the profitability margin in ‘optional payment’ games. Fast forward, and may I introduce to you both ‘Runes of Magic’ as distributed by Frogster, and ‘Wizard 101’ as developed by Kingsisle. Note that ‘Runes of Magic’ is in fact developed by Taiwanese studio Runewaker, but distributed and marketed by a Western firm, Frogster (based in Berlin, Germany). Both of these free-to-plays have conquered a rather vociferous audience and successfully ported them to the world of free-to-play. Sure, there have been some grumbles here and there, but at the end of the day, the numbers that both Runes and Wizard are putting up in such a short amount of time cannot be a coincidence.

Interesting choice of example games. I played the beta and reviewed Wizard 101, and guest author Lexton Collins played the beta and reviewed Runes of Magic. We didn’t set out to make an East-West comparison, but it is an interesting one.

I think the free-to-play model will continue to grow among young, Western gamers, since it gives players a chance to try out a new game without a prohibitively high price tag. I see this type of marketing as similar to the system on Big Fish and other portals who offer a free demo and then a paid full version.

In either system, if you’re hooked, then you pay, and most gamers don’t mind shelling out for a game they enjoy but are wary of buying something they haven’t played. There are losers who steal games but in general gamers have a respect for the people who make our toys and don’t mind paying for something good.

(And, yes, this logo has almost nothing to do with the discussion, I just like how it looks.)

Quote from 2009: The year of Free-to-Play .

Popularity: 15% [?]

Guest Review: Runes Of Magic

By Meg | February 24, 2009

Lexton “Lunarhound” Collins was kind enough to review the upcoming MMORPG, Runes Of Magic, for us. Lexton has been playing the open beta of Runes of Magic for a few months now. Here he discusses Runes of Magic in particular and the free-to-play gaming model in general. Runes will be officially released on March 19th, 2009.

Free online RPG’s have been around for a while now. Besides the text-based Multi User Dungeons of old, games like Runescape were experimenting with free-to-play models years ago. The model has evolved, and in places like Korea and other parts of Asia, free is the primary way of doing business. Furnishing players with a downloadable client and unlimited play time at no cost, then giving them the option to purchase extra goodies in a ‘cash shop’ has proven to be very profitable. In the eyes of the Western gaming public, though, these titles have never come close to living up to the heavy-hitters; the ones hyped on major web sites and in magazines, who put out a fancy box with a 60.00 price tag and expect a further commitment of 15.00 or so a month for the privilege of playing. The free to play titles have always been seen as second rate, and not without reason. Many of them are very poorly translated, have atrocious customer service, are sorely lacking in the depth and game play departments, and are often just plain ugly.

And now, there’s Runes of Magic. It’s aiming squarely for a more Western feel, with WASD controls (though point and click is still available for those who want it), a heavy focus on quests, brisk advancement pace, higher localization standards, and a user-friendly approachability sorely lacking in many other free games. Its creators are determined to prove that you can make a free MMO that’s just as good as any of the more expensive ones out there.

One way it’s doing this is by blatantly copying the current best. The term ‘WoW clone’ is tossed around a lot these days, but it usually doesn’t have much basis in fact. Here, though, the similarities in both graphics and game play are immediately obvious. While die hard fans of the game will protest mightily that this is absolutely not World of Warcraft in any way, an honest assessment quickly proves this to be wishful thinking. The aesthetic isn’t identical, but it comes extremely close sometimes. While it might have been nice if they’d set themselves apart a bit more in the art department, it’s hard not to feel that adopting the same interface, control scheme and core play mechanics was the right thing to do. If you’ve played WoW before, everything will feel immediately familiar and the learning curve, at least when it comes to the basics of getting around and playing with the UI, will be reduced to almost zero. If you haven’t, the same intuitiveness that makes Blizzard’s masterpiece so easy to get into will still ensure that you spend more time playing than learning how to play in Runes of Magic.

In many ways, it almost feels like an improvement over WoW as far as features are concerned. Visual customization options for your character are more extensive, with sliders for adjusting height and resizing various body parts. Once in the game, the customization options expand via the cash shop, with purchasable facial tattoos and the option to dye your clothing and mount in the colors of your choice. All players are granted a free house, without any rental fees, early in the game. This can be upgraded to larger sizes, decorated with furniture that grants a rest bonus similar to WoW‘s, equipped with crafting tools, and used to store possessions. Besides the standard instanced dungeons, there are varieties with randomly generated maps that yield a special treasure at the end. There’s a dual class system, allowing you to mix and match abilities from any two classes. It’s possible to wipe the stats from a favorite piece of equipment and transfer the stats of a different piece to it, so that if you find a great new breastplate but like the way your old one looks better, you can keep both the appearance of the old and the benefits of the new. The interface is even modifiable via XML, and a sizable collection of useful addons can already be found at curse.com.

What it doesn’t have down quite yet is World of Warcraft’s amazing diversity of environments. Nothing here looks bad and, taken individually, each area actually looks pretty good. But there are very few surprises or (excuse the pun) “wow” moments. The game has the basic fantasy staples – green fields and forests, dark caves, snowy mountains – but very little of the raw creativity that makes WoW so stunning. Blizzard‘s environments are brimming with personality and a sense of artistry that elevate them above standard fantasy fare, despite that being exactly what they are. Azeroth has a real sense of place. Taborea doesn’t. It’s not boring and it’s not bad, it just doesn’t seem to know what it wants to be besides a traditional pseudo-medieval fantasy RPG. The developers haven’t yet figured out how to capture that sense of wonder that seeing Darnassus or the underground tram for the first time can evoke.

One place where more creative energy has been spent is on the story. Taborea’s background is involved and interesting. There are no scene-setting cinematics or mood-setting cut scenes to draw you into it – you’re just dropped unceremoniously into the world – so some players might not take enough interest to pay attention to what the NPC’s are saying. If you do, you’ll be treated to a rather unique (as fantasy MMO’s go) pioneering storyline. Unfortunately, this will probably be lost on a large portion of players, as the fairly simple goals of many of the initial quests (talk to him, give this to her, kill that) don’t seem to be worth the large blocks of text that precede them.

The dual class system is interesting and useful, but can often feel cumbersome. Though each class holds up well on its own, the fact that your secondary eventually provides all of your base stats with a bonus means that going without one will leave your character crippled later in the game. Because each of your two classes must be leveled independently (you can swap your primary and secondary at your house, and only the primary is able to gain experience points or raise its skills), it often feels as if you’re being forced to play two characters. Some won’t mind this, but those that don’t have as much time to devote to the game or simply don’t like playing alts will likely find it irritating. The flip side of this is that the system allows for a lot of great options and it really is fun to play with different class combinations. If you enjoy a traditional paladin character, a knight/priest fits the bill and comes with the added benefit of being able to change to a full-on healer if the need ever arises. What if you like tanking but aren’t so fond of the low damage output? Try a knight/warrior or knight/rogue. A rogue/mage can hurl fireballs from the shadows as well as holds its own in melee, a mage/priest can both dish out serious punishment and make up for its lack of fortitude with healing spells, and a warrior/scout can hold its own in both melee and ranged combat. The individual classes feel complete on their own, but each pairing also feels like its own specific class, with its own strengths and weaknesses. It’s just too bad that it has the downside of requiring you to essentially level two separate characters.

One of the features that could still use a bit of work is upgrading. Runes of Magic features an upgrade system that allows you to bolster the power of your equipment in several ways. One is with runes. Through defeating enemies and dismantling equipment, you’ll be able to gain runes that can enhance equipment with various bonuses. How many bonuses one piece can support depends on how many rune slots it has. With the use of a special device that you’ll acquire early in the game, you can combine lower tiered runes of the same type into more powerful, higher tiered runes of that type. This all works fine. What isn’t so polished are the direct stat upgrades through the use of jewels. Certain special jewels offer the chance to increase a piece of equipment’s base stats, with the risk that you could also get nothing at all, or even a downgrade. Each increase will put a +1, +2, etc. after the name of the equipment, up to +6. The problem with this is that increasing a piece of equipment to the point that you’ll notice any tangible benefits is so low as to make the entire system almost pointless. Getting to +1 after a few tries isn’t too difficult, but beyond that, the chance of failure or a downgrade seem to be so much higher than the chance of an upgrade that it’s not even worth the effort. The jewels are expensive and you can often end up spending thousands of gold with no positive result, or even a negative one, to show for it. Worse, these jewels are offered for sale in the cash shop. While their tooltips clearly warn of the chance of failure or downgrade, they don’t highlight just how high that chance is, and several players have already complained of spending significant amounts of real money hoping for an upgrade, with nothing at all to show for it. What’s even more baffling is that the upgrades, when successful, are so slight. If the developers were so afraid of equipment becoming too powerful, it’s hard to understand why they decided to include the upgrade system at all.

All in all, Runes of Magic is a pretty impressive package. It has a solid beginning, it’s at least as good as a lot of other games that require a fee, and it puts a number of features from the genre’s best in one place. There’s nothing revolutionary about the game design itself, and if you’re sick to death of traditional MMO’s, it likely won’t do anything for you. What makes it stand out is the fact that, despite a few flaws (and it’s still early enough that they could be worked out), it’s both free and a genuinely good game. If you’ve played pay to play MMO’s in the past, it’s easy to forget, while playing this one, that it doesn’t have to cost anything. Though it falls just short, it comes closer than any other completely free game has to being able to stand toe-to-toe with the big boys. Hopefully, it will become popular and visible enough that it will start a trend.

Popularity: 21% [?]

Press Release: Globulos Reopens, Free To Play

By Meg | February 9, 2009

Supercute gaming site Globulos.com, which offers a bunch of casual multiplayer games, reopens with a free-to-play basic model and a cash shop for extras.

The 20 games and the 50 playing fields are playable 100% for free. Games are 1 against 1 player, 2 against 2 or melee of 4 players. The gameplay is a mix between arcade fun and simultaneous turn based strategy. The kawaii style was noticed by the Japanese Nintendo official magazine, Nintendo Dream with a full page article.

Some options like character customization or power-ups (teletransportation, invisibility and a lot more) can be purchased using Globbies, the website currency.

The 20 games are: Arena, Football, Croquet, Tic-Tac, Save the King, Darts, Funky Foot, Bomber, Rally, Volley, Sumo, Flipper, Pétanque, BomberKing, 4-Square, Snooker, PacGlob, Basket, DartsKing, Monster.

A Nintendo DS game is being developed and is targeting the upcoming DSiWare channel.

Popularity: 18% [?]

New BusyBee Game Coming to GardenPartyWorld

By Meg | January 30, 2009

The team at Garden Party World just introduced a new minigame. I’ve already talked about how cute and kid-friendly GardenPartyWorld is, so I’ll just pass along the news about the new game.

For those accustomed to GardenParty and its features, they will be fully aware of the bee suit and its uses. For those not so familiar, it allows Gardeners to fly both for fun and to collect items high up in the sky. What was lacking, was an activity, beyond those mentioned, which would allow the bee suit to play an integral part in a game… that was until now! From 30th January 2009, GardenParty is pleased to announce the latest addition to the fun, safe virtual world for kids, a new multi-player bee game – BusyBee.

The much loved bee suit now has an even greater purpose within the world. The new game involves buzzing bees working together to collect the nectar for their sleeping Queen Bee, if they satisfy her need for honey, they will be rewarded, however, disappoint the Queen Bee, the quest must continue! All-in-all, this new multiplayer game encompasses fun, community and team work altogether and will have any Gardener laughing with excitement.

This latest news comes as a welcomed addition to the ever expanding world which has seen children from all over the world take part and “Grow their own fun” whilst thoroughly enjoying their experience.

To celebrate the new arrival, GardenParty will be hosting the launch of BusyBee with a buzzing party which will be at take place on the 30th January from 4pm (UK time), 11am (EST) and 8am (PCT).

GardenParty is a free to play MMO for children. Don’t worry, you can tell everyone you’re just checking it out for your little niece or nephew.

Popularity: 10% [?]

Upcoming Battlefield Heroes from EA

By Meg | January 21, 2009

Battlefield Heroes, a new multiplayer game from EA, is re-entering beta (there was a short closed beta last fall) soon. Sign up here!

Battlefield Heroes is EA’s first title that is offered completely for free, and features a built-in matchmaking system to ensure that players of equal skill are paired together for fair play. Developed by DICE in Stockholm, Battlefield Heroes is leading EA’s new web-focused free to download, free to play business model which generates revenue through advertising and micro-transactions. With zero barriers to entry, now anyone can be a hero on the battlefield!

Battlefield Heroes is a brand new game from the team behind Battlefield 1942 and Battlefield 2. Its fun cartoon-style graphics and gameplay caters to players of all skill levels. It is easy to pick up and play but with robust character customization and a deep online meta-game, gamers can spend hours building up their characters and conquering the world.

Battlefield Heroes will be released for the PC as a free download in 2009.

Via WorthPlaying.com

Popularity: 12% [?]

New Mounts, Pets in beta Runes Of Magic

By Meg | December 13, 2008

I played the beta Runes of Magic for a little while, but I didn’t find anything that special about it and drifted into other games. Now RoM is offering new mounts and pets to players in the open beta.

The free to play MMORPG Runes of Magic from Frogster Interactive is inviting one and all to participate in their open beta, which you can download here on FileFront. In addition, today they announced the addition of mounts and pets.

Like most MMORPGs, mounts not only allow for faster traveling, but they also are a status symbol for players. In Runes of Magic, they can be rented for a period of time from merchants for in-game currency and instead of waiting until you level up, this option is accessible for players right from character level one. Lifetime mounts are also to me made available at the item shop.

As far as pets go, there are many to choose from. Goblins, cats, wolves, and funny looking and exotic pets like a small (but adorable) Grim Reaper will follow the player around in the game. These little companions can rarely be found in the loot of defeated enemies but if you are the impatient sort, you can always use the item-shop to get pets or mounts for a trail period or for a lifetime.

I think I’ll check it out and see what low-level mounts and cute pets add to the game.

Via FileFront and Frogster Invite You to Participate in the Open Beta for Runes of Magic

Popularity: 3% [?]

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