Posts tagged: nancy drew

An Alien, Bigfoot and Frankenstein’s Monster on ‘Tiger Eye: Curse of the Riddle Box’

By Meg | May 28, 2010

I’ve posted about Tiger Eye: Curse of the Riddle Box and about The Game Composer’s Blog before, and today’s post over at the Game Composer’s Blog was just awesome. Sayre’s latest post transcribes a podcast he did about Tiger Eye, with an alien, Bigfoot and Frankenstein’s monster.

ALIEN: Welcome back, humans. One of your kind is now with us. Behold Matt Sayre!

MATT: Thank you, Alien. I’m happy to be here.

BIGFOOT: (English accent) Welcome, Mr. Sayre.

FRANKENSTEIN: Urrrgh!!

MATT: Hi, Bigfoot and Frankenstein’s monster.

BIGFOOT: Oh, go ahead and call him “Frankenstein”. He’s grown accustomed to that particular appellation.

MATT: Great. I will, thanks.

FRANKENSTEIN: Gyee.

ALIEN: Begin this interrogation by giving us the history of your project and the human faction that has created it.

MATT: Tiger Eye: Curse of the Riddle Box is a new hidden object puzzle adventure game based on the paranormal romance novel Tiger Eye by Marjorie M. Liu. The game basically covers the first half of the book. You play as Dela Reese, a young woman traveling in China. She finds a mysterious riddle box and once she opens it she discovers an ancient warrior, Hari, who has been trapped within for centuries. He is cursed to serve as a slave to whomever possesses the box. You try to rid him of the curse and deal with the Magi, the antagonist who is responsible for the curse and who wants his riddle box back.

Our team, PassionFruit Games, was formed specifically to make this game and, we hope, all its sequels. Tiger Eye is the first in the Dirk & Steele (the psychic detective group Dela belongs to) series of books and it’s an exciting series, perfect for video games. The members of PassionFruit Games previously worked at Her Interactive (I did contract work for them, the rest were full-time), where they worked on the Nancy Drew Dossier series. Unfortunately, the Dossier series did not pan out (even though Resorting to Danger won Yahoo’s 2009 Hidden Object Game of the Year award) so the team was laid off. The day after being laid off, however, we were already planning this new venture. And last month we shipped TE: CotRB!

I kind of want to quote the whole thing, actually. And also I want to subscribe to the Alien, Bigfoot and Frankenstein podcast.

Via Tiger Eye: Curse of the Riddle Box Postnatal « The Game Composer’s Blog

Popularity: 1% [?]

Passionfruit Games

By Meg | March 12, 2010

New development studio Passionfruit Games plans to release a casual adventure game Tiger Eye: Curse of the Riddle Box, based on the paramornal romance novel Tiger Eye by Marjorie M. Liu. Romance games are a wildly popular genre in Asia, but in the US, they’re hard to find and usually pretty second-rate games.  (Did I mention how bad My Boyfriend was?) We have high hopes for this one because new Passionfruit is made up of many HER Interactive veterans — the game team who put together Nancy Drew Dossier: Lights, Camera, Curses! and NDD: Resorting To Danger.  The game is currently in beta.

From the Passionfruit press release:

Tiger Eye: Curse of the Riddle Box also officially marks the launch of PassionFruit Games and represents a unique moment in the history of gaming.  Although a market for romance themed video games has existed abroad for years, these games are essentially unknown in the U.S.  Tiger Eye: Curse of the Riddle Box will be one of the first romance casual games to hit the U.S. market when it goes on-sale in April 2010.

In discussing PassionFruit Games’ decision to launch their company with Tiger Eye: Curse of the Riddle Box, Melissa Heidrich, Studio Director, expressed her enthusiasm for reaching out to romance readers: “The majority of casual gamers are women aged 25-65, who report they play casual games mainly to escape.  Interestingly, those same attributes apply to romance novel readers – so it’s surprising that there are currently so few romance casual games on the market.  That’s why we’re excited to bring Tiger Eye to life as interactive entertainment.”

For Marjorie M. Liu’s fans, it will be a great chance for them to experience a game written by, designed by, and created for women. Mari Tokuda, one of the designers translating Marjorie’s novel into game form, says:“There just aren’t many romance games in today’s market.  And, for many women, romance novels are not interactive enough.  That’s where we come in – we are giving players a chance to experience the romance through fun gameplay and sensual cut scenes that further the relationship.  This game will really appeal to players who want a storyline and those who want to BE the smart, down-to-earth romance novel heroine.  And of course, we’ll have a sexy leading man heavily featured in the game.  A game like Tiger Eye is one of the most engaging ways for readers to experience characters’ relationships.”

Fans will also be able to experience things that weren’t in the book and to search for hidden objects, play minigames, listen to a film quality soundtrack, and solve puzzles, all the while following the storyline as the main characters’ relationship deepens emotionally and grows in intimacy, though there will not be explicit sex scenes.

PassionFruit Games acknowledges the challenges of turning a popular book into digital entertainment and of adhering closely to the book’s storyline.  In their quest to stay true to the novel,  all members of the team—from artist to programmer—read Tiger Eye, as well as other novels in the Dirk & Steele universe, to get a feel for the “essence” of the game.  The producer and lead designer held regular video conferences with Marjorie to go over the latest design ideas and Marjorie herself wrote the script for the game and is involved with the game every step of the way,  giving input on scene art, character design, and voice actor selection.

Says Marjorie, who is well known for her New York Times bestselling Dirk & Steele and Hunter Kiss series and for co-authoring the hugely popular Dark Wolverine Marvel comic book series, about playing the game’s early build: “I was amazed by the beautiful cinematic cut scenes and the way players could actually experience things my characters had done.  It’s an incredible feeling to not only see favorite characters brought to life but to experience life through their eyes as you progress through the game.”

The Tiger Eye novel, which Publishers Weekly praised as a “first-rate debut” and “a striking paranormal romance,” tells the story of Dela, a woman with psychic abilities who buys a riddle box in Beijing’s Dirt Market and opens it to find an ancient warrior, Hari, bound to serve as a slave to the person who has opened the box.  The action moves between China and the U.S. and PassionFruit Games will mirror this international scope through two games, the first to take place in China and the second in the U.S.  PassionFruit games also plans to involve readers in the release of Tiger Eye: Curse of the Riddle Box with the chance for a select few fans to be Beta testers and with fan voting on looks for the character, Long Nu.

More on Passionfruit Games and Tiger Eye: Curse of the Riddle Box from Simpson’s Paradox.

Popularity: 1% [?]

JayIsGames’ Best of Casual Gameplay 2009

By Meg | January 14, 2010

The awesome JayIsGames site is running a Best of Casual Gameplay 2009 contest.

Adventure is a hard call — since Monkey Island: Screaming Narwhal, Time Gentlemen, Please! and Wonderland Adventures: Mysteries of Fire Island are all in the running. I think Monkey Island wins for me… with TGP in second . I enjoyed Wonderland Adventures, but it just can’t compete with Guybrush Threepwood or foulmouthed Dan and Ben.

Some of my other favorites on this list are A Case Of The Crabs, under Browser Adventure, Nancy Drew Dossier: Resorting To Danger under Hidden Objects. (I also helped out with NDD: Resorting to Danger so I’m not entirely unbiased) Faerie Solitaire is running for best Time Management… so is Build-a-Lot 4, which means I am officially the only person who hated Build-a-Lot 3. The frustrating Don’t Look Back under Interactive Art, although this game was made for  people with more patience and skill than me, I did like the myth theme.

Vote for your favorites, or just use this as list of games to check out.

Popularity: 2% [?]

ThumbGods in 2009

By Meg | December 26, 2009

In 2009, I reviewed indie games like Funky Farm 2, A Case Of The Crabs, Rotoadventures Momo’sQuest, Slayer of DragonDemocracy 2Electric BoxFaerie Solitaire, and CyberWord. I plan to keep focusing on creative, indie games next year. I also played major mainstream titles, like Cartoon Network’s new MMO Fusionfall, and James Patterson’s Women’s Murder Club:  Games of Passion for the DS. ThumbGods reviewed the match-3 Atlantis, Totem Tribe, National Geographic’s Mystery of Cleopatra, Tales of Monkey Island: Launch of the Screaming Narwhal, Sims 2 on the DS, and Nancy Drew Dossier: Resorting To Danger! Major misses  this year were  My BoyfriendCreate-a-Mall,  the disappointing Build-a-lot 3, and Jack in Lost in Blue 2. (Not all of LiB2. Just Jack.)

I tried to branch out a bit from reviews, and started writing some hints, including a guide to solving MyTribe mysteries and hints for Nancy Drew Dossier: Resorting To Danger! I’ll probably keep doing this whenever I’m really proud of solving a puzzle and want to help out.

Thumb Gods had a great guest post when when Lexton Collins reviewed Runes Of Magic. I guest posted reviews of Cake Mania 3 and Ciao Bella, over on Casual Gamer Chick, Crayon Physics Deluxe review on Angry Gamers, Travians: Asterix Meets The Sims on SeeJaneGame, and contributed to several issues of Indie Game Mag.

Popularity: 1% [?]

What We’ve Been Talking About On ThumbGods

By Meg | November 6, 2009

I recently reviewed My Boyfriend, Women’s Murder Club:  Games of Passion, and Lost in Blue 2 for the Nintendo DS (more on Lost in Blue 2 here), as well as Mystery of Cleopatra, Tales of Monkey Island: Launch of the Screaming Narwhal, and Nancy Drew Dossier: Resorting To Danger on the computer (Not to mention hints for Resorting To Danger!). I usually take a lot of time with game reivew, but I managed to review Nancy Drew: The Mystery of the Clue-Bender Society for the DS in under 140 characters.
cluebender-reviewPS ThumbGods also got onto Facebook, and Twitter.

Popularity: 6% [?]

Game Review: My Boyfriend

By Meg | November 4, 2009

my-boyfriend I was way too excited for the new My Boyfriend game. I anticipated all the fun of Sim dating, plus my favorite guilty pleasure (changing my avatar’s clothes every five minutes), without all that tedious eating and sleeping and meter-watching of actual Sims. I really wanted to like it. I wasn’t lying in angry-feminist wait for objectionable themes, I wanted to blog about frothy dialogue, cute outfits and imaginary boyfriends.

But it was awful.

The game opens with you and your best friend arriving at a resort full of  fun activities and hot guys! Unfortunately, the dialogue is stilted, partly because it’s EFL, and partly because I hoped for witty banter. There’s a lot of clicking ok, only “ok” is an awkward agreement. The dialogue was so awkward that I couldn’t always tell who was supposed to be an attractive possible friend and who was a mean girl to be thwarted with my killer wits. I could tell which guys were potential boyfriends, though, because the minor NPCs only had one line to say.

As you walk around the resort, white stars appear over activatable items, and you have the option to participate in different resort activities. Whether you choose to relax in the sun, rent waterskiis, or swim in the pool, you don’t play a minigame or even watch a little cutscene animation. You watch a clock tick. I’m not exaggerating. You watch a pink clock tick. Um, when does the fun start?

Other activities do involve minigames. These are activated by talking to an NPC. I’m usually a big fan of minigames (see also: all my recent hidden objects game reviews), but these minigames were awful. AWFUL. We’re talking incomprehensible directions, repetitive gameplay and bizarrely uneven difficultly levels. For Step Aerobics, you need to click the right color in the right order five times to complete level one. For Kareoke, you need to click the right color at the right time FORTY EIGHT times to complete level one. Wait, one is more difficult than the next by a factor of ten?

Your character can also experiment with makeup, but the extremely limited choices forbade either adorable looks or hilarious fashion trainwrecks. (If you think makeup doesn’t lend itself well to a videogame, check out the facial minigame in Nancy Drew Dossier: Resorting To Danger for a makeup game done right, or Sims 3 for recreational avatar decoration.)

I really wanted to like My Boyfriend, but we have to break up. This just isn’t working out.

Popularity: 9% [?]

Nancy Drew Dossier: Resorting To Danger!

By Meg | August 26, 2009

Resorting To Danger, by Her Interactive, is the second in the Nancy Drew Dossier series, following Lights, Camera, Curses!. This time, Nancy is investigating a series of bombs at the Redondo, a rejuvenation clinic for the stars. The bombs are more mess than death, containing pie filling or ladybugs, but Nancy’s still got to defuse the bombs and find the mad bomber without alarming the wealthy celeb patrons in for a facial or mud bath.

Via Simpson’s Paradox » Nancy Drew Dossier: Resorting To Danger.

Popularity: 14% [?]

Game Review: Nancy Drew: The Mystery of the Clue-Bender Society

By Meg | August 16, 2009

I’ve been pretty busy recently, but I managed to review Nancy Drew: The Mystery of the Clue-Bender Society for the DS in under 140 characters.

cluebender-review

Related: Nancy Drew Dossier: Lights, Camera, Curses!, Nancy Drew Dossier: Resorting To Danger!

Popularity: 16% [?]

Resorting To Danger!

By Meg | August 11, 2009

Download a free trial of the upcoming Nancy Drew Dossier game, Resorting To Danger! The full game comes out in shops and online on August 25th. (I’ll have a Resorting To Danger! game review on my blog then)

Edit:

Just saw this video of Resorting To Danger!

Popularity: 19% [?]

Women’s Murder Club Coming To The DS

By Meg | June 10, 2009

After  Women’s Murder Club: A Darker Shade Of Grey, and Women’s Murder Club: Death In Scarlet comes a new WMC, Women’s Murder Club: Crimes of Passion, this time for the Nintendo DS and DSi.  I think the portable DS system, with the stylus-driven games, is perfect for casual gaming, and I’m seeing more and more story-based casual games coming out. I’ve been carrying the  Sims (or Sims Castaway!) in my purse, and I also saw a Nancy Drew game for the DS the other day.

From the Women’s Murder Club: Crimes of Passion press release:

“When I dreamed up the ladies of the Women’s Murder Club, I knew they were women of action; women on the go,” said James Patterson. “I never dreamed they could come to life like they have in the Nintendo DS version. This new game gives fans a chance to become a member of the Women’s Murder Club anytime, anywhere.”

And by “anytime, anywhere” I think he means “while waiting at the airport”.

I was lucky enough to get a look at some screenshots from the upcoming game. I had to include this one, because there just aren’t enough science-themed puzzles in games targeted to women!

Obligatory hidden objects minigame. It works well in a mystery-solving game, but I just don’t see what’s fun about squinting at the screen.

Nintendo DSi users will get a special feature that uses the camera, (can’t wait to see how they integrate that) but the game will also be available for the regular DS.

Popularity: 22% [?]

Upcoming Faerie Solitaire

By Meg | March 27, 2009

From the press release:

Subsoap(TM) (www.subsoap.com), an up and coming developer of
casual games, today announced the launch of Faerie Solitaire.

The game is a fantasy-theme casual card game that’s full of adventure,
mystery, and wonder. Featuring 360 exciting levels, including Hidden
Object mini games, 8 worlds to play through, and hundreds of hours
of gameplay entertainment. Faerie Solitaire is the next triple-A
casual title, and is available exclusively at Subsoap.com.

Rescuing Lost Faeries

In Faerie Solitaire players will travel across the land of Avalon
in search of magical faeries who have been trapped by some
mysterious force. A move away from what is currently popular in
the casual space, Faerie Solitaire’s strong production values
and compelling gameplay will surely please solitaire fans.

Is it just me, or does that sentence make it sound like other casual games have no production value and boring gameplay? I’m not saying there aren’t a bunch of dull match-3s floating around the internet, but I’ve played some amazing casual games, like Funky Farm 2, Crayon Physics, and Nancy Drew: Lights, Camera, Curses!, just to name a few recent ones that had me addicted.  I hope Faerie Solitaire will be one of them!

Subsoap also plans to launch a new casual gaming portal sometime this year.

Popularity: 22% [?]

November – December New Games Round-Up

By Meg | January 4, 2009

In beta news, I beta-tested the awesome Nancy Drew: Lights, Camera, Curses and the awful Tropical Dream. Listen to a short podcast comparing the two.

In casual games, I reviewed the hidden objects game Ancient Secrets and the addictive island sim MyTribe.  I also got a review copy of the Princess Bride Game, an actual hard copy, a first in my game-reviewing career! Overall, the beloved Princess Bride characters made a sweet casual game a classic. On Thumbgods only, I reviewed Alabama Smith.

In January, I’ve got a couple new reviews in the works (including the hidden-objects Mystery Case Files: Castle Ravenhearst). What games would you like to see here? What games are you planning to play this month?

Popularity: 3% [?]

Reading And Gaming

By Meg | December 15, 2008

Jenni Lada at Gamertell has an editorial on how games encourage kids to read. As a teacher and a gamer, I’m always pleased to see someone focusing on the positives of gaming. Videogames, like anything else that entertains kids, can be a useful classroom tool.

Games based on popular books also help encourage kids to read the source material. The Harry Potter series of games often only presents a small fraction of the story from the books and, if a child plays the game and watches the movie, he or she may then be compelled to move on to the books to discover subtle nuances not found in the other adaptation.

Lada makes some great points. Jenni, if you’re reading, bonus points for seeing manga as a stepping
stone towards reading for pleasure, not going the other way, towards a generation of illiterates who can barely spell out “POW!” and “BAM!”  Still, she seems a bit caught up in using game and movie spinoffs to point kids back at books. This isn’t wrong, but I think she’s skipped over all the great text-based games and story games that intergrate playing and reading. Yeah, I’m old, I remember when computer games were text. The older Adventure or Zork games were essentially choose-your-own-adventure books.

I recently played Nancy Drew: Lights, Camera, Curses! and part of the dialogue was remembering what you’d seen earlier, and choosing that option. Even games that aren’t quizzing players on their recall require reading of mission descriptions, journals, RPG clues and so many other things.  Unfortunately, players determined not to read, say, WarCraft quest text can just click OK and go kill things, but this is where Lada’s point comes back. Quite a few of the hack-and-slash RPGs have spawned spinoff novels.

Via Opinion: Video games get kids to read without them realizing it – Gamertell

Popularity: 3% [?]

Lights, Camera, Curses

By Meg | November 17, 2008

I saw this today on Simpson’s Paradox » Blog Archive » Nancy Drew: Lights, Camera, Curses

What makes Nancy Drew: Lights, Camera, Curses! a
girls’ game is the female protagonist. It’s not pink, it’s not cutesy,
there are no magic animal friends, there is no shopping. Let me repeat
that in case you were skimming. This game is not pink.

I want to call up the developers at Her and make them all cookies.
(Note to self: Consider revising “baking for feminism” stance)  I got
the chance to beta-test Lights…, and I was so pleased to see
that Her did not take an existing game, change the racecars into pink
fluffy bunnies, and then call it a girls’ game. Lights… has a solid storyline, amusing NPCs, engaging minigames and pretty cutscenes.

Nancy’s on the set of Pharoah, a remake of a big-budget
Silver Age Egyptian story, where mysterious accidents keep happening,
and she has to figure out who’s behind it. Does a crew member have a
grudge? Is the production cursed? Does it have anything to do with the
tragic death on the set of the original Pharaoh? What’s with that cat?

Playing as Nancy, players have to use items around them to solve
puzzles, a lot like an old Sierra game, only without an inventory.
Every screen has the items for the puzzle on that screen, which keeps
the game very linear, and eliminates wandering from location to
location, wondering what you’ve missed. With the solution to each room
in that room, it’s impossible to get stuck.

A few days ago, Her Interactive posted a preview screenshot of Lights… and a sharp-eyed forum member noticed a sign for a bar in the background, causing a bit of a ruckus
over whether a world in which alcohol exists is an acceptable setting
for an E rated game. I’m even more baffled by the worries about a minor
alcohol reference because Nancy Drew solves murders, embezzlement,
robbery, forgery, etc. Seems like if you’re worried about kids seeing a
sign for a bar, they probably shouldn’t see chalk outlines or death
threats either.

Read the rest at Simpson’s Paradox

Via Simpson’s Paradox » Blog Archive » Nancy Drew: Lights, Camera, Curses

Popularity: 2% [?]

On Shopping For Games

By Meg | August 31, 2008

From …on pampers, programming & pitching manure comes an interesting point on where we find games and the growing popularity of casual games.

I found myself at Target recently.

Holy balls! Look at the PC game shelf! Approx 1/3 traditional PC hardcore fare (not shown), 1/3 kids & adventure (e.g. Dora, Nancy Drew, etc – also not shown) and 1/3 $20 casual download titles.

Once the domain of Mumbo Jumbo and a couple others, now every downloadable title to have proven itself beyond a given threshold (not sure what that might be – 100k units? half that maybe?) graduates to physical retail.

I wonder whether this is a nice secondary market or whether it’s “the big leagues”. I’m guessing the former, but who knows!?

Via …on pampers, programming & pitching manure: Evolution of retail

Popularity: 3% [?]

WordPress Themes

wp