Posts tagged: Kongregate

Indie Games Updates

By Meg | February 7, 2010

TayKrOn, the folks who did the PC game Slide Colors, as well as bunch of Kongregate games, announce the launch of Slide Colors for the Xbox.  I reviewed Slide Colors fir Indie Game Mag a few months ago, and my IGM review was quoted in the press release announcing the XBox version. The XBox version will cost 80 Microsoft points, which is a dollar in non-stupid currency, so it’s well worth checking out this match-three.

SubSoap, behind Faerie Solitaire (did I mention how much I liked this game?) are planning the launch of an episodic sequel.  I thought the original Faerie Solitaire was adorable and I can’t wait to see the new features.

Finally, don’t forget that Indie Game Mag is running a sale through Valentine’s Day!

Popularity: 1% [?]

Game Review: Don’t Look Back

By Meg | March 6, 2009

Don’t Look Back is a new game on Kongregate based on the story of Orpheus and Eurydice. This Greek myth tells the story of the lovers Orpheus and Eurydice, who are tragically parted when Eurydice dies. Unable to live without her, Orpheus journeys to Hades to bring back his lost love. Hades, the god of the underworld, and his wife Persephone are so moved by Orpheus’ love and his musical gifts, that they agree to let Eurydice follow him out of the underworld… on one condition. He can’t turn around and look at Eurydice until they leave the underworld.

As they are leaving, Orpheus is overcome with love for Eurydice (in some versions he hears her breathing or her footsteps) and glances back. Eurydice fades away and returns to the underworld, never to see him again.

I really love that tragic love story. In college, I majored in classics, which has greatly helped in my career path of being freakishly well-read. Just a few days ago, I reviewed Electric Box, another Kongregate game and really liked it, so I expected the combination of classical myth and Kongregate to be great.

No.

Don’t Look Back is an arcade platformer, which means jumping, shooting and, in my case, dying. I’m not good at jump-on-the-platform games, and since I don’t really like them, I doubt I’ll ever get good. I’m willing to try platformers with cool slants — I made an exception for the cute jumping game Momo — but they’re not really my thing.

The game opens with a blocky figure standing next to a grave, but there’s no text or explanation to tell you what’s going on. Thank goodness I have my classics degree for moments like this! Don’t Look Back was much better about telling you to use the arrows to move or spacebar to shoot than it was about telling the story.

I found that Don’t Look Back had lots of jumping and landing on platforms, but not a lot of pretty things to look at while you’re doing this. Each new screen is a surprise, with creepy crawlies set to attack Orpheus on entry, so I spent a lot of time dying.

The graphics are cutely retro, in gothy colors, but that just wasn’t enough to distract me from the problems I had with gameplay.

I really wanted to see how the developer interpreted this myth, and when I’m going to write a review, I usually play games to the end. But, even sondiering those, I never made it to rescuing Eurydice.  After repetive scenes of shooting blocky bugs and hopping over obstacles, I just wasn’t having a good time at all.

I hope that other players really liked Don’t Look Back, and that it inspires a whole trend of classical games! And I hope they’re more fun.

Popularity: 21% [?]

Game Review: Electric Box

By Meg | February 25, 2009

Electric Box, by Twinkle Star Games, is one of the games available on Kongregate. The object of the game is to get the electrical current from the On/Off switch to the goal. You can use wires, generators, wind, light and steam power to get to that goal!

If you enjoy the special pieces having special moves, as in chess or Stratego, you’ll like these electric puzzles.  I know some people find this style of game frustrating, especially in the type of game that keeps adding new pieces with new rules, but I thought the pacing of Electric Box’s new additions was perfect to keep it challenging.  Each level adds complexity, by adding icons like batteries, which provide a back-up charge, in case your power supply runs out or changes, and electro-magnets, which pull your other pieces towards them.  Each level has only one solution, and it’ll use all the pieces in your inventory to reach that solution.

My one complaint — and this is a common one for me — is that some of the icons looked too similar. I was confused a few times when I though I had, say, a stream-powered generator but it was really a refridgerator.

Using all the pieces in my inventory to move the power around the board made for a really interesting puzzle game, although I don’t know if it has much replay value. But that’s not a real problem. The free games portal Kongregate has dozens of other free puzzle games for when you finish one game or get bored.

Popularity: 19% [?]

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