Posts tagged: i-play

Women’s Murder Club Coming To The DS

By Meg | June 10, 2009

After  Women’s Murder Club: A Darker Shade Of Grey, and Women’s Murder Club: Death In Scarlet comes a new WMC, Women’s Murder Club: Crimes of Passion, this time for the Nintendo DS and DSi.  I think the portable DS system, with the stylus-driven games, is perfect for casual gaming, and I’m seeing more and more story-based casual games coming out. I’ve been carrying the  Sims (or Sims Castaway!) in my purse, and I also saw a Nancy Drew game for the DS the other day.

From the Women’s Murder Club: Crimes of Passion press release:

“When I dreamed up the ladies of the Women’s Murder Club, I knew they were women of action; women on the go,” said James Patterson. “I never dreamed they could come to life like they have in the Nintendo DS version. This new game gives fans a chance to become a member of the Women’s Murder Club anytime, anywhere.”

And by “anytime, anywhere” I think he means “while waiting at the airport”.

I was lucky enough to get a look at some screenshots from the upcoming game. I had to include this one, because there just aren’t enough science-themed puzzles in games targeted to women!

Obligatory hidden objects minigame. It works well in a mystery-solving game, but I just don’t see what’s fun about squinting at the screen.

Nintendo DSi users will get a special feature that uses the camera, (can’t wait to see how they integrate that) but the game will also be available for the regular DS.

Popularity: 22% [?]

Press Release: Women’s Murder Club Game Available Today

By Meg | February 24, 2009

Women’s Murder Club: A Darker Shade Of Grey, a new casual game based on James Patterson’s best-selling novels, is available starting today from MSN Games. Here is the press release, and some exclusive screenshots!

[Presidio+Crime+Scene.jpg]NEW YORK, NYFebruary 24, 2009 - I-play, the world’s leading multi-platform casual games publishing division of Oberon Media, announces the exclusive launch of the second casual PC game based on the best-selling Women’s Murder Club book series by James Patterson.  Women’s Murder Club: A Darker Shade of Grey makes its debut on MSN Games today, where it will be available exclusively for two weeks.  Created by best-selling author James Patterson, in collaboration with I-play’s award-winning team of designer Jane Jensen and producer Robert Adams, this new title delivers another original story and thrilling adventure to follow the massive success of its predecessor, Women’s Murder Club: Death in Scarlet.

“We are pleased to again collaborate with MSN Games on the exclusive launch of Women’s Murder Club:  A Darker Shade of Grey”, said Don Ryan, Chief Operating Officer, Oberon Media, I-play’s parent company.  “Millions of casual gamers, and James Patterson fans alike, made Women’s Murder Club: Death in Scarlet an interactive gaming hit!  Now, James Patterson and the I-play team have created an addictive sequel that will have users riveted with the new Women’s Murder Club storyline through hours of spine-tingling game play.”

A casual adventure game based on Patterson’s massively popular Women’s Murder Club novels, Women’s Murder Club:  A Darker Shade of Grey is available exclusively for download at MSN Games until March 10.  MSN Games will be offering Women’s Murder Club fans exclusive content including a sneak peek of the first ten chapters of James Patterson’s not-yet-released novel “The 8th Confession,” desktop wallpapers, Windows Live Messenger icons and jigsaw puzzles created from in-game scenes and characters.    Additionally, players purchasing the game via MSN Games will have access to Women’s Murder Club trivia questions and quizzes.  The game is available for PC download for $19.95.

Women’s Murder Club: A Darker Shade of Grey is the sequel to the tremendously successful Women’s Murder Club: Death in Scarlet seek-and-find mystery game.  The adventure begins when a brisk morning jog ends in tragedy for a young military cadet.  The famed heroines of Women’s Murder Club are called to the scene and eventually led to a prestigious but secretive military academy in South Carolina.  Users will follow Lindsay and Cindy from California to South Carolina as they interrogate suspects and investigate esteemed military personnel.  Along the way, players will attempt to reveal the truth and track down the killer by solving challenging puzzles using instinct, fact and forensic evidence to expose years of corruption, cover-up and conspiracy.

Women’s Murder Club:  A Darker Shade of Grey is filled to the brim with new features including an all new Women’s Murder Club storyline; character dialogue; ten thrilling investigations unveiling a story of mystery, adventure and sordid secrets; twenty-five challenging puzzles; a point system to track progress within the game; and breathtaking art of locations that lead gamers to delve deeper into this interactive adventure.  The game is being developed and published online by I-play and will be published at retail by Elephant Entertainment, a division of THQ Inc.

One more screenshot of what looks like a forensics minigame. Awesome!

Popularity: 25% [?]

New BusyBee Game Coming to GardenPartyWorld

By Meg | January 30, 2009

The team at Garden Party World just introduced a new minigame. I’ve already talked about how cute and kid-friendly GardenPartyWorld is, so I’ll just pass along the news about the new game.

For those accustomed to GardenParty and its features, they will be fully aware of the bee suit and its uses. For those not so familiar, it allows Gardeners to fly both for fun and to collect items high up in the sky. What was lacking, was an activity, beyond those mentioned, which would allow the bee suit to play an integral part in a game… that was until now! From 30th January 2009, GardenParty is pleased to announce the latest addition to the fun, safe virtual world for kids, a new multi-player bee game – BusyBee.

The much loved bee suit now has an even greater purpose within the world. The new game involves buzzing bees working together to collect the nectar for their sleeping Queen Bee, if they satisfy her need for honey, they will be rewarded, however, disappoint the Queen Bee, the quest must continue! All-in-all, this new multiplayer game encompasses fun, community and team work altogether and will have any Gardener laughing with excitement.

This latest news comes as a welcomed addition to the ever expanding world which has seen children from all over the world take part and “Grow their own fun” whilst thoroughly enjoying their experience.

To celebrate the new arrival, GardenParty will be hosting the launch of BusyBee with a buzzing party which will be at take place on the 30th January from 4pm (UK time), 11am (EST) and 8am (PCT).

GardenParty is a free to play MMO for children. Don’t worry, you can tell everyone you’re just checking it out for your little niece or nephew.

Popularity: 10% [?]

Failing Women?

By Meg | August 23, 2006

Almost every gaming or tech  site has a headline about the EA announcement that the videogame industry is failing women. EA’s research shows 90% of boys play videogames, compared with 40% of girls.

So where are those 40%? Are you all younger than I am? Are high schools filled with teenage girls blowing off their homework for WoW? (Lile most multi-player games, WoW is pretty girl-friendly) In my middle school classes, all my male students love to play Counterstrike or other PC games, but I’ve yet to meet a girl who wants to play too.

Getting girls into gaming would be good financially, too. I’ve already posted about The Sims’ success, and the major reason for the game’s success was that both girls and guys bought and played The Sims. If you write a game that girls play, you’re doubling your sales.

Games targeted just at girls tend to be, um, how do I say this nicely? Stupid. Barbie games and shopping games aren’t terribly interesting (although I do have a soft spot for the English version of Princess Maker). So I don’t think game designers should write a pink prom adventure, but adding some more fashion options to Baldur’s Gate wouldn’t hurt.

Note to EA: Don’t stop at The Sims… although I’ll keep buying those expansions as long as you keeping making them!

Popularity: 2% [?]

By Meg | May 30, 2006

Have you seen this MSN dating article?  A girlfriend writes for advice on dealing with her computer game-addicted boy, and MSN totally drops the ball by suggesting she move on to soemone more mature. As a gamer, and girlfriend of gamers, I’ve written a different answer.

Dear Tired,

Did you notice your boy’s fixation with videogames before shacking up? I mean, you must have dated him for at least a little while before moving in. Did he spend every waking moment playing City of Heroes or EverCrack then? You didn’t expect him to change because you moved in, did you?

Consider cultivating your own hobbies. What are you doing in the evenings while Boyfriend is slaying Defias Bandits? I mean besides sighing loudly and writing to Break Up Girl. You must have done something for fun before Boyfriend came along, try doing it again.

How about asking your boy to teach you to play too? MMORPGs are a fun way to bond with your boy. When you’re playing a multi-player game, you have to work as a team,  solve problems together, deal with failure and share successes. So his gaming skills are pretty important relationship skills too. World of WarCraft and Guild Wars are very girl-friendly online games to get you started.

But if your boyfriend doesn’t realize that dinner time and plans with you come first, even though his teammates need a defender to get them through Perez Park, then he’s not a gamer, he’s a jerk.

Meg

Sidenote to Lynn Harris:

I thought BreakUpGirl was the coolest superhero and I was so sad when you stopped updating! But you really let me down when you suggested that those who play videogames aren’t mature enough for a real relationship.

Popularity: 2% [?]

Squad Assault News!

By Nandini Seshadri | September 1, 2005

Got Game and Merscom announce that Squad Assault: Second Wave has shipped:

Got Game and Merscom announce that Squad Assault: Second Wave has shipped:
Weston, CT – September 1, 2005 – Got Game Entertainment LLC and co-publisher Merscom LLC today announced that “Squad Assault: Second Wave” for North American release has begun shipping to retail stores across the U.S. and Canada. A 3D real-time strategy game with multi-player, “Squad Assault: Second Wave” immerses players in a realistic, riveting recreation of World War II tactical combat. Featuring 57 total single missions playable at three different difficulties, 26 operations and 6 dynamic campaigns, the game is primed for replayability and retails for only $29.99 (USD). “Squad Assault: Second Wave” is rated “T” for Teen by the ESRB for Blood and Violence.

Created by Eric Young, of DAS Entertainment, designer of such war game classics as the “Close Combat” series and the “V for Victory” series, “Squad Assault: Second Wave” continues that quality tradition. Once the battle starts, the soldiers you command respond with real reactions to the combat situations around them. While the battles can rage fast and furious, the game’s user-defined auto-pause feature for order entry and battlefield assessment also offers a perfect alternative for those who prefer traditional turn-oriented play and a more thoughtful game. Further, the full 2D maps in “Squad Assault: Second Wave” are available at a keystroke to make battle overview simple and easy to view, and a simple to use mod-installer for mod swaps requires just a click of the mouse.

“As World War II buffs know, this Saturday, September 3rd marks the anniversary of the day the United Kingdom and France declared war on Germany in 1939,” said Got Game President Howard Horowitz. “With the release of ‘Squad Assault: Second Wave’ this weekend, both history buffs and real-time strategy fans can experience the intensity and the drama of the ensuing battles.”

For demo and more information visit www.SA2ndWave.com.

Popularity: 5% [?]

City Of Heroes

By Meg | April 26, 2005

Why isn’t City of Heroes more fun? It’s a multiplayer superhero game, and yet somehow it’s boring. This is coming from a girl who regularly meets up with a dozen friends for an Abberrant game (for non-gamers, that means we roll dice and pretend to save the world).

CoH has it’s great points, namely the character creation. Players can create all kinds of power combinations. And you aren’t likely to run into someone who looks just like you — all kinds of superhero costumes, from fedoras to circuitry to typical tights, are available, in more colors than Liquitex. Unfortunately, capes, a graphics nightmare, are not available.

And the innocent bystanders are goofy and fun, scripted to run screaming and then come back and thank you for saving their lives.

It’s the “missions” that aren’t any fun. After the tutorial mission, you’re sent to a contact who tells you to kill X of the gang Y and return to the contact, who then tells you to kill the boss of gang Y, and so forth. Lather, rinse, repeat. There are no puzzles to solve, just increasingly difficult bad guys to fight. Of course, your superhero is leveling up, too, so there’s no actual difference, just the bragging rights of having made it through Perez Park.

And CoH is massively multi-player. Which means, for the uninitated, that your superheroes team is made up of other players. Mine is usually a conglomerate of friends, housemates, my boyfriend and his friends, but players can also pick up a team in-game quite easily. But you can’t actually talk to your team. CoH has multiple communication channels, familiar to most MUD players. You know what I mean, one channel for talking to your friends, one for your team, a local channel for all the characters standing near by, a private message system, and a broadcast channel so you can tell everyone on that server that SuperBoy596 sux!!1! Yeah. But the mostly-combat game is too fast paced for much chatter, and besides, you need your keyboard for directional control instead of messaging.

But it’s ok, since CoH isn’t actually a social MUD. There is no superhero mansion, no secret lair. Call me boring, but what’s a MUD without an in-character bar? Your characters have all kinds of cute movement scripts (like reading a newspaper, flexing and a chance to play rock, paper, scissors) but after showing your teammates what Mr. Lightning looks like doing yoga, there’s no place to use them.

One of the traditional problems with a MUD is that new characters can be killed or abused by higher lever characters. Not so with City of Heroes. A determined or horribly unlucky newbie can wander into a battle designed for higher levels, but in general there are enough low-level missions to keep you busy. And there is no PvP combat at all, although this will change with the upcoming City of Villians. The advantage of this that your fireballs and bullets will never accidentally hit a player character. The disadvantage is that your fireballs and bullets will never hit a player character, even if they’re standing in the middle of an area of effect attack. (Wait, am I complaining about realism in a superhero game?)

The sidekick option lets your low-level character go on missions with the supreme being that your even dorkier friend made when you were in class. You get an power advantage while you’re palling around with your mentor, but when he logs off or gets too far away, you return to your former state, as useless as Robin without Batman.

There’s no money in the game, and no “stuff”. I grew up on Sierra games, where Roberta Williams taught me to take everything that’s not nailed down. Plus, I like shopping! If I could get jewelry or new superhero clothes at the end of a mission, I’d be happy. (there’s a rumor of capes as a prize for reaching level 20, but I haven’t seen any yet) I realize that a fashion-focused girl isn’t exactly the target audience, but surely other players would like the option to switch between street clothes and tights? One possibility is that the developers of CoH wanted to avoid having in game items that can be traded for real world money. Think I’m making it up? Have a look on eBay for EverCrack items.

Don’t get me completely wrong, sometimes it’s fun to dress in tights and stand next to a villian spawn point. Maybe my expectations were too high, but City of Heroes just didn’t live up to my imagination. Maybe it’s a girl thing, being a superhero’s fun and all, but I’d like to shop, change my clothes, talk to other players, and go have a drink in the non-existant superheroes’ bar. On the plus side, you’ll be probably be bored of CoH before the monthly fee mounts too high.

http://violeteclipse.blogspot.com/

Popularity: 2% [?]

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