TayKrOn, the folks who did the PC game Slide Colors, as well as bunch of Kongregate games, announce the launch of Slide Colors for the Xbox. I reviewed Slide Colors fir Indie Game Mag a few months ago, and my IGM review was quoted in the press release announcing the XBox version. The XBox version will cost 80 Microsoft points, which is a dollar in non-stupid currency, so it’s well worth checking out this match-three.
SubSoap, behind Faerie Solitaire (did I mention how much I liked this game?) are planning the launch of an episodic sequel. I thought the original Faerie Solitaire was adorable and I can’t wait to see the new features.
Want to subscribe to Indie Game Mag without paying $25 a year? As gamedrinkcode has pointed out, gamers can only spend $10 on their hobby, which is why Indie Game Mag is offering a Pay What You Want sale. Get a year’s digital subscription for $1, or $10, or however much you’d like, now through February 8th. Which Mike seems to think is Valentine’s Day.
New iPhone dev studio Bee Appi officially launches their first creation today. CyberWord is a candy-colored Bejeweled-meets-Boggle, built for whiling away time on the train or in the waiting room, but with an addictive blend of match-3 mechanics and wordplay.
“Most word games simply ask the player to look at the screen,” developer Karen Jirak says, “but CyberWord adds a more interactive dimension by asking players to touch letters, swipe words, and shake the phone.” CyberWord offers different playmodes, each with a slightly different twist on the swap and swipe mechanic. Challenge mode asks players to create 12 words before time runs out, with increasingly difficult levels. (Try the Easy setting for a particularly niece-friendly game, Jirak used her first-grade niece as a beta tester for the simpler vocab and easier goals.) Infinite mode adds a bomb, a familiar mechanic from match-3, and Puzzle is an untimed mode, requiring players to use up all the letters on the screen without replacement letters. Although you’ll spend most of the game rearranging the bright letter tiles, CyberWord also has adorable anime-eyed creatures cheering your successes and decorating the margins, for a sweet bit of character without falling into the pink trap.
Future updates include tying CyberWord in with Facebook Connect to share scores for a competitive wordsearch element. Don’t worry if you’ve been annoyed by the status-update barrage from friends playing FarmVille or recruiting mobsters, Jirak promises players can choose how frequently to share their scores on Facebook, and sharing on Facebook isn’t a requirement for progressing in CyberWord.
The BeeAppi team is downloading and playing a wide variety of iPhone games as they consider their next project, but we can expect this to be the first of many adorable BeeAppi games.
For more on Karen, BeeAppi and CyberWord, check out my full story in the next issue of Indie Game Mag.
Issue 7 contains a review of Monkey Island (Episodes 1-3, not just Screaming Narwhal), my Slide Colors review, other game reviews, and new articles on indie games in general.
The newest Indie Game Mag comes out today. Issue 5 promises to have some great games and interviews, including my piece on Wonderland Adventures: Fire Island.
The July/August Issue of the Indie Game Magazine hits news stands everywhere today. In Issue 5: We have a brand new roundtable feature where 4 reviewers rate 10 of the latest indie game demos. This issue is chock full of indie goodness with over 20 indie games featured. We have an extensive interview with Edmund McMillen, Fling around bodies in Ragdoll Cannon, Solve some family friendly puzzles in Wonderland Adventures, Build an empire in Romopolis, and take a look at the IGF student finalist City Rain.
Here’s a late valentine’s day present, IGM issue 3 is now available. This issue is our largest yet and features tons of indie game reviews! We review the 2008 IGF grand prize winner: Crayon Physics, Blast robots to bits in Droid Assault, Kick your way to stardom with New Star Soccer 4, Built a Kingdom in Kingdom for Keflings, and more!
I mentioned this issue the other day, because of the impromptu ad contest. It also has my review of the new indie game Chains. You can either get this magazine mailed to your house on paper or view it instantly online.
Indie Game Mag is a new magazine about — no points for guessing — independent games. Now, I don’t mean to bash the bestsellers, I love my World of WarCraft and my Sims2 just as much as the next gamer, but fun, creative indie games are often underrepresented in games journalism. It’s sad that so many really creative games get overlooked in favor of same-old mechanics and gorgeous graphics of a lot of mainstream games. IndieGameMag focuses entirely on new games from small developers, there’s no World of WarCraft or Gears of War here!
A few days ago, Indie Game Mag ran a crazy contest for the best ad that game companies could come up with in 24 hours. The winner would receive a full-page ad in the March issue of Indie Game Mag.
I started my gaming life as a little girl playing Frogger on my dad’s computer. Right now, I play strategy games, sims of all sorts, puzzle games, and standard RPGs. I’m getting more and more into independent games, because it seems like smaller studios take more risks and come up with creative storylines and mechanics. I don’t like shooters or racing games, at all. Please feel free to recommend a new game for me by leaving a comment or emailing editor@thumbgods.com, and don’t feel shy about telling me about your own game!