Posts tagged: indie games

Indie Games Carnival

By Meg | April 25, 2010

Just a quick post to mention that ThumbGods will be hosting the Indie Games blog carnival at the end of May. Send in your indie games posts or articles!

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Indie Games News From DIYGamer

By Meg | March 25, 2010

I keep getting sucked back in for a few more minutes of Osmos, so instead of a proper post, here’s some indie games news from DIYGamer. (Did I mention I’m writing over there now? Because I’m writing over there now.)

Version 2.03 of my beloved Eufloria is out, Brazilian iPhone devs Aleph Games launch AntBlox on March 30th, and Puzzle Bots from Wadget Eye will be out April 30th. (They had me at “puzzle game” and “robots”, but I should also mention that Wadjet Eye is also the team behind Jewish detective game The Shivah)

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Indie Games Mag Issue 9

By Meg | March 6, 2010

Issue 9 of Indie Games Mag (the one with my BeeAppi article) is on sale now!

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Heathen Aliens

By Meg |

Attention heathen aliens. The galaxy is not big enough for both of us.
First we tried leaflets, and you would not repent…
Then we tried hymns, and you would not repent…
Now we confront you with holiest persuader of all. Space-borne thermonuclear missiles. Prepare to die.

Cliff Harris of Positech Games (We’ve blogged about his other indie games like Democracy 2, Kudos and Kudos 2, and on Positech’s business model) has just added a new DLC pack for Gratuitous Space Battles. You’ll be fighting The Order, alien zealots who plan to wipe you out with shiny new weapons:

Radiation Guns
Bullet-firing weapons which deliver a radioactive payload which eats away at your ship from the inside, even if you manage to restore your shields after the initial impact. They also come with a free creepy green glow effect!
Nuclear Missiles
All the fun of radiation guns, in missile form!
Limpet Mines [
Tiny robotic drones which seek out fast moving enemy fighters and attach to them, slowing them down and allowing your heroic gunners to take an easy shot at those heathen alien swine.
Firefly Rockets
Think of them as ‘Rockets 2.0′, faster and more deadly.

You can get it here.  And, yes, there’s a strong possibility that I posted this just to share “then we tried hymns, and you would not repent.”

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Indie Games Updates

By Meg | February 7, 2010

TayKrOn, the folks who did the PC game Slide Colors, as well as bunch of Kongregate games, announce the launch of Slide Colors for the Xbox.  I reviewed Slide Colors fir Indie Game Mag a few months ago, and my IGM review was quoted in the press release announcing the XBox version. The XBox version will cost 80 Microsoft points, which is a dollar in non-stupid currency, so it’s well worth checking out this match-three.

SubSoap, behind Faerie Solitaire (did I mention how much I liked this game?) are planning the launch of an episodic sequel.  I thought the original Faerie Solitaire was adorable and I can’t wait to see the new features.

Finally, don’t forget that Indie Game Mag is running a sale through Valentine’s Day!

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Indie Game Mag Pay-What-You-Want Sale

By Meg | February 1, 2010

Want to subscribe to Indie Game Mag without paying $25 a year? As gamedrinkcode has pointed out, gamers can only spend $10 on their hobby, which is why Indie Game Mag is offering a Pay What You Want sale. Get a year’s digital subscription for $1, or $10, or however much you’d like, now through February 8th. Which Mike seems to think is Valentine’s Day.

Via The Pay-What-You-Want We Heart IGM Sale

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How To Afford An Indie Game – gamedrinkcode

By Meg | January 30, 2010

gamedrinkcode has a quick comic about how to afford a $15 indie game.   It’s funny how a pretty box and shrinkwrap will dramatically change the perceived value of a game! I don’t hate mainstream titles just because I also like indie games, though.

Via gamedrinkcode » Archive » How to afford an indie game

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ThumbGods in 2009

By Meg | December 26, 2009

In 2009, I reviewed indie games like Funky Farm 2, A Case Of The Crabs, Rotoadventures Momo’sQuest, Slayer of DragonDemocracy 2Electric BoxFaerie Solitaire, and CyberWord. I plan to keep focusing on creative, indie games next year. I also played major mainstream titles, like Cartoon Network’s new MMO Fusionfall, and James Patterson’s Women’s Murder Club:  Games of Passion for the DS. ThumbGods reviewed the match-3 Atlantis, Totem Tribe, National Geographic’s Mystery of Cleopatra, Tales of Monkey Island: Launch of the Screaming Narwhal, Sims 2 on the DS, and Nancy Drew Dossier: Resorting To Danger! Major misses  this year were  My BoyfriendCreate-a-Mall,  the disappointing Build-a-lot 3, and Jack in Lost in Blue 2. (Not all of LiB2. Just Jack.)

I tried to branch out a bit from reviews, and started writing some hints, including a guide to solving MyTribe mysteries and hints for Nancy Drew Dossier: Resorting To Danger! I’ll probably keep doing this whenever I’m really proud of solving a puzzle and want to help out.

Thumb Gods had a great guest post when when Lexton Collins reviewed Runes Of Magic. I guest posted reviews of Cake Mania 3 and Ciao Bella, over on Casual Gamer Chick, Crayon Physics Deluxe review on Angry Gamers, Travians: Asterix Meets The Sims on SeeJaneGame, and contributed to several issues of Indie Game Mag.

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Best Press Release Ever

By Meg | December 3, 2009

I don’t often post press releases in their entirety (and I get a bit annoyed with publicists who think I should) but I loved this one and wanted to share. The games aren’t bad, either.

Santa Claus Presents The Indie Video Games Advent Calendar 2009

Santa’s Office, North Pole (December 3, 2009) – Santa Claus announced today the indie xmas advent calendar is available for every merry indie gamer out there. Santa’s official advent calendar is featuring unique and innovate indie video games at www.indiexmas.com

The Indie games advent calendar features 24 doors, which can be opened one-by-one. Behind each door, gamers find one or more fun indie game to play, and trailers or demos to watch. Naturally, the indie advent calendar is only available in Christmas time.

When Santa was asked about the fun factor of these games, he replied with a warm “Ho ho ho!” laughter and continued eating porridge.

To follow the Santa’s official indie advent calendar, please visit www.indiexmas.com.

About Santa Claus:

Santa Claus, also known as Saint Nicholas, Father Christmas, Kris Kringle or simply “Santa”, is a legendary figure who, in many Western cultures, brings gifts to the homes of the good children during the late evening and overnight hours of Christmas Eve, December 24.

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Indie Game Mag, Issue 7

By Meg | October 20, 2009

The next issue of Indie Game Magazine is out!

issue7

Issue 7 contains a review of Monkey Island (Episodes 1-3, not just Screaming Narwhal), my Slide Colors review, other game reviews, and new articles on indie games in general.

Via Issue 7: November / December 2009 | Indie Game Magazine.

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Indie Games Competition!

By Meg | August 3, 2009

From the press release:

2BeeGames, the leading online community for independent games, has officially announced that their second Indie Game Competition has begun on August 1st. The grand prize winner will receive $10,000 and will enter negotiations with Zoo Games, Inc. for a multi-platform publishing contract.

Aspiring game designers everywhere are invited to create and submit a new, original title starting August 1st until September 15th. Throughout the six week submission phase, participants are encouraged to combine creativity and a passion for gaming towards the development of a new game. Once finished, the game can be submitted to the 2BeeGames.com website for judging. The 2BeeGames community, aka “The Hive”, will play and rate the contestants’ games and vote on their favorites along with a panel of judges. Finalists will be announced in October and a winner will be chosen November 3rd.

In the first 2BeeGames Indie Game Competition, rising developer Cipher Prime beat out intense competition to win $10,000 and is currently negotiating a publishing deal for its upcoming title, Auditorium, a unique and ethereal audio-visual puzzle game. Now, the call for the next game to shake up the indie gaming scene once again has gone out to be answered.

In addition to the second Indie Game Competition, 2BeeGames.com is hosting an “8 Weeks In 8-Bit” contest, where gaming fans are encouraged to submit original works of art inspired by the 8-bit gaming era. The first week of the contest called for gamers to create and submit the ultimate “8-bit Hero,” and the winning designs are up for display on 2BeeGames.com today. There will be a new theme for each week of the contest, with eight different opportunities to win great prizes from “8 Weeks In 8-Bit” sponsor, GamersGate.

For official competition rules and news on the second 2BeeGames Indie Game Competition, as well as information related to “8 Weeks of 8-Bit,” please visit: http://www.2BeeGames.com.

I blogged about the last set of winners, and I can’t wait to see the next winners!

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Indie Game Mag, Issue 5

By Meg | June 16, 2009

The newest Indie Game Mag comes out today. Issue 5 promises to have some great games and interviews, including my piece on Wonderland Adventures: Fire Island.


The July/August Issue of the Indie Game Magazine hits news stands everywhere today. In Issue 5: We have a brand new roundtable feature where 4 reviewers rate 10 of the latest indie game demos. This issue is chock full of indie goodness with over 20 indie games featured. We have an extensive interview with Edmund McMillen, Fling around bodies in Ragdoll Cannon, Solve some family friendly puzzles in Wonderland Adventures, Build an empire in Romopolis, and take a look at the IGF student finalist City Rain.

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Magic Toy Chest On Sale

By Meg | May 28, 2009

I reviewed Magic Toy Chest, from Graduate Games, a couple of months ago, and I wanted to let you know the game’s $5 off until the end of June. Check out the free game demo to get hooked, or just cut to the chase and buy the game for $14.95.

(I reread this and it sounds like a sponsored post, but it’s totally not! What can I say, I just like saving money and indie games.)

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Helping You Waste Time

By Meg | May 27, 2009

I’ve been a bit quiet on the blogging front recently. I’ve got a review coming out in the next Indie Games Mag, and I have some DS reviews in the works, but in the meantime, here are some other game sites I like to help you you smiling at work.

Angry Gamers (I love these guys but foul language warning!)
Big Red Potion
Casual Gamer Chick
Eat – Sleep – Game
Gamasutra
Gamers With Jobs
GamerTell
Killer Betties
See Jane Game
Simpson’s Paradox
Talking Orange
Tiny Subversions
Two Bit News
WomenGamers.com

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Game Review: Don’t Look Back

By Meg | March 6, 2009

Don’t Look Back is a new game on Kongregate based on the story of Orpheus and Eurydice. This Greek myth tells the story of the lovers Orpheus and Eurydice, who are tragically parted when Eurydice dies. Unable to live without her, Orpheus journeys to Hades to bring back his lost love. Hades, the god of the underworld, and his wife Persephone are so moved by Orpheus’ love and his musical gifts, that they agree to let Eurydice follow him out of the underworld… on one condition. He can’t turn around and look at Eurydice until they leave the underworld.

As they are leaving, Orpheus is overcome with love for Eurydice (in some versions he hears her breathing or her footsteps) and glances back. Eurydice fades away and returns to the underworld, never to see him again.

I really love that tragic love story. In college, I majored in classics, which has greatly helped in my career path of being freakishly well-read. Just a few days ago, I reviewed Electric Box, another Kongregate game and really liked it, so I expected the combination of classical myth and Kongregate to be great.

No.

Don’t Look Back is an arcade platformer, which means jumping, shooting and, in my case, dying. I’m not good at jump-on-the-platform games, and since I don’t really like them, I doubt I’ll ever get good. I’m willing to try platformers with cool slants — I made an exception for the cute jumping game Momo — but they’re not really my thing.

The game opens with a blocky figure standing next to a grave, but there’s no text or explanation to tell you what’s going on. Thank goodness I have my classics degree for moments like this! Don’t Look Back was much better about telling you to use the arrows to move or spacebar to shoot than it was about telling the story.

I found that Don’t Look Back had lots of jumping and landing on platforms, but not a lot of pretty things to look at while you’re doing this. Each new screen is a surprise, with creepy crawlies set to attack Orpheus on entry, so I spent a lot of time dying.

The graphics are cutely retro, in gothy colors, but that just wasn’t enough to distract me from the problems I had with gameplay.

I really wanted to see how the developer interpreted this myth, and when I’m going to write a review, I usually play games to the end. But, even sondiering those, I never made it to rescuing Eurydice.  After repetive scenes of shooting blocky bugs and hopping over obstacles, I just wasn’t having a good time at all.

I hope that other players really liked Don’t Look Back, and that it inspires a whole trend of classical games! And I hope they’re more fun.

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Crayon Physics Deluxe on Angry Gamers

By Meg | February 16, 2009

My new Crayon Physics review is a guest post on Angry Gamers today!

Prince of Persia Review

In the first couple of levels, the red ball reaches the star by means of stairs or a slide, while later levels involve levers, weights and all kinds of moving parts, for an irresistible mix of coloring outside the lines and Rube Goldberg contraptions.

Via Crayon Physics Deluxe Review – Latest game reviews, Independent Game Reviews, Indie Games.

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Indie Game Mag and Momo

By Meg | February 8, 2009

Indie Game Mag is a new magazine about — no points for guessing — independent games. Now, I don’t mean to bash the bestsellers, I love my World of WarCraft and my Sims2 just as much as the next gamer, but fun, creative indie games are often underrepresented in games journalism. It’s sad that so many really creative games get overlooked in favor of same-old mechanics and gorgeous graphics of a lot of mainstream games. IndieGameMag focuses entirely on new games from small developers, there’s no World of WarCraft or Gears of War here!

A few days ago, Indie Game Mag ran a crazy contest for the best ad that game companies could come up with in 24 hours. The winner would receive a full-page ad in the March issue of Indie Game Mag.

The winner was none other than the guys behind my squirrel friend Momo!

Guess the guys at IndieGameMag can’t resist Momo from RotoAdventures either!

PS Don’t forget to check out the upcoming March issue of Indie Game Mag for my review of Chains!

Via The Indie Game Magazine: Impromptu Ad Contest Winner.

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Links

By Meg | January 13, 2009

Angry Gamers is an uncensored video game website dedicated to offering unbiased and uncensored content. Angry Gamers contains the latest game news, game previews, original game articles and the latest game reviews for Xbox 360, PS3, Nintentdo Wii and indie games.

Big Red Potion
Casual Gamer Chick
Eat – Sleep – Game
Flash Games Den
Gamasutra
Gamers With Jobs
GameTalk
GamerTell
GameSpy.com
Indie Game Magazine
Killer Betties
Kotaku
My Geek Life
See Jane Game
Simpson’s Paradox
Talking Orange
Tiny Subversions
Two Bit News
WomenGamers.com

Do you know of a good one we missed? Let us know!

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