
New development studio Passionfruit Games plans to release a casual adventure game Tiger Eye: Curse of the Riddle Box, based on the paramornal romance novel Tiger Eye by Marjorie M. Liu
. Romance games are a wildly popular genre in Asia, but in the US, they’re hard to find and usually pretty second-rate games. (Did I mention how bad My Boyfriend was?) We have high hopes for this one because new Passionfruit is made up of many HER Interactive veterans — the game team who put together Nancy Drew Dossier: Lights, Camera, Curses! and NDD: Resorting To Danger. The game is currently in beta.
From the Passionfruit press release:
Tiger Eye: Curse of the Riddle Box also officially marks the launch of PassionFruit Games and represents a unique moment in the history of gaming. Although a market for romance themed video games has existed abroad for years, these games are essentially unknown in the U.S. Tiger Eye: Curse of the Riddle Box will be one of the first romance casual games to hit the U.S. market when it goes on-sale in April 2010.
In discussing PassionFruit Games’ decision to launch their company with Tiger Eye: Curse of the Riddle Box, Melissa Heidrich, Studio Director, expressed her enthusiasm for reaching out to romance readers: “The majority of casual gamers are women aged 25-65, who report they play casual games mainly to escape. Interestingly, those same attributes apply to romance novel readers – so it’s surprising that there are currently so few romance casual games on the market. That’s why we’re excited to bring Tiger Eye to life as interactive entertainment.”
For Marjorie M. Liu’s fans, it will be a great chance for them to experience a game written by, designed by, and created for women. Mari Tokuda, one of the designers translating Marjorie’s novel into game form, says: ““There just aren’t many romance games in today’s market. And, for many women, romance novels are not interactive enough. That’s where we come in – we are giving players a chance to experience the romance through fun gameplay and sensual cut scenes that further the relationship. This game will really appeal to players who want a storyline and those who want to BE the smart, down-to-earth romance novel heroine. And of course, we’ll have a sexy leading man heavily featured in the game. A game like Tiger Eye is one of the most engaging ways for readers to experience characters’ relationships.”
Fans will also be able to experience things that weren’t in the book and to search for hidden objects, play minigames, listen to a film quality soundtrack, and solve puzzles, all the while following the storyline as the main characters’ relationship deepens emotionally and grows in intimacy, though there will not be explicit sex scenes.
PassionFruit Games acknowledges the challenges of turning a popular book into digital entertainment and of adhering closely to the book’s storyline. In their quest to stay true to the novel, all members of the team—from artist to programmer—read Tiger Eye, as well as other novels in the Dirk & Steele universe, to get a feel for the “essence” of the game. The producer and lead designer held regular video conferences with Marjorie to go over the latest design ideas and Marjorie herself wrote the script for the game and is involved with the game every step of the way, giving input on scene art, character design, and voice actor selection.
Says Marjorie, who is well known for her New York Times bestselling Dirk & Steele and Hunter Kiss series and for co-authoring the hugely popular Dark Wolverine Marvel comic book series, about playing the game’s early build: “I was amazed by the beautiful cinematic cut scenes and the way players could actually experience things my characters had done. It’s an incredible feeling to not only see favorite characters brought to life but to experience life through their eyes as you progress through the game.”
The Tiger Eye novel, which Publishers Weekly praised as a “first-rate debut” and “a striking paranormal romance,” tells the story of Dela, a woman with psychic abilities who buys a riddle box in Beijing’s Dirt Market and opens it to find an ancient warrior, Hari, bound to serve as a slave to the person who has opened the box. The action moves between China and the U.S. and PassionFruit Games will mirror this international scope through two games, the first to take place in China and the second in the U.S. PassionFruit games also plans to involve readers in the release of Tiger Eye: Curse of the Riddle Box with the chance for a select few fans to be Beta testers and with fan voting on looks for the character, Long Nu.
More on Passionfruit Games and Tiger Eye: Curse of the Riddle Box from Simpson’s Paradox.
Popularity: 1% [?]
Tags: action, Adventure, Amazon, Beijing, Beta, casual, Casual games, China, ds, EA, game, games, HER Interactive, hidden object, hidden objects, Link, mac, my boyfriend, nancy drew, nancy drew dossier, ndd, passionfruit games, Press release, PSP, resorting to danger, RoM, Roman, romance, Tera, Tiger Eye, Tiger Eye: Curse of the Riddle Box, track, video, video game, video games, war
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If you’ve ever zoned out watching your iTunes visually represent your favorite songs, this game is for you.
Music Catch is a game the way Frisbee is a game. You’re really enjoying the good weather and time with friends, as you toss the Frisbee and half-heartedly keep count. With Music Catch, you’re doing the same thing, enjoying relaxing music and images.
This isn’t a hardcore game by any stretch of the imagination, but it is a fantastic mental vacation. Shapes drift across the screen, changing color, size and flow to match the music. You idly try to scoop up yellow shape and avoid red ones, but no stress. This is one of the least copetitive games I’ve ever seen.
I’ve played a lot of games that claim to be different, but are really just a pretty version of match-3 or hidden objects. Music Catch really is different.
Bookmark this for a relaxing break on a busy day!
Via Reflexive Arcade: Music Catch.
Popularity: 16% [?]
Tags: 3d, ds, EA, game, games, hidden object, hidden objects, indie, itunes, music, music catch, song
Game Reviews |
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The awesome JayIsGames site is running a Best of Casual Gameplay 2009 contest.
Adventure is a hard call — since Monkey Island: Screaming Narwhal, Time Gentlemen, Please! and Wonderland Adventures: Mysteries of Fire Island are all in the running. I think Monkey Island wins for me… with TGP in second . I enjoyed Wonderland Adventures, but it just can’t compete with Guybrush Threepwood or foulmouthed Dan and Ben.
Some of my other favorites on this list are A Case Of The Crabs, under Browser Adventure, Nancy Drew Dossier: Resorting To Danger under Hidden Objects. (I also helped out with NDD: Resorting to Danger so I’m not entirely unbiased) Faerie Solitaire is running for best Time Management… so is Build-a-Lot 4, which means I am officially the only person who hated Build-a-Lot 3. The frustrating Don’t Look Back under Interactive Art, although this game was made for people with more patience and skill than me, I did like the myth theme.
Vote for your favorites, or just use this as list of games to check out.
Popularity: 2% [?]
Tags: A case of the crabs, Adventure, Build-a-lot, Buildalot, casual, ds, EA, Faerie Solitaire, game, games, guybrush threepwood, hidden object, hidden objects, indie, Monkey Island, nancy drew, nancy drew dossier, ndd, resorting to danger, solitaire, Tera, time management
Game Contests, PC Games |
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I was way too excited for the new My Boyfriend game. I anticipated all the fun of Sim dating, plus my favorite guilty pleasure (changing my avatar’s clothes every five minutes), without all that tedious eating and sleeping and meter-watching of actual Sims. I really wanted to like it. I wasn’t lying in angry-feminist wait for objectionable themes, I wanted to blog about frothy dialogue, cute outfits and imaginary boyfriends.
But it was awful.
The game opens with you and your best friend arriving at a resort full of fun activities and hot guys! Unfortunately, the dialogue is stilted, partly because it’s EFL, and partly because I hoped for witty banter. There’s a lot of clicking ok, only “ok” is an awkward agreement. The dialogue was so awkward that I couldn’t always tell who was supposed to be an attractive possible friend and who was a mean girl to be thwarted with my killer wits. I could tell which guys were potential boyfriends, though, because the minor NPCs only had one line to say.
As you walk around the resort, white stars appear over activatable items, and you have the option to participate in different resort activities. Whether you choose to relax in the sun, rent waterskiis, or swim in the pool, you don’t play a minigame or even watch a little cutscene animation. You watch a clock tick. I’m not exaggerating. You watch a pink clock tick. Um, when does the fun start?
Other activities do involve minigames. These are activated by talking to an NPC. I’m usually a big fan of minigames (see also: all my recent hidden objects game reviews), but these minigames were awful. AWFUL. We’re talking incomprehensible directions, repetitive gameplay and bizarrely uneven difficultly levels. For Step Aerobics, you need to click the right color in the right order five times to complete level one. For Kareoke, you need to click the right color at the right time FORTY EIGHT times to complete level one. Wait, one is more difficult than the next by a factor of ten?
Your character can also experiment with makeup, but the extremely limited choices forbade either adorable looks or hilarious fashion trainwrecks. (If you think makeup doesn’t lend itself well to a videogame, check out the facial minigame in Nancy Drew Dossier: Resorting To Danger for a makeup game done right, or Sims 3 for recreational avatar decoration.)
I really wanted to like My Boyfriend, but we have to break up. This just isn’t working out.
Popularity: 9% [?]
Tags: Amazon, dating, ds, EA, game, games, hidden object, hidden objects, Link, my boyfriend, nancy drew, nancy drew dossier, Nintendo DS, pc, PSP, resorting to danger, reviews, sims, sims 3, THQ, video, viva media, war
Game Reviews, Nintendo DS |
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Mystery of Cleopatra follows Herod’s Lost Tomb and other educational, casual games from National Geographic. In this one, you play as a trusted advisor to the queen, charged with solving a mysterious break-in at the palace.
Cleo is a gateway game, a hidden objects game with elements of an adventure game. While there’s still a certain amount of searching, you aren’t just looking for objects for the sake of squinting at the screen, your character actually uses those items.
I’ve written before about losing interest in hidden objects play, but Cleo held my interest a bit longer with ancient scenes. Did I mention that there are Romans? I’m unable to separate my game reviews from my classicist side, and I have to admit that the later civil wars and the question of Caesarion and Octavian’s inheritance have always interested me. The story leads you through different famous places in Alexandria, like the library and the lighthouse, and touches on some of the Roman-Egyptian tensions at the time. As you click around the hidden objects screens, bits of information appear about the items you’re seeing. You’ll also come across scrolls with a paragraph or two of historical background information. (I soon found myself skimming these, but that’s mostly because I wanted to play more.)
Finding items was quite easy, since you can see silhouettes of the items you’re seeking. I found my location hints recharging much faster than I could possibly need, but of course I was playing in casual mode because I am a huge slacker I don’t like my games to scold me for pausing. At times, silhouettes of items that are used together will appear inside a jeweled circlet, and once all the parts are collected, you can make and use a new item.
The puzzles ranged from the usual reassembly of a torn-up note to really creative, clever puzzles. I particularly liked the logic puzzle to open the armaria (That’s classicist for storage box. You’re welcome.) and the code-breaking puzzle. The only disappointing puzzle was one that required players to arrange numbered scrolls. The directions were seriously confusing, it took me a long time using the red and green hints to figure out what the game was asking me to do. (If you’re stuck, it might be because “across” doesn’t mean what you think it does. )
Later in the game, your character remembers places you’ve previously visited, and you use your inventory and evidence to answer questions about them, a bit like the basic mechanic in Phoenix Wright and occasionally used in Women’s Murder Club: Games of Passion as well.
Spoiler Alert! Caesarian gets killed so Octavian can be Caesar’s undisputed heir! Wait, wrong spoiler. The real spoiler is at the end of the game when your NPC sidekick, Kathya, who’s been mostly plot exposition and historical detail so far, turns on you and tries to frame you as the murderer! The brutal backstabs of palace life!
Overall, Cleo is an engaging Big Fish-type game with great scenery and good puzzles. And Romans.
Popularity: 9% [?]
Tags: Adventure, casual, Casual games, classicist, ds, EA, game, games, hidden object, hidden objects, hints, merscom, Mystery of Cleopatra, nat geo, national geographic, pc, reviews, RoM, Roman, Romans, war, women's murde, women's murder club
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James Patterson’s Women’s Murder club has been a successful series of novels, a TV show and a series of casual mystery PC games before coming to the DS. The new Women’s Murder Club: Games of Passion seems designed for a casual DS gamer to tuck her into her purse, instead of a Patterson mystery novel. Most of WMC is played with the DS turned sideways, using the read-only screen to display a list of objects to find, instructions, or images to accompany the action in the interactive screen, which creates a book-like format for more of an interactive novel feel.
WMC follows the usual pattern of story cutscenes, hidden objects and minigames. The hidden objects casual adventure game is a pretty crowded genre, so it’s hard for a new game to really stand out. Probably the most unique characteristic was the James Patterson characters. Players solve crimes and meet with the WMC ladies as Patterson’s detective Lindsay Boxer, and supporting characters with solid personalities made this more that just a reskinned HO game.
The story progresses via cutscenes and dialogue options. Players have some choices for what to say, but it was more of a quiz on recent plot events. Believable banter makes the cutscenes worth reading, and the linear storyline makes it feel like reading a novel, not being hemmed
Random side note: The mysterious Chinese markings found on the victim actually do say bu zhong, Not Loyal. My Chinese literacy is just good enough to be completely thrilled with the developers for using real words when dramatic red scribbles would have acceptable. (It always cracks me up when I see upside-down characters or random other words.) Good work, THQ.
A lot of the game was hidden objects, whether it was tidying a crime scene or looking for clues, but this was a particularly bad HO. The small DS screen doesn’t really lend itself to searching, and players search a picture that’s larger than the screen, for maximum squinting-at-the-screen annoyance. It was also the Highlights magazine type of hidden objects, instead of the cluttered-room HO. It felt oddly childish to look for giant peace signs and lightning bolts, especially on crime scenes with mysterious dead bodies. The game does mix up the hidden objects a bit by giving players a clue instead of a list of items, but still gives the feel of an activity book more than an adventure game.
The story leads to several minigames, which were much more engaging than the picture find. When I got the Women’s Murder Club press release, I was pretty excited to see the game included a science lab minigame, and the puzzle’s gameplay didn’t disappoint.
One of the minigames was a mah-jong game, which is also accessible under an icon that says China (This character is a different zhong, an object lesson on why I am not so good at Chinese!). I usually consider mah-jong games to be computer solitaire 2.0, but I found something charming in the tiny tiles and stylus interface, and ended up playing this minigame more than I’d expected.
Women’s Murder Club: Crimes of Passion offers a solid storyline and characters from the popular novels to fans of the hidden objects mystery.
Popularity: 15% [?]
Tags: action, Adventure, Amazon, casual, China, chinese, ds, DSi, EA, game, games, hidden object, hidden objects, james patterson, Link, Nintendo DS, pc, PC Games, Press release, PSP, RoM, solitaire, Tera, THQ, wmc, women's murde, women's murder club
Game Reviews, Nintendo DS |
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After Women’s Murder Club: A Darker Shade Of Grey, and Women’s Murder Club: Death In Scarlet comes a new WMC, Women’s Murder Club: Crimes of Passion, this time for the Nintendo DS and DSi. I think the portable DS system, with the stylus-driven games, is perfect for casual gaming, and I’m seeing more and more story-based casual games coming out. I’ve been carrying the Sims (or Sims Castaway!) in my purse, and I also saw a Nancy Drew game for the DS the other day.
From the Women’s Murder Club: Crimes of Passion press release:
“When I dreamed up the ladies of the Women’s Murder Club, I knew they were women of action; women on the go,” said James Patterson. “I never dreamed they could come to life like they have in the Nintendo DS version. This new game gives fans a chance to become a member of the Women’s Murder Club anytime, anywhere.”
And by “anytime, anywhere” I think he means “while waiting at the airport”.
I was lucky enough to get a look at some screenshots from the upcoming game. I had to include this one, because there just aren’t enough science-themed puzzles in games targeted to women!

Obligatory hidden objects minigame. It works well in a mystery-solving game, but I just don’t see what’s fun about squinting at the screen.

Nintendo DSi users will get a special feature that uses the camera, (can’t wait to see how they integrate that) but the game will also be available for the regular DS.
Popularity: 22% [?]
Tags: action, casual, Casual games, ds, DSi, e3, EA, game, games, hidden object, hidden objects, i-play, james patterson, nancy drew, nintendo, Nintendo DS, pc, Press release, RoM, science in girls' games, screenshots, sims, THQ, wmc, women's murde, women's murder club
New Press Releases, Nintendo DS |
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I’m a bit late posting this because every time I went to get another screenshot or check a fact, I got sucked into playing a few hands of Faerie Solitaire.
Faerie Solitaire from SubSoap is a new casual game, mixing a cute fantasy story with basic solitaire. I’ve said before that the best games have simple rules, with many variations and strategies. In Faerie Solitaire, you are given a foundation card, and you can either play one card higher or one card lower than the foundation card. A played card becomes the new foundation card, and you do it again. You could easily teach a child to look for a number one higher or one lower than the selected card.
As you play more hands, different hands have a different card layout, including special layouts with unavailable cards in thorn patches or ice. Special cards and events pop us randomly as well, offering bonuses and minigames. The random element made the solid solitaire game that much more addictive for me.

Because the hidden object games have a finite pool of backgrounds and items, it soon became more of a memory game than a hidden objects game. Which is great because I think hidden objects are overdone, they start to feel like filler because they’re the default of the casual games genre.
I sometimes find it annoying when there’s a lot of game to be unlocked. In some cases, it seems like a tacit aknowledgement from the developers that some parts of the game are good and some parts are lame, and to make the game longer, you’ve got to grind through the lame to get to the good bits. When I reviewed GardenParty World, I talked about how not needing a game for the system of working at a dull minigame to earn spending points. GardenParty World is hardly the only offender here, I was also frustrated by unlocking the chance to play indentical levels in Fashion Solitaire. But Faerie Solitaire had a system of power-ups and unlockable features that kept me excited about the next add-on without leaving me feeling like the developers had greyed out most of the game.
In their Faerie Solitaire press release, Subsoap promised strong production values. They delivered, there are no awkward cutscenes or grammatically painful instructions, the usual hallmarks of an indie studio. But what really ties it together is the movie-score music.
This is not an all-encompassing story game but I don’t think it’s meant to be. You won’t be daydreaming at work, thinking about getting home to play Faerie Solitaire. This is a quality solitaire game that had my boyfriend looking over my shoulder. Drawing in other people to kibbutz is a mark of a great solitaire game!
Popularity: 16% [?]
Tags: casual, Casual games, ds, e3, EA, Faerie Solitaire, fantasy, fashion solitaire, game, games, GardenParty, hidden object, hidden objects, indie, music, my boyfriend, pc, Press release, raw, RoM, solitaire, Subsoap, war
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Totem Tribe was sort of a cross between MyTribe and Age Of Empires. You start out as a young chief with a small tribe, and you complete building, combat and searching missions to improve their fate.
Totem Tribe uses building and unit training without the usual resource management side of things. There’s no real harvesting involved and no resource requirements to build new items, which takes some of the challenge away, and lets you focus on building an aesthetically pleasing settlement. Or maybe that’s just me. Your buildings each create specialized units, which you can then use to explore, build, fight, and so forth.
It’s no Momo, but this game is cute. Your villagers fight mushroom people and funny animals, and they live peacefully with giant ladybugs and lazy turtles.
Each island has gems, seashells and other clickable collectibles. It took me a little while to realize that what I’d thought were some funny-looking flowers are actually the gems you are meant to collect. Oops. Because there are surprise activitable items, I found myself clicking on everything, old-fashioned hand-activate style, to see what might happen.
Totem Tribe blends a civ game, a strategy game and the good kind of hidden objects game, all things I like, into an addicting casual game. My only real problem is that the story falls flat. While I actually liked the gameplay of repeatedly finding a new object of Epic Supreme Destiny on each unlocked island, I found the chief’s requests for and the general quest text about each Super-Duper Supreme Epic item to be stilted and annoying.
Overall, a solid casual game, even if the story arc leaves a bit to be desired.
Popularity: 20% [?]
Tags: Adventure, Big Fish Games, casual, Casual games, ds, EA, epic, game, games, hidden object, hidden objects, momo, MyTribe, rotoadventures, Totem Tribe
Game Reviews, PC Games, Strategy Games |
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In beta news, I beta-tested the awesome Nancy Drew: Lights, Camera, Curses and the awful Tropical Dream. Listen to a short podcast comparing the two.
In casual games, I reviewed the hidden objects game Ancient Secrets and the addictive island sim MyTribe. I also got a review copy of the Princess Bride Game, an actual hard copy, a first in my game-reviewing career! Overall, the beloved Princess Bride characters made a sweet casual game a classic. On Thumbgods only, I reviewed Alabama Smith.
In January, I’ve got a couple new reviews in the works (including the hidden-objects Mystery Case Files: Castle Ravenhearst). What games would you like to see here? What games are you planning to play this month?
Popularity: 3% [?]
Tags: Beta, casual, Casual games, ds, EA, game, games, hidden object, hidden objects, Mystery Case Files, MyTribe, nancy drew, on Thumbgods, Princess Bride Game, reviews, RoM
Gaming News |
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Overall, Ancient Secrets is a solid, enjoyable casual game, but nothing groundbreaking.
I recently heard about Ancient Secrets over on GameHouse.
You play as Kate, a young archeologist, who is following her
father’s footsteps in the search for the lost key of the Tekka.
Kate needs to gather solves puzzles to gather clues to find pieces of
the key. I kind of wish my dad would get some ancient artifacts and
leave an worldwide treasure hunt, but, Dad, you probably
shouldn’t rely on my Latin skills.
Lots of Ancient Secrets was, annoyingly, the kind of hidden object game that I don’t like. The good kind is the cluttered room sort of hidden objects, where the edge of a dagger might be visible where the area rug meets the hardwood floor, or a piece of a treasure map between two books.
At another time, Ancient Secrets would have been great but it had the misfortune to come out right when so many really awesome casual games did. Ancient Secrets is enjoyable, but nothing particularly groundbreaking or memorable.
Via Simpson’s Paradox » Ancient Secrets
Popularity: 4% [?]
All gamers like me have passed a lot of times in front of his favorite games to try to reach the higher level. Starting from easy mode until the ultimate mode by passing by the intermediate modes before to get all the bonus, the codes and all hidden objects and videos.
Yes we pass a lot of times to get everything but not only that, playing online with other games in shooting and war games, at the end like every hero we need to be rewarded. The pin of the console wars veteran is for you. This pin has the design of a medal of honor to celebrate the memories of endless epic battles, infinite high scores and numerous blistered fingers. Edited in limited edition, you can find it in this website Pin medal for console wars veteran.

Popularity: 1% [?]
Tags: ds, EA, epic, game, games, hidden object, hidden objects, media, RoM, Tera, video, war
Gaming News |
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Do you spend a lot of time playing PC games? What kind of games do you usually play? How long do you usually spend playing PC games? Do you play for a few minutes just to kill your boredom or you are an addict and play the games continuously for several hours?
I usually like to play for just a few minutes. The games perfect for these are casual games. Casual games are characterized by having simple rules and are relatively easy to finish. You won’t have to spend a lot of hours to get to another level and wish you had saved because you’re stuck in a difficult spot.
A sub-genre of Casual games are Hidden Object Games. The objective of these games is already obvious from its name. You would have to find several objects blended into a big picture. What makes it a bit more challenging is the fact that the objects are camouflaged into the pictures. Most objects are not placed “logically” in a picture so you could find a floating gem, apple, or knives imposed on a wall. You would really have to look closely to find these items.
In some games, there is a bigger plot which will be solved once you have played till the end of the game. But, you can also play these games again because there are literally thousands of hidden objects in more than 15 scenes or pictures. Sometimes, there are even mini-games that can be played in between these scenes.
One of the best hidden object games is Mystery Case Files: Madame Fate. This is the best game because it has wonderful graphics, a nice plot, many different levels, a lot of mini-puzzles to solve and innovative puzzles. This really is the ultimate hidden object game!
Popularity: 4% [?]
Tags: casual, Casual games, ds, EA, game, games, hidden object, hidden objects, Mystery Case Files, pc, PC Games, RoM, Tera
PC Games |
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