Posts tagged: The Sims

ThumbGods in 2009

By Meg | December 26, 2009

In 2009, I reviewed indie games like Funky Farm 2, A Case Of The Crabs, Rotoadventures Momo’sQuest, Slayer of DragonDemocracy 2Electric BoxFaerie Solitaire, and CyberWord. I plan to keep focusing on creative, indie games next year. I also played major mainstream titles, like Cartoon Network’s new MMO Fusionfall, and James Patterson’s Women’s Murder Club:  Games of Passion for the DS. ThumbGods reviewed the match-3 Atlantis, Totem Tribe, National Geographic’s Mystery of Cleopatra, Tales of Monkey Island: Launch of the Screaming Narwhal, Sims 2 on the DS, and Nancy Drew Dossier: Resorting To Danger! Major misses  this year were  My BoyfriendCreate-a-Mall,  the disappointing Build-a-lot 3, and Jack in Lost in Blue 2. (Not all of LiB2. Just Jack.)

I tried to branch out a bit from reviews, and started writing some hints, including a guide to solving MyTribe mysteries and hints for Nancy Drew Dossier: Resorting To Danger! I’ll probably keep doing this whenever I’m really proud of solving a puzzle and want to help out.

Thumb Gods had a great guest post when when Lexton Collins reviewed Runes Of Magic. I guest posted reviews of Cake Mania 3 and Ciao Bella, over on Casual Gamer Chick, Crayon Physics Deluxe review on Angry Gamers, Travians: Asterix Meets The Sims on SeeJaneGame, and contributed to several issues of Indie Game Mag.

Popularity: 1% [?]

Game Review: Sims 2: Castaway on the DS

By Meg | June 3, 2009

One day, you’re standing on the dock, waving goodbye to a friend, when you slip and fall and land in a crate, which is sealed and loaded onto a cargo ship, which is caught up in a storm and your Sim is shipwrecked on a deserted island! Your poor shipwrecked Sim must survive on this island, at first by finding food, building a shelter and starting a fire.

The zaniness we love about the Sims arrives in Castaway once you’ve gotten a handle on sleeping and not-starving. Your Sim can build an SOS sign for Dharma initiative-style airdrops of random things, like a victrola or a candy bar.  As you collect island items, you can cook tasty dinners (your Sim was getting tired of bugs and raw fish), make new clothes, make tools or decorations, build a new house, make a canoe and just create all kind of island crafts. You can even make and play an ocarina! And, as you explore more, you’ll also befriend the other island refugees, and check out the ancient temple. All tropical islands have an ancient temple, don’t you know?

I’ve written such angry things about sparkly pink shopping games as “girls’ games”, that I hate to admit when I fall into a traditional girl pattern, but, well, I love pretend cooking. I like it in World of WarCraft, too, if that make me sound any less like an eight-year-old girl. I also like making Sim clothes and playing dress-up. Castaway avoids being an unappealingly feminine game by also having survival puzzles and mini-games about fish-catching and fire-building. Oh, and the game’s not pink, which is always good in my book.

Sims 2: Castaway seemed to make much better use of the DS interface than Sims 2. In the regular Sims 2, you’re forced to ignore the stylus, and use the clumsy buttons to navigate, but you can’t put the stylus away completely, because you need it to select menu options that really should be hotkeys or at least accessible by arrow keys. Sims 2: Castaway takes better advantage of the DS-specific interface, using either the stylus to move, and even creating minigames that require use of the microphone. The top screen is used to display the meters that are very familiar to Sims players.

One interface annoyance is the crafting book. When crafting, your Sim cannot create multiples of the same item. You need to select the crafting spot, tap Craft Things, then click the item you want to make,which leads to a screen showing you what materials will be reguired. On this screen, you must click Make. Then you’ll see a picture of what you’re making, and you must click OK. Then you see a picture of what you made, and you’re forced to click OK one more time. If you want to make a duplicate (or a second item), you’re back at the crafting book, and you need to do it all over again. And if your item is on the second or third page of the crafting book, it can be even longer. And if you need three of one item to make something special, well, seems like EA figured out how to most of the suck the fun from a crafting game.

I was a big fan of Sims 2 for the computer, so I expected to like Castaway. It was even better than I expected, with the exotic island theme, a zany but cohesive storyline, and all the adorably realistic animations we expect from the Sims.

Popularity: 25% [?]

Game Review: Sims 2 on the DS

By Meg | May 6, 2009

I wrote this up for my own blog, but I wanted to share it here, too.

You’re on your way from someplace much cooler to someplace much cooler when your car breaks down in Strangetown, and the Sims 2 game begins. A local yokel says he can fix that, but while you’re waiting (it goes without saying that the required part’s on backorder in Strangetown), you take over as manager of a creepy, rundown hotel, in this little town of odd events.

Almost everyone who’s played the Sims knows that the ghosts, alien abductions and general parmanormal silliness are the best part of the Sims, so the makers of Sims 2 for the DS toned down the time spent watching your Sim sleep or cook dinner, and increased the zany encounters.

You play as one Sim, not a household, and the story is much more linear than the PC versions.  It’s also no longer a sandbox game. Players have limited control over hotel guests, but important penthouse guests arrive, check in, and send players on unavoidable missions. I happened to like the penthouse missions, especially goth cultist Ava Cadarva, but it wasn’t the almost-unlimited sandbox play style we knew and loved in other Sims games.

Via Visiting Strangetown: Sims 2 on the DS on Simpson’s Paradox.

Popularity: 13% [?]

Looks So Fake

By Meg | March 23, 2009

Even decades later, Pac-Man is still a fun classic game. It doesn’t rely on cutting-edge graphics. if you see Pac-Man next to a blue rectangle, and the blue rectangle turns white bit by bit, that’s Pac-Man drinking a glass of water. You’d never think it looks fake.

Have you noticed that as games get prettier, complaints about things “looking so fake” are more common? When playing a game with detailed graphics, something on the Unreal Tournament engine or similar, any awkward animation stands out. We notice a character’s arms held at a weird angle or the omnipresent mitten hands, and it seems like a glaring error when it’s in a pretty game.

The Sims 2 did a great job by keeping things cartoonish so it was easier to accept odd moments of animation (And some of the toddler animations were amazingly true to life!), but more importantly the game was also engaging and entertaining on other levels and didn’t rely entirely on pretty graphics. I guess game graphics are just like movie special effects. I won’t be turned off a solid, entertaining game just because the graphics aren’t cutting edge, and I’ll lose interest in a gorgeous game if it’s nothing but pretty.

Popularity: 8% [?]

Game Review: Travians on SeeJaneGame

By Meg | March 19, 2009

I have a review of the addictive browser game Travians up over on SeeJaneGame:

Uncle Horatio has a drinking problem.The game opens with a message from your Travian’s uncle Horatio, asking you to come and help him with the ancestral estate. As he sends you on basic intro quests, it becomes apparent that Uncle Horatio has had a few drinks in his day, and that the ancestral estate is more of a run-down farmhouse. Uncle Horatio’s hiccups and rambling tales set the tone for the game, everyone in Travians is full of character. Some of the first NPCs you meet are a sheep-loving, Horatio-hating guard and a travel pig with memory issues.

As a sidenote, this review also contains my favorite screenshot, of boozy Horatio having yet another drink. I’m not that great with with screenshots, I usually get a capture about two seconds after the cool part ends, so I’m pretty pleased with this one!
Via Travians: Asterix meets The Sims | See Jane Game.

Popularity: 12% [?]

Kudos 2 for the Mac

By Meg | February 2, 2009

A few months ago, I reviewed the original Kudos and talked about how much I enjoyed it. Kudos 2 was quite similar, but with many more options, like the ability to change clothes and hair to make unique avatars. This is my cute Kudos 2 sim over on the left. I hate to sound so girly but I get much more attached to characters I can customize.

Today’s Positech newsletter says that Kudos 2 is now available on the Mac, so even people with a one-button mouse can play too! From the newsletter:

You can download the mac demo here:
http://www.redmarblegames.com/downloads/Kudos2Demo.dmg
And buy the game here:
http://store.esellerate.net/s.asp?s=STR807618070&Cmd=BUY&SKURefnum=SKU05843952168
As usual, the mac version is sold through, and ported by our partners at redmarblegames.com

if you don’t know about Kudos 2, it’s a turn-based life-simulation game where you get to control the choices someone makes in their life from age twenty to thirty. Think of it as a strategic version of the sims, without all the worrying about answering the door and going to the bathroom all the time.

Of course, Kudos 2 for PC is also available, and you can try out a free demo version.  Besides Kudos and Kudos 2, Positech also did the game Democracy.

Popularity: 12% [?]

Sims 3 Thumbdrive!

By Meg | January 4, 2009

So, by now everyone knows that Sims3 is on it’s way. But I just saw that when you pre-order the “Collector’s Edition”, you also get some neat extra goodies… including a thumbdrive shaped like the famous active-Sim green diamond! How cool would that be? I mean, if you have to take work home, that’s the way to do it. (or a Lego flash drive)

I’m still not sure if I’m going to get the Sims3. I haven’t seen anything in the Sims 3 that the Sims2 game doesn’t offer, and I already have Sims 2 expansions, like Nightlife. I’ll probably wait for the blog reviews to come in, and then see if there’s anything the third Sims has that the second doesn’t.  Are you going to get it?

Via EA Store (US) Online Store

Popularity: 2% [?]

My Sims

By Raul Martinez | July 23, 2008

This is a really fun game for anyone that likes the sims and anyone that doesn’t, one trhing that bothers me though, is it the game or the wii thats slowing down? cause the game is really starting to lag for w/e reason.

Popularity: 2% [?]

Home Sweet Home

By Lynn Little | January 24, 2008

The Sims is one of my favorite games. The best aspect of the game is creating homes and decorating them. After that I usually don’t actually play the game. I just build neighborhoods with lovely homes and no residents.

Home Sweet Home is a casual game that challenges you to decorate the homes of your clients. You are given somewhat cryptic information as to what they are looking for. Then it’s time to buy the furnishings. Watch that budget because buying the furnishings is only half of the equation. Next comes the build where you help a crew create the room under budget and on time.

During the building phase, you can help your workers by giving them coffee or handing them a needed tool. You will also have to administer first aid if they get hurt. Any time a worker is away from a task they are assigned, their progress is slowly lost. This can really put you behind schedule so it’s best to meet their needs as soon as possible.

Home Sweet Home is a lot of fun especially for those who like the interior design aspect of The Sims mixed with time management. A demo version of the game is available at Big Fish Games.

Popularity: 3% [?]

The Sims 2 Bon Voyage

By Lynn Little | July 26, 2007

So, what is next in line for the lovable Sims? How about a nice vacation? The next Sims 2 expansion will be all about the Sims getting away from it all and traveling to new lands. The Sims 2 Bon Voyage will allow Sims to travel to new places like the Far East, mountain tops, or even a tropical island.

As the Sims travel they will get to interact and learn from both real and mythical locals like the wise old hermit or even Big Foot. You will be able to send your Sims on tourist rides like on a glass bottom boat or an adventure van tour. Like with all expansions, there will be plenty of new objects to buy and have your Sims interact with. Whatever your Sims learn on vacation like the hula dance lei they can teach their neighbors when they return home.

The The Sims 2 Bon Voyage will be a nice addition to the Sims, adding even more fun to this great franchise that is still going strong after seven years.

The Sims 2 Bon Voyage requires The Sims 2, The Sims 2 Special DVD Edition , The Sims 2 Holiday Edition or The Sims 2 Deluxe for PC to play. Look for this expansion to be released in September.

Popularity: 4% [?]

Leisure Suit Larry and Frisky Sims

By Meg | September 14, 2006

If you want to buy my a present, it could be Sex In Videogames, by Brenda Brathwaite. This book, which came out last month and for some reason, isn’t available in my local (Chinese) bookstore, discusses game-related sex, including game ratings, censorship and changes in the industry. I think this will be a fascinating read, if it makes it past customs.

 Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations. And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship. from  www.courseptr.com

Popularity: 3% [?]

Failing Women?

By Meg | August 23, 2006

Almost every gaming or tech  site has a headline about the EA announcement that the videogame industry is failing women. EA’s research shows 90% of boys play videogames, compared with 40% of girls.

So where are those 40%? Are you all younger than I am? Are high schools filled with teenage girls blowing off their homework for WoW? (Lile most multi-player games, WoW is pretty girl-friendly) In my middle school classes, all my male students love to play Counterstrike or other PC games, but I’ve yet to meet a girl who wants to play too.

Getting girls into gaming would be good financially, too. I’ve already posted about The Sims’ success, and the major reason for the game’s success was that both girls and guys bought and played The Sims. If you write a game that girls play, you’re doubling your sales.

Games targeted just at girls tend to be, um, how do I say this nicely? Stupid. Barbie games and shopping games aren’t terribly interesting (although I do have a soft spot for the English version of Princess Maker). So I don’t think game designers should write a pink prom adventure, but adding some more fashion options to Baldur’s Gate wouldn’t hurt.

Note to EA: Don’t stop at The Sims… although I’ll keep buying those expansions as long as you keeping making them!

Popularity: 2% [?]

Bully: GTA meets The Sims

By Meg | August 14, 2006

Rockstar is releasing a new game Bully in October. Bully is a sim prep school in which the action focuses on –guess what — bullying and being bullied.

It will be interesting to see if retailers such as Wal-Mart and others who refused to stock Playboy: The Mansion, a consentual sex sim, will carry Bully.

Wired”>http://www.wired.com/news/culture/games/0,71565-0.html?tw=rss.index”> Wired article on Bully

Popularity: 2% [?]

Tycoon Video Games For Pc

By Marsha James | April 13, 2006

I am not a big fan of most video games. I don’t like shooters, sports, flying or even most driving games. I do however love walk-through games like Spyro or The Sims and my top favorite is Tycoon games such as Rollercoaster Tycoon.

The latest crop of games I’ve been playing are from a company called PlayFirst. I play a variety of games from including:

Diner Dash

In Diner Dash you escape from a mundane office job, find a run down, small building and decide to open your own restaurant. As you complete your rounds and tasks, you make enough money to fix up the place by getting more tables, adding some nice scenery and snacks to keep your customers happy. Some rounds can be hard, since you have to end them with a certain amount of money, but once you get the hang of it and learn how to ring up those bonus points, you’ll love it. I was pretty disappointed when the game was over, but went back to play because after you get the amount of money needed to move to the next round, you can keep playing for the bonus amount until closing time. I was happy to notice that Diner Dash 2 has been released and now comes with a family and crying baby. =)

Cake Mania

I only began playing Cake Mania a week ago but it’s a lot of fun trying to run your own bakery. Jill comes home and sees that her grandparents bakery has gone out of business because of a mean old big company that come to town. Jill decides to run her own small bakery and try to make enough money so that her family can reopen.

Plantasia

Little Fairy Holly has to grant a wish to become a full fledged fairy with magic powers and everything. Jack doesn’t like people and just said anything to get rid of her. He wished that she would fixed his old, weed and bug covered gardens. Holly gets started on the first of 5 gardens and along the way falls just a little bit in love. I like this game but I am still in the process of ripping my hair out as I’m stuck on level 5 and can’t get past round 8. Hit me up with any tips =).

Popularity: 3% [?]

The Sims 2: How to Buy Electronics

By Jim Moser | October 13, 2005

When I first started playing the Sims 2, I was having a great time, so were my sims…Until! One of my sims had a peculiar aspiration: he wanted an MP3 player. Then he wanted a cell phone and a handheld video game. Befuddled, I took my sim to the community lots (the stores and park) and looked through their selection, and all I found was food, clothing, and computer games. I searched everywhere.

I went to the internet to do some research, and I found that you can buy MP3 players, cell phones, and handheld video games from things called vending kiosks at the community lots. I said, “that’s all well and good, I’ve searched the community lots high and low, and have found no such vending kiosks.”

After a little brainstorming, I thought, “If I don’t have vending kiosks in the community lots, I should put them there.”

Here are the steps I took to get a vending kiosk:

1.) Go to the neighborhood page

2.) Select a community lot (to edit the community lot)

3.) A vending kiosk is something you can buy for you community lot, so buy one and place it in one of your community shops or parks (all items for community lots are free, as are building materials, so you can just go bonkers). The vending kiosk looks like a large version of the Sims pay-phone, it looks like a…kiosk.

4.) Once you have placed the kiosk in the community lot, go back to your sim’s house, call a taxi and take your sim to the community lot that you placed the kiosk on.

5.) Buy your electronics!

Popularity: 7% [?]

Greek Houses in The Sim’s University

By Jim Moser | October 11, 2005

Greek HouseIn playing the Sim’s University Expansion pack, I got a little confused when I wanted to join a Greek house. Each source I went to said that all I needed to do was click the phone and choose “Join a Greek House”. I found out that this was not an option: when I clicked the phone, that option was not listed…the wheels in my head started to turn…I thought, “there isn’t yet a Greek house in my University.” Proving the theory that you can’t live in a Greek house if there is not a Greek house to live in. Here’s how to create and manage a Greek house!

Here are the steps for creating a Greek house:
1.) Have some Sims move into their own residence (a house not a dorm).
2.) Click the phone and select “College”, then select “Apply for House Charter”, which costs only about $10.
3.) You are now a Greek house. Place your Greek letter somewhere inside or outside of your house.
Note: If a Sim selects house letter it can get your house’s statistics: # of members, # of pledges, # of friends, house rank, etc.. Your house ranking is dependent upon how many friends your house members have.

Here are the steps for joining a Greek house:
1.) Once you have a Greek house created, if you are playing as a Sim in another dorm/house, you can click the phone and select the “Join a Greek house” option.
2.) They won’t let you in automatically. The Greek house members will come over to your present residence in togas and size you up. You must impress them for them to give you entry into the house. Essentially, it helps for you to build a relationship with them. (Tip: Become friends with several of the house members before “Joining the House”. It will make the process much easier.)
3.) Once you’ve met their standards, you will be admitted as a house member, which doesn’t mean that you have to live in the house.

If you do want to live in the actual Greek house once you are a member:
1.) A resident of your Greek house must invite you, so switch control to a resident of the Greek house.
2.) Invite the prospective resident over (as you would any person, by calling them on the phone).
3.) Then “Propose” that he “Move In”.

Here are the steps for getting pledges:
1.) To have a person pledge, you must be controlling a Sim who is already a Greek house member.
2.) Invite the Sim you want to pledge to the Greek house.
3.) Then “Ask to Pledge”.
4.) Depending on how well you know the Sim, asking a Sim to pledge could be successful or not. I suggest becoming friends with him first.
5.) Once you’ve gotten a pledge, you can pretty much boss them around for a couple days (the pledge period): you can make them, do assignments, cook, write your term paper, clean, etc.. This setup is very cool indeed.
6.) After the “pledge period” is over they will become a house member.

Check out the Sims 2 University Site

(Keep in mind that house membership does not require house residency. House members can live all over campus.)

Popularity: 2% [?]

Question: The Sims 2 & University Expansion Pack…are they worth the dough?

By Jim Moser | October 10, 2005

Answer: Every Penny!
Elaboration: I have played many a computer game in my life: ranging from extremely dynamite to ultra poor. The Sims 2 as well as the Sims 2 University Expansion Pack rate on the extremely dynamite end of that scale.

This game is very engaging and quite addictive. Don’t buy this game if you don’t want to be tempted of the devil to play it all day long. If you are okay with that type of addiction, feel very good about making the investment to buy this game.

The original Sims game is very good; it kept me hooked for about a month or so. However, the Sims 2 is 20 times better, and I’ll tell you why: The added sense of realism.

In the original Sims game, you would control your characters seeing them prosper with a successful carrer. You would accumulate wealth, buy the house on the hill, have several children, and then you would enter a world like unto Bill Murray’s Groundhog Day–everyday is the same, your Sim and his children stay the exact same age, and the only entertainment you get out of the game is having your Sim play the piano so that you could hear “The Flight of the Bumble Bee”.

With the Sims 2, you can now follow your Sim through his life. You can see him grow up from a baby to a teenager, to an adult, all the way to an old fogey. You can then follow their children through their lives, and so on (the game never ends, it’s like looking into mirror that is infront of another mirror…mindnumbingly cool).

Also, each Sim has a life-goal/ambition. If your Sim’s ambition is to have a family, he will enjoy spending time with his wife and children. If your Sim’s ambition is Fortune, he will enjoy success in his career and earning money, etc.. You also have the option to persue knowledge, popularity, or romance. Also, you have the option to change your Sim’s life-ambition at different points in your Sim’s life (for example, once you’ve matured a bit, you may not be quite as girl crazy as you were in highschool and college; you may now be after $$$, but the choice is up to you).

The additions to this game are astounding. You can build wonderfully elaborate stores for your Sims to shop in: they can try on their clothes in clothing stores, buy groceries in grocery stores, or buy video games in video game stores. You can learn how to cook different types of meals–salmon, hamburgers, turkey, mac n’ cheese–and watch your Sim prepare the meal as they would in real life (just at a faster pace).

The University Expansion pack allows your Sims to go to college. As college is one of the funnest parts of your life, it is also the funnest part of this game. My pappy always said, “don’t let going to class get in the way of your education,” and if you are playing this game you should let that line be your mantra: throw some parties, get to “know” some girls, join a Greek house, and if you can get your Sim to get up by 9:00 am, send him to class as well.

To sum up, the game is extrodinarily fun. It is better than the old Sims because it more realistic and the game never gets boring. You almost develop a relationship with your Sims; each Sim grows on you and has his own personality. It is a great game, and very addictive.

Popularity: 2% [?]

Princess Maker 2

By Meg | May 4, 2005

I’m a little insulted by the top ten girlfriend-friendly games list on www.iup.com. It’s a good concept, girls tend to like like different games than boys do, and there are a bunch of great games that girls love. The Sims, Morrowind and Neverwinter Nights are excellent examples. The Sims did make number one on this list, but rest of the games listed on 1up.com are for non-gamers with low standards and very little attention span. Especially Centipede. If you really loved me, you’d let me play Nibbles on your TI-85.

And how did Princess Maker fail to make the list of simple games targeted to girls? This game comes from Japan, where preteen girls are a bigger segment of the gaming market. This might be because the American games for this demographic are along the lines of Super Model Barbie.

The story is set in a pseudo-mideval fantasy kingdom. You play as the victor in a epic battle against the dark lord, now retired from combat and the adoptive father of a baby girl. The goddess Venus appears in a cloud of light, ok, in a King’s Quest-era speech box, and gives you the baby and tells you to raise the girl to be healthy, attractive, good-natured and smart. You send her to school, art and dance lessons, etiquette class, assign her chores, take her on vacations, etc. ALthough you are trying to incrase her stats, the random events in the game like competitions or potential suitors, keep Princess Maker from being a repetitive leveling game.

With proper training, your little princess can become quite an ccomplished mage or swordswoman, and venture outside the city looking for monsters and dragons to fight.(See above regarding “pseudo-mideval fantasy kingdon”) The combats are bloodless, although I can’t tell whether that’s intentionally keeping the game girl-friendly or a function of the ancient graphics.

There’s a not-so-subtle message not-so-cleverly embedded in Princess Maker about the fine balance between attractive and slutty. It’s not a good theme for preteen girls, but it’s a message they’ll get from hundreds of sources more important that a videogame. And your princess can also be happy and successful by excelling at academics or fencing or dancing or another skill.

At the end of the game, when your princess turns eighteen, you receive a letter from her, telling you about her life. Some of my princesses ended up happily single, some married nice boys from good families (yes, that’s the description), one ran off with my butler (turns out I had a butler!) and I finally got one to marry the prince. Oh yeah, that’s the goal of the game, but you don’t have to strive for it. One princess was unhappy since she had no children (I’m not entirely sure where I failed as a father).

For the record, I got my copy of Princess Maker 2 from a male friend, after hearing two other college guys talking about how awesome it is. If they’re willing to admit to playing Princess Maker, I think I can tell my secret: Don’t tell anyone, but I once cross-gamed and played Mr. Pac-Man.

RELATED: Ladies, Forget Bra Burning… [Thumb Gods]

CROSSPOSTED: Princess Maker on Simpson’s Paradox

Popularity: 3% [?]

Welcome to Thumb Gods!

By Administrator | March 29, 2005

Welcome to Thumb Gods – a new weblog for hardcore gamers and regular enthusiasts alike – featuring all the latest news and reviews on upcoming games and consoles.

We’ll cover all types of games – from Xbox, PlayStation 2, and GameCube releases to PC Gaming favorites such as Counter-Strike, Half-Life, The Sims, and Everquest.

ThumbGods.com is another collaborative weblog brought to you by Niner Niner – your walkie-talkie to the world.

If you’d like to contribute to Thumb Gods, head on over to Niner Niner and get signed up today!

Popularity: 19% [?]

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