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	<title>Thumb Gods &#187; RoM</title>
	<atom:link href="http://thumbgods.com/archives/tag/rom/feed" rel="self" type="application/rss+xml" />
	<link>http://thumbgods.com</link>
	<description>Game reviews, beta news and indie games.</description>
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		<title>Heroes of Kalevala Video</title>
		<link>http://thumbgods.com/archives/2010/07/01/heroes-of-kalevala-video</link>
		<comments>http://thumbgods.com/archives/2010/07/01/heroes-of-kalevala-video#comments</comments>
		<pubDate>Thu, 01 Jul 2010 13:13:09 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Press release]]></category>
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		<guid isPermaLink="false">http://thumbgods.com/?p=1931</guid>
		<description><![CDATA[
From the press release:
Tampere, Finland – July 1, 2010 – 10tons Ltd announced today a brand new game called Heroes of Kalevala. Heroes of Kalevala is a village-building match-3 game. The game world is inspired by Finnish national epic Kalevala. The game will feature state of the art match-3 mechanics, an extensive village building meta [...]<p><a href="http://thumbgods.com/archives/2010/07/01/heroes-of-kalevala-video">Heroes of Kalevala Video</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
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<p>From the press release:</p>
<blockquote><p>Tampere, Finland – July 1, 2010 – 10tons Ltd announced today a brand new game called Heroes of Kalevala. Heroes of Kalevala is a village-building match-3 game. The game world is inspired by Finnish national epic Kalevala. The game will feature state of the art match-3 mechanics, an extensive village building meta game, and several hero characters from Kalevala for the player to meet.<br />
&#8220;We&#8217;ve always loved match-3 games that are original and provide polished playability. We created a tiny match-3 game called Ice Breaker way back in 2004 and now we wanted to revisit this classic genre.&#8221;, said Sampo Töyssy of 10tons. &#8220;Our goal was to create a modern match-3 game with all the best parts from existing games seasoned with some new twists. We also have an original meta game that interacts heavily with the match-3 game. Since the whole team is from Finland, it&#8217;s been fun and interesting to create a game that draws inspiration from Kalevala.&#8221;<br />
Heroes of Kalevala will be available for iPhone and iPod touch around August 2010. More platforms will be announced later. Heroes of Kalevala is developed with the support of the MEDIA programme of the European Union.</p></blockquote>
<p><a href="http://thumbgods.com/archives/2010/07/01/heroes-of-kalevala-video">Heroes of Kalevala Video</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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		<title>Konami Licenses Epic Games&#8217; Unreal Engine 3 for &#8220;Saw II: The Game&#8221;</title>
		<link>http://thumbgods.com/archives/2010/06/29/konami-licenses-epic-games-unreal-engine-3-for-saw-ii-the-game</link>
		<comments>http://thumbgods.com/archives/2010/06/29/konami-licenses-epic-games-unreal-engine-3-for-saw-ii-the-game#comments</comments>
		<pubDate>Tue, 29 Jun 2010 13:17:18 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DDR]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[lost in blue]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation]]></category>
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		<category><![CDATA[video]]></category>
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		<category><![CDATA[war]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://thumbgods.com/?p=1933</guid>
		<description><![CDATA[
So Konami is licensing the Unreal Engine from my neighbors, Epic Games&#8230; for a horror game based on the Saw films. Does this seem weird to anyone else? Ok&#8230; I guess I associate Konami with Lost in Blue and DDR, not bloody gory games.
CARY, N.C., June 24, 2010 &#8211; Epic Games, Inc. announced today that [...]<p><a href="http://thumbgods.com/archives/2010/06/29/konami-licenses-epic-games-unreal-engine-3-for-saw-ii-the-game">Konami Licenses Epic Games&#8217; Unreal Engine 3 for &#8220;Saw II: The Game&#8221;</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://thumbgods.com/wp-content/uploads/saw2_logo.gif"><img class="aligncenter size-full wp-image-1934" title="saw2_logo" src="http://thumbgods.com/wp-content/uploads/saw2_logo.gif" alt="" width="184" height="96" /></a></p>
<p>So Konami is licensing the Unreal Engine from my neighbors, Epic Games&#8230; for a horror game based on the Saw films. Does this seem weird to anyone else? Ok&#8230; I guess I associate Konami with <a href="http://simpsonsparadox.com/2009/08/lost-in-blue-2.html">Lost in Blue</a> and DDR, not bloody gory games.</p>
<blockquote><p>CARY, N.C., June 24, 2010 &#8211; Epic Games, Inc. announced today that Konami Digital Entertainment, Inc. has licensed its Unreal Engine 3 for &#8220;Saw II: The Game,&#8221; an upcoming third-person survivor horror sequel developed by Zombie Studios for Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and Windows PC.</p>
<p>Based on the fictional universe of the &#8220;Saw&#8221; movie series, &#8220;Saw II&#8221; takes place between the first two films and introduces a new twist on Jigsaw&#8217;s sinister traps and puzzles in the most intense look into the &#8220;Saw&#8221; universe ever. &#8220;Saw II&#8221; features a new combat system, clever ways to fight off enemies using the environment, and highly realistic graphics powered by the latest Unreal Engine 3 technology.</p>
<p>&#8220;Licensing Unreal Engine 3 was an easy decision for us,&#8221; said Careen Yapp, vice president of acquisitions and franchise development at Konami. &#8220;The engine&#8217;s new and improved features, time-saving tools and exceptional support system make it the best choice for the &#8216;Saw&#8217; property.&#8221;</p>
<p>&#8220;I&#8217;ve used other game engines, I&#8217;ve written my own, I&#8217;ve used middleware and I&#8217;ve shipped sequels for franchises using other studios&#8217; tech set, and I prefer Unreal Engine 3 over all of them,&#8221; said Mark Long, chief executive officer of Zombie Studios. &#8220;The quickest way to reduce risk is to use a known, proven toolset. With Unreal Engine 3, I can promise publishers what I can deliver, and I deliver on time. Every time.&#8221;</p>
<p>&#8220;Saw II&#8221; will be Zombie Studios&#8217; ninth title and fourth franchise shipped with the Unreal Engine.</p>
<p>&#8220;It&#8217;s always rewarding to support repeat customers with our engine technology,&#8221; said Mark Rein, vice president of Epic Games. &#8220;Konami is a fantastic publisher, and Zombie has great success shipping Unreal-powered games, so we&#8217;re eager to see how the new &#8216;Saw&#8217; game unfolds.&#8221;</p>
<p>&#8220;Saw II: The Game&#8221; is scheduled to be released globally in fall 2010 to coincide with the release of the film, &#8220;Saw VII.&#8221; To download &#8220;Saw II: The Game&#8221; screenshots, the logo or trailer, visit http://www.konami.com/GamersNight/.</p></blockquote>
<p><a href="http://thumbgods.com/archives/2010/06/29/konami-licenses-epic-games-unreal-engine-3-for-saw-ii-the-game">Konami Licenses Epic Games&#8217; Unreal Engine 3 for &#8220;Saw II: The Game&#8221;</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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		<title>DragonQuest IV Trailer</title>
		<link>http://thumbgods.com/archives/2010/06/22/dragonquest-iv-trailer</link>
		<comments>http://thumbgods.com/archives/2010/06/22/dragonquest-iv-trailer#comments</comments>
		<pubDate>Tue, 22 Jun 2010 12:56:19 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[DragonQuest IV]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[RoM]]></category>
		<category><![CDATA[Rome]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://thumbgods.com/?p=1929</guid>
		<description><![CDATA[DragonQuest IV for the DS will be out here in the US on July 23rd.

DragonQuest IV Trailer is a post from: Thumb Gods
<p><a href="http://thumbgods.com/archives/2010/06/22/dragonquest-iv-trailer">DragonQuest IV Trailer</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
			<content:encoded><![CDATA[<p>DragonQuest IV for the DS will be out here in the US on July 23rd.</p>
<p><script type="text/javascript" src="http://videos.video-loader.com/playerjs/dragon_quest_ix_3355.js?w=400&#038;h=350&#038;pID=16093&#038;bgc=ffffff&#038;cw=120613&#038;skinName=light&#038;wmode=window&#038;hideChrome=0"></script></p>
<p><a href="http://thumbgods.com/archives/2010/06/22/dragonquest-iv-trailer">DragonQuest IV Trailer</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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		<title>There Really Is An App For Everything</title>
		<link>http://thumbgods.com/archives/2010/06/22/there-really-is-an-app-for-everything</link>
		<comments>http://thumbgods.com/archives/2010/06/22/there-really-is-an-app-for-everything#comments</comments>
		<pubDate>Tue, 22 Jun 2010 12:52:00 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[RoM]]></category>
		<category><![CDATA[Rome]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://thumbgods.com/?p=1927</guid>
		<description><![CDATA[
I&#8217;m not sure if I like the anti-gravity app or the &#8216;adult&#8217; app best.
There Really Is An App For Everything is a post from: Thumb Gods
<p><a href="http://thumbgods.com/archives/2010/06/22/there-really-is-an-app-for-everything">There Really Is An App For Everything</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript" src="http://videos.video-loader.com/playerjs/whats_your_soul_3337.js?w=400&#038;h=350&#038;pID=16093&#038;bgc=ffffff&#038;cw=121261&#038;skinName=light&#038;wmode=window&#038;hideChrome=0"></script></p>
<p>I&#8217;m not sure if I like the anti-gravity app or the &#8216;adult&#8217; app best.</p>
<p><a href="http://thumbgods.com/archives/2010/06/22/there-really-is-an-app-for-everything">There Really Is An App For Everything</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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		<title>Love Survival Kit (Yes, Really)</title>
		<link>http://thumbgods.com/archives/2010/06/15/love-survival-kit-yes-really</link>
		<comments>http://thumbgods.com/archives/2010/06/15/love-survival-kit-yes-really#comments</comments>
		<pubDate>Tue, 15 Jun 2010 17:06:00 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[dating]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[ds]]></category>
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		<category><![CDATA[free]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTouch]]></category>
		<category><![CDATA[Press release]]></category>
		<category><![CDATA[RoM]]></category>
		<category><![CDATA[Roman]]></category>
		<category><![CDATA[romance]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://thumbgods.com/?p=1919</guid>
		<description><![CDATA[
I have to admit I installed this on my iTouch as soon as I got the press release. Because it has the potential to be cutely fun or be The Rules horrific, and either way, I have to check it out.
wikiHow,  a collaboration to build and share the world&#8217;s largest, highest quality  how-to [...]<p><a href="http://thumbgods.com/archives/2010/06/15/love-survival-kit-yes-really">Love Survival Kit (Yes, Really)</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://thumbgods.com/wp-content/uploads/LSK_main_categories.png"><img class="aligncenter size-full wp-image-1920" title="LSK_main_categories" src="http://thumbgods.com/wp-content/uploads/LSK_main_categories.png" alt="" width="320" height="480" /></a><br />
I have to admit I installed this on my iTouch as soon as I got the press release. Because it has the potential to be cutely fun or be<em> The Rules</em> horrific, and either way, I have to check it out.</p>
<blockquote><p><a href="http://www.wikihow.com/Main-Page" target="_blank">wikiHow</a>,  a collaboration to build and share the world&#8217;s largest, highest quality  how-to manual, just launched its newest iPhone and iPod Touch app, <em>wikiHow’s  Love Survival Kit</em>. Available now for free download on the App  Store, the <em>Love Survival Kit</em> follows wikiHow&#8217;s hugely  successful <em>Emergency Survival Kit</em>, which has more than half a  million downloads to date. Packed with articles for every love scenario,  from casual dating to serious relationships, and everything in between,  <em>wikiHow’s Love Survival Kit</em> will have you looking for love  (tips) in all the right places.</p>
<p>The Love Survival Kit’s practical articles help people gracefully  navigate tricky dating and social situations, or just kill time by  learning fun and charming tricks. A modern approach to etiquette &#8211;  complete with video tutorials &#8211; the Love Survival Kit covers a broad  range of relationship categories and subjects, such as:</p>
<p>•	<strong>Love and War</strong> including: How to Catch a Cheating  Boyfriend, How to Date Multiple Men/Women at a Time, How to Play Hard To  Get, and more<br />
•	<strong>Kissing</strong> including: How to Kiss, How to French  Kiss, How to Deal with a Bad Kisser, How to Get Rid of Chapped Lips, and  more<br />
•	<strong>Awkward Situations</strong> including: How to Deal with  Someone&#8217;s Bad Breath, How to Escape the Friend Zone, How to Get Rid of a  Stalker, and more<br />
•	<strong>Breaking Up</strong> including: How to Break Up Over the  Phone, How to Break Up Over IM, How to Get Over a Break Up, and more<br />
•	<strong>Dating Skills</strong> including: How to Flirt, How to  Play Footsie, How to Read Body Language, How to Have a Great  Conversation, and more<br />
•	<strong>Charming Tricks</strong> including: How to Fold a Dollar  Into a Heart, How to Open a Beer Bottle with a Dollar Bill, How to Open a  Champagne Bottle with a Sword, and more<br />
•	Additional How-To Categories including: <strong>Best Foot Forward,  Relationship Fixes, Relationship Skills</strong> and <strong>Tying the  Knot</strong></p>
<p>wikiHow Founder Jack Herrick commented: &#8220;I started wikiHow to help  people by offering practical education. One of the most surprising  things I’ve seen is how many people want to use wikiHow to secretly  improve their love life. So the <em>Love Survival Kit</em> was created  to fulfill this need, delivering the best of our romance and  relationship advice in one free app.&#8221;</p></blockquote>
<p>Which gets me thinking&#8230; I wonder if there&#8217;s a <em>Worse-Case Scenario Handbook</em> app yet.</p>
<p><a href="http://thumbgods.com/archives/2010/06/15/love-survival-kit-yes-really">Love Survival Kit (Yes, Really)</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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		<title>Pocket Creatures</title>
		<link>http://thumbgods.com/archives/2010/06/09/pocket-creatures</link>
		<comments>http://thumbgods.com/archives/2010/06/09/pocket-creatures#comments</comments>
		<pubDate>Wed, 09 Jun 2010 13:41:02 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[itoy]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[pet puppy]]></category>
		<category><![CDATA[pocket creatures]]></category>
		<category><![CDATA[RoM]]></category>
		<category><![CDATA[Rome]]></category>
		<category><![CDATA[sims]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual pets]]></category>

		<guid isPermaLink="false">http://thumbgods.com/?p=1904</guid>
		<description><![CDATA[I blogged on Pet Puppy, and thought on virtual pets in general, over on DIYGamer this morning:
I think there’s a lot of potential in a cute virtual pet game for the iPhone. A good one would blend all the adorable options of a Tamagotchi (remember those?), with the ease of an iPhone interface and touchscreen, [...]<p><a href="http://thumbgods.com/archives/2010/06/09/pocket-creatures">Pocket Creatures</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I blogged on <a href="http://www.diygamer.com/2010/06/pet-puppy-itoy/">Pet Puppy</a>, and thought on <a href="http://www.marapets.com/">virtual pets</a> in general, over on DIYGamer this morning:</p>
<blockquote><p>I think there’s a lot of potential in a cute virtual pet game for the iPhone. A good one would blend all the adorable options of a Tamagotchi (remember those?), with the ease of an iPhone interface and touchscreen, and a great game would let users exchange items or let me bring my virtual pet to play with your virtual pet if we were in the same place.</p></blockquote>
<p>It got me thinking about another virtual pet game for the iToy.  <a href="http://pocketcreatures.com/">Pocket Creatures</a> is a cute virtual pet, the video reminds me of making a monster in<em> Black &amp; White</em> or training a Sims pet.</p>
<div class="youtube-video"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="442" height="266" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/_ul4FP-q7n4&amp;color1=0x6699&amp;color2=0x54abd6&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="442" height="266" src="http://www.youtube.com/v/_ul4FP-q7n4&amp;color1=0x6699&amp;color2=0x54abd6&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<div class="youtube-video"></div>
<div class="youtube-video">Anyone have a good virtual pet to recommend?</div>
<p>Via <a href="http://www.diygamer.com/2010/06/pet-puppy-itoy/">A ‘Pet Puppy’ For Your iToy | DIYgamer</a>, <a href="http://pocketcreatures.com/">Pocket Creatures</a></p>
<p><a href="http://thumbgods.com/archives/2010/06/09/pocket-creatures">Pocket Creatures</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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		<title>Capcom and InterWorks Extend Official License for Gaming Peripherals</title>
		<link>http://thumbgods.com/archives/2010/06/08/capcom-and-interworks-extend-official-license-for-gaming-peripherals</link>
		<comments>http://thumbgods.com/archives/2010/06/08/capcom-and-interworks-extend-official-license-for-gaming-peripherals#comments</comments>
		<pubDate>Tue, 08 Jun 2010 12:47:58 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Capcom]]></category>
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		<category><![CDATA[InterWorks Unlimited Inc.]]></category>
		<category><![CDATA[nintendo]]></category>
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		<category><![CDATA[Resident Evil]]></category>
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		<guid isPermaLink="false">http://thumbgods.com/?p=1901</guid>
		<description><![CDATA[
Speaking of Capcom announcements&#8230;.
City of Industry, Calif.—June 7, 2010—InterWorks Unlimited Inc., the
fastest-growing distributor of innovative gaming peripherals, today
announced they have extended their official license deal with leading
worldwide developer and publisher of video games Capcom Entertainment,
Inc. to develop Resident Evil® Darkside Chronicles and Resident Evil®
Umbrella Chronicles and other Capcom® game-branded peripherals for use
with this generation’s gaming [...]<p><a href="http://thumbgods.com/archives/2010/06/08/capcom-and-interworks-extend-official-license-for-gaming-peripherals">Capcom and InterWorks Extend Official License for Gaming Peripherals</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://thumbgods.com/wp-content/uploads/capcom.jpg"><img class="aligncenter size-full wp-image-1902" title="capcom" src="http://thumbgods.com/wp-content/uploads/capcom.jpg" alt="" width="150" height="38" /></a></p>
<p>Speaking of <a href="http://thumbgods.com/archives/2010/06/08/capcom-at-e3">Capcom announcements</a>&#8230;.</p>
<blockquote><p>City of Industry, Calif.—June 7, 2010—InterWorks Unlimited Inc., the<br />
fastest-growing distributor of innovative gaming peripherals, today<br />
announced they have extended their official license deal with leading<br />
worldwide developer and publisher of video games Capcom Entertainment,<br />
Inc. to develop Resident Evil® Darkside Chronicles and Resident Evil®<br />
Umbrella Chronicles and other Capcom® game-branded peripherals for use<br />
with this generation’s gaming consoles.</p>
<p>“Resident Evil® is one of the most successful franchises in video game<br />
history,” said Michael Kidakarn, Executive Creative Director of<br />
InterWorks. “Our products must achieve the design and technical<br />
sophistication that gamers expect from the Resident Evil universe. We  know<br />
fans will be proud of the final product along with future inventions we<br />
have in the works for popular Capcom brands.</p>
<p>“InterWorks has come up with some innovative ideas that will enhance the<br />
gameplay experience for Capcom gamers,” said Seon King, Senior Director  or<br />
Licensing at Capcom. “We are excited about the new products and looking<br />
forward to hearing the response from gamers.”</p>
<p>The next products to launch will be the Resident Evil Darkside  Chronicles<br />
and Resident Evil Umbrella Chronicles Magnum and Knife Kit, continuing<br />
upon the success of the Resident Evil Darkside Chronicles and Resident<br />
Evil Umbrella Chronicles Shot Blaster for the Nintendo Wii™. Both will  be<br />
featured at the InterWorks booth at the upcoming Entertainment Expo in  Los<br />
Angeles, June 15-17, 2010.</p></blockquote>
<p><a href="http://thumbgods.com/archives/2010/06/08/capcom-and-interworks-extend-official-license-for-gaming-peripherals">Capcom and InterWorks Extend Official License for Gaming Peripherals</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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		<title>Sith Warriors</title>
		<link>http://thumbgods.com/archives/2010/05/30/sith-warriors</link>
		<comments>http://thumbgods.com/archives/2010/05/30/sith-warriors#comments</comments>
		<pubDate>Sun, 30 May 2010 16:32:48 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jedi]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[RoM]]></category>
		<category><![CDATA[Sith warrior]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[SW:TOR]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://thumbgods.com/?p=1888</guid>
		<description><![CDATA[
I mentioned the  Bounty Hunter class in the upcoming SW:TOR game a while ago. Now they&#8217;ve just announced some more about the Sith Warrior class, as well.

Champion of  the Dark Side
An unstoppable force of darkness, the Sith Warrior is entrusted with  the task of destroying the Empire’s enemies and enforcing Sith  domination [...]<p><a href="http://thumbgods.com/archives/2010/05/30/sith-warriors">Sith Warriors</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://thumbgods.com/wp-content/uploads/sith-warriors.jpg"><img class="aligncenter size-medium wp-image-1889" title="sith warriors" src="http://thumbgods.com/wp-content/uploads/sith-warriors-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>I mentioned the  <a href="http://thumbgods.com/archives/2009/03/24/swtor-bounty-hunters">Bounty Hunter class</a> in the upcoming SW:TOR game a while ago. Now they&#8217;ve just announced some more about the Sith Warrior class, as well.</p>
<blockquote>
<h3>Champion of  the Dark Side</h3>
<p>An unstoppable force of darkness, the Sith Warrior is entrusted with  the task of destroying the Empire’s enemies and enforcing Sith  domination across the galaxy. The Warrior channels the destructive  emotions of fear, anger, and hatred to purge weakness from body and mind  and become a being of pure, brutal efficiency.</p>
<p>Destined to eradicate the incompetent chaos created by the Jedi, the  Sith seek to rule the galaxy through power and intimidation. The armies  of the Sith Empire are trained to accomplish this task, but they require  the leadership of bold Sith Warriors—loyal and mighty overlords—who  will drive them to conquest and victory.</p></blockquote>
<p>Via <a href="http://www.swtor.com/info/holonet/classes/">Star Wars: The Old Republic</a> game site.</p>
<p><a href="http://thumbgods.com/archives/2010/05/30/sith-warriors">Sith Warriors</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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		<title>An Alien, Bigfoot and Frankenstein&#8217;s Monster on &#8216;Tiger Eye: Curse of the Riddle Box&#8217;</title>
		<link>http://thumbgods.com/archives/2010/05/28/an-alien-bigfoot-and-frankensteins-monster-on-tiger-eye-curse-of-the-riddle-box</link>
		<comments>http://thumbgods.com/archives/2010/05/28/an-alien-bigfoot-and-frankensteins-monster-on-tiger-eye-curse-of-the-riddle-box#comments</comments>
		<pubDate>Fri, 28 May 2010 13:25:43 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[Adventure]]></category>
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		<category><![CDATA[China]]></category>
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		<category><![CDATA[HER Interactive]]></category>
		<category><![CDATA[hidden object]]></category>
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		<category><![CDATA[Roman]]></category>
		<category><![CDATA[romance]]></category>
		<category><![CDATA[Tera]]></category>
		<category><![CDATA[Tiger Eye]]></category>
		<category><![CDATA[Tiger Eye: Curse of the Riddle Box]]></category>
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		<guid isPermaLink="false">http://thumbgods.com/?p=1882</guid>
		<description><![CDATA[
I&#8217;ve posted about  Tiger Eye: Curse of the Riddle Box and about  The Game Composer&#8217;s Blog before, and today&#8217;s post over at the Game  Composer&#8217;s Blog was just awesome. Sayre&#8217;s latest post transcribes a  podcast he did about Tiger Eye, with an alien, Bigfoot and  Frankenstein&#8217;s monster.
ALIEN: Welcome back, humans. [...]<p><a href="http://thumbgods.com/archives/2010/05/28/an-alien-bigfoot-and-frankensteins-monster-on-tiger-eye-curse-of-the-riddle-box">An Alien, Bigfoot and Frankenstein&#8217;s Monster on &#8216;Tiger Eye: Curse of the Riddle Box&#8217;</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://thumbgods.com/wp-content/uploads/beijing-shirts.png"><img class="aligncenter size-medium wp-image-1884" title="beijing shirts" src="http://thumbgods.com/wp-content/uploads/beijing-shirts-300x225.png" alt="" width="300" height="225" /></a></p>
<p>I&#8217;ve posted <a href="http://simpsonsparadox.com/2010/05/tiger-eye-curse-of-the-riddle-box.html">about  Tiger Eye: Curse of the Riddle Box</a> and <a href="../archives/2010/03/22/tiger-eye-curse-of-the-riddle-box-game-music">about  The Game Composer&#8217;s Blog</a> before, and today&#8217;s post over at the Game  Composer&#8217;s Blog was just awesome. Sayre&#8217;s latest post transcribes a  podcast he did about Tiger Eye, with an alien, Bigfoot and  Frankenstein&#8217;s monster.</p>
<blockquote><p>ALIEN: Welcome back, humans. One  of your kind is now with us. Behold Matt Sayre!</p>
<p>MATT: Thank you,  Alien. I’m happy to be here.</p>
<p>BIGFOOT: (English accent) Welcome,  Mr. Sayre.</p>
<p>FRANKENSTEIN: Urrrgh!!</p>
<p>MATT: Hi, Bigfoot and  Frankenstein’s monster.</p>
<p>BIGFOOT: Oh, go ahead and call him  “Frankenstein”. He’s grown accustomed to that particular appellation.</p>
<p>MATT:  Great. I will, thanks.</p>
<p>FRANKENSTEIN: Gyee.</p>
<p>ALIEN: Begin  this interrogation by giving us the history of your project and the  human faction that has created it.</p>
<p>MATT: Tiger Eye: Curse of the  Riddle Box is a new hidden object puzzle adventure game based on the  paranormal romance novel Tiger Eye by Marjorie M. Liu. The game  basically covers the first half of the book. You play as Dela Reese, a  young woman traveling in China. She finds a mysterious riddle box and  once she opens it she discovers an ancient warrior, Hari, who has been  trapped within for centuries. He is cursed to serve as a slave to  whomever possesses the box. You try to rid him of the curse and deal  with the Magi, the antagonist who is responsible for the curse and who  wants his riddle box back.</p>
<p>Our team, PassionFruit Games, was  formed specifically to make this game and, we hope, all its sequels.  Tiger Eye is the first in the Dirk &amp; Steele (the psychic detective  group Dela belongs to) series of books and it’s an exciting series,  perfect for video games. The members of PassionFruit Games previously  worked at Her Interactive (I did contract work for them, the rest were  full-time), where they worked on the Nancy Drew Dossier series.  Unfortunately, the Dossier series did not pan out (even though Resorting  to Danger won Yahoo’s 2009 Hidden Object Game of the Year award) so the  team was laid off. The day after being laid off, however, we were  already planning this new venture. And last month we shipped TE: CotRB!</p></blockquote>
<p>I  kind of want to quote the whole thing, actually. And also I want to  subscribe to the Alien, Bigfoot and Frankenstein podcast.</p>
<p>Via <a href="http://gamenotes.org/2010/05/25/tiger-eye-curse-of-the-riddle-box-postnatal/">Tiger  Eye: Curse of the Riddle Box Postnatal « The Game Composer’s Blog</a></p>
<p><a href="http://thumbgods.com/archives/2010/05/28/an-alien-bigfoot-and-frankensteins-monster-on-tiger-eye-curse-of-the-riddle-box">An Alien, Bigfoot and Frankenstein&#8217;s Monster on &#8216;Tiger Eye: Curse of the Riddle Box&#8217;</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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		<title>Rainblood</title>
		<link>http://thumbgods.com/archives/2010/05/27/rainblood</link>
		<comments>http://thumbgods.com/archives/2010/05/27/rainblood#comments</comments>
		<pubDate>Thu, 27 May 2010 16:09:31 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[chinese]]></category>
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		<category><![CDATA[indie]]></category>
		<category><![CDATA[Rainblood]]></category>
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		<category><![CDATA[RoM]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[soulframe]]></category>
		<category><![CDATA[Tera]]></category>

		<guid isPermaLink="false">http://thumbgods.com/?p=1877</guid>
		<description><![CDATA[
RainBlood, an RPG from Chinese indie developer Soulframe, has just been released in English translation. Bloodrain uses hand-drawn environments and characters (with a little help form RPGmaker) to create a plot-heavy RPG set in fictionalized China. In this single-player game, players will enter the town of Pang to uncover mysteries involving a plague on the city and [...]<p><a href="http://thumbgods.com/archives/2010/05/27/rainblood">Rainblood</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://thumbgods.com/wp-content/uploads/bloodrainscreenshot.jpg"><img class="size-medium wp-image-1876 alignnone" title="bloodrainscreenshot" src="http://thumbgods.com/wp-content/uploads/bloodrainscreenshot-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.soulframe-rpg.com/rainblood/?p=277">RainBlood</a>, an RPG from Chinese indie developer <a href="http://www.soulframe-rpg.com/">Soulframe</a>, has just been released in English translation. Bloodrain uses hand-drawn environments and characters (with a little help form RPGmaker) to create a plot-heavy RPG set in fictionalized China. In this single-player game, players will enter the town of Pang to uncover mysteries involving a plague on the city and hidden loyalties as they fight monsters and avoid would-be assassins. The game takes place in one day in Pang, but flashbacks, interior stories and a complex overall storyline promise to make the game more of an interactive novel than a button-masher.</p>
<p>I&#8217;m pretty excited to check it out, I love RPGs in general, and usually indie storylines prevent my friends from having to listen to me whine endlessly about how the game could have been better with more character development.  I also love Chinese myths, but after two years of living in  China, my Mandarin is still basically confined to reading a menu or buying a train ticket, so I&#8217;m pleased to see the release of the English version.</p>
<p>There&#8217;s also a sequel to Rainblood already in the works.</p>
<p><a href="http://thumbgods.com/archives/2010/05/27/rainblood">Rainblood</a> is a post from: <a href="http://thumbgods.com">Thumb Gods</a></p>
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