I’ve been wondering why the Scott Pilgrim graphic novels and the Scott Pilgrim game seemed so appealing, but the trailer and ads for the actual movie were kind of ho-hum. But the guys at Gamers With Jobs pinpointed it:
On a whim, I picked up one of the comics and fell in love with the contrast between a coming of age story and a fantastic romp through video game clichés. Watching the ads for the movie, I realized it was very difficult to capture just what Scott Pilgrim was about in a 30 second teaser. Part of the problem is that the movie and source comic are a bit off kilter, while the trailer is, at heart, still a movie trailer. It presents beats, glimpses of the game-inspired world, but isn’t edited with that in mind.
(Emphasis mine)
I guess the answer is that I thought the story made a great comic and game, but I really just don’t get movies.
So Konami is licensing the Unreal Engine from my neighbors, Epic Games… for a horror game based on the Saw films. Does this seem weird to anyone else? Ok… I guess I associate Konami with Lost in Blue and DDR, not bloody gory games.
CARY, N.C., June 24, 2010 – Epic Games, Inc. announced today that Konami Digital Entertainment, Inc. has licensed its Unreal Engine 3 for “Saw II: The Game,” an upcoming third-person survivor horror sequel developed by Zombie Studios for Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and Windows PC.
Based on the fictional universe of the “Saw” movie series, “Saw II” takes place between the first two films and introduces a new twist on Jigsaw’s sinister traps and puzzles in the most intense look into the “Saw” universe ever. “Saw II” features a new combat system, clever ways to fight off enemies using the environment, and highly realistic graphics powered by the latest Unreal Engine 3 technology.
“Licensing Unreal Engine 3 was an easy decision for us,” said Careen Yapp, vice president of acquisitions and franchise development at Konami. “The engine’s new and improved features, time-saving tools and exceptional support system make it the best choice for the ‘Saw’ property.”
“I’ve used other game engines, I’ve written my own, I’ve used middleware and I’ve shipped sequels for franchises using other studios’ tech set, and I prefer Unreal Engine 3 over all of them,” said Mark Long, chief executive officer of Zombie Studios. “The quickest way to reduce risk is to use a known, proven toolset. With Unreal Engine 3, I can promise publishers what I can deliver, and I deliver on time. Every time.”
“Saw II” will be Zombie Studios’ ninth title and fourth franchise shipped with the Unreal Engine.
“It’s always rewarding to support repeat customers with our engine technology,” said Mark Rein, vice president of Epic Games. “Konami is a fantastic publisher, and Zombie has great success shipping Unreal-powered games, so we’re eager to see how the new ‘Saw’ game unfolds.”
“Saw II: The Game” is scheduled to be released globally in fall 2010 to coincide with the release of the film, “Saw VII.” To download “Saw II: The Game” screenshots, the logo or trailer, visit http://www.konami.com/GamersNight/.
The guys at Ranker have come up with a list of the sexiest videogame commercials. I didn’t have high hopes for this list — I rank pixelated boobs just slightly higher than girls posting pics of themselves playing WarCraft in their underwear. But it was a laugh, I quite liked the logic in #7′s explanation of the hot girl in Bayonetta:
This commercial (which kind of mirrors the American version, but has a real live girl in it) features another hot girl in glasses… just like the character in the game!
Appealing to the same part of all of our brains (glasses = smart = relatable = GIRLFRIEND!), this game not only tailored to its target audience, but swept it off its feet.
Wonderful logic, boys. Counteracts all the times I’ve been told how pretty I’d be if I got contacts.
And on the topic of pretty girls in gaming, I’ve got some E3 booth babes behaving badly over on my personal blog.
TERA already won my love with their gorgeous concept art. (A larger version of the picture above is my laptop’s wallpaper — and that’s saying something, considering I get new game assets in the mail every day) I’m really excited to see their new MMO at E3
En Masse Entertainment, a new breed of game publisher focused on delivering highly anticipated online video games to Western audiences, announced today that it will present the first hands-on demo of its flagship Action MMO title, TERA™, at the upcoming Electronic Entertainment Expo 2010 in Los Angeles. The hands-on demo will focus on TERA’s groundbreaking action combat system, which allows players to step into a world where their actions, teamwork, and combat expertise—not statistics—give them a chance to become true heroes in the face of danger.
“At E3, people will have the chance to experience firsthand what makes TERA‘s gameplay so exciting,” said En Masse CEO Dr. Jae-Heon Yang. “Select media will form a party with varied roles and venture forth to experience their first battle using our innovativeaction/adventure style combat system. During the show, players will see how TERA is changing the rules of MMO combat.”
TERA is an innovative Action MMORPG with rich graphics and animations where players fully control their characters through the game’s dynamic battle system. Player actions in TERA can change the balance of power in a world threatened by dark powers as six allied races work together to protect their world. The game, which is currently in development for PC, will launch in North America and Europe in 2011.
City of Industry, Calif.—June 7, 2010—InterWorks Unlimited Inc., the
fastest-growing distributor of innovative gaming peripherals, today
announced they have extended their official license deal with leading
worldwide developer and publisher of video games Capcom Entertainment,
Inc. to develop Resident Evil® Darkside Chronicles and Resident Evil®
Umbrella Chronicles and other Capcom® game-branded peripherals for use
with this generation’s gaming consoles.
“Resident Evil® is one of the most successful franchises in video game
history,” said Michael Kidakarn, Executive Creative Director of
InterWorks. “Our products must achieve the design and technical
sophistication that gamers expect from the Resident Evil universe. We know
fans will be proud of the final product along with future inventions we
have in the works for popular Capcom brands.
“InterWorks has come up with some innovative ideas that will enhance the
gameplay experience for Capcom gamers,” said Seon King, Senior Director or
Licensing at Capcom. “We are excited about the new products and looking
forward to hearing the response from gamers.”
The next products to launch will be the Resident Evil Darkside Chronicles
and Resident Evil Umbrella Chronicles Magnum and Knife Kit, continuing
upon the success of the Resident Evil Darkside Chronicles and Resident
Evil Umbrella Chronicles Shot Blaster for the Nintendo Wii™. Both will be
featured at the InterWorks booth at the upcoming Entertainment Expo in Los
Angeles, June 15-17, 2010.
I’ve posted about Tiger Eye: Curse of the Riddle Box and about The Game Composer’s Blog before, and today’s post over at the Game Composer’s Blog was just awesome. Sayre’s latest post transcribes a podcast he did about Tiger Eye, with an alien, Bigfoot and Frankenstein’s monster.
ALIEN: Welcome back, humans. One of your kind is now with us. Behold Matt Sayre!
MATT: Thank you, Alien. I’m happy to be here.
BIGFOOT: (English accent) Welcome, Mr. Sayre.
FRANKENSTEIN: Urrrgh!!
MATT: Hi, Bigfoot and Frankenstein’s monster.
BIGFOOT: Oh, go ahead and call him “Frankenstein”. He’s grown accustomed to that particular appellation.
MATT: Great. I will, thanks.
FRANKENSTEIN: Gyee.
ALIEN: Begin this interrogation by giving us the history of your project and the human faction that has created it.
MATT: Tiger Eye: Curse of the Riddle Box is a new hidden object puzzle adventure game based on the paranormal romance novel Tiger Eye by Marjorie M. Liu. The game basically covers the first half of the book. You play as Dela Reese, a young woman traveling in China. She finds a mysterious riddle box and once she opens it she discovers an ancient warrior, Hari, who has been trapped within for centuries. He is cursed to serve as a slave to whomever possesses the box. You try to rid him of the curse and deal with the Magi, the antagonist who is responsible for the curse and who wants his riddle box back.
Our team, PassionFruit Games, was formed specifically to make this game and, we hope, all its sequels. Tiger Eye is the first in the Dirk & Steele (the psychic detective group Dela belongs to) series of books and it’s an exciting series, perfect for video games. The members of PassionFruit Games previously worked at Her Interactive (I did contract work for them, the rest were full-time), where they worked on the Nancy Drew Dossier series. Unfortunately, the Dossier series did not pan out (even though Resorting to Danger won Yahoo’s 2009 Hidden Object Game of the Year award) so the team was laid off. The day after being laid off, however, we were already planning this new venture. And last month we shipped TE: CotRB!
I kind of want to quote the whole thing, actually. And also I want to subscribe to the Alien, Bigfoot and Frankenstein podcast.
The guys at Ranker have come up with the top 10 Most Infuriating Death Screens In Video Game History. (Quick warning: Site describes, um, exactly what the opposing team is emoting to your sad corpse in most multiplayer games. In case you weren’t sure.) Do you agree? What do you think was the worst death ever?
Ok, maybe not smarter exactly, but a new study shows it does increase brain function.
SEATTLE, Washington – May 26th, 2010 — PopCap Games, the worldwide leader in casual video games, today announced that preliminary results of a new study being conducted by East Carolina University’s Psychophysiology Lab have identified improvements in cognitive function through the playing of “casual” video games such as Bejeweled and Peggle. (PopCap Games, maker of the aforementioned games used in the study, did not underwrite the study.) The study, which has been underway for nearly six months and will be completed later this year, involves dozens of U.S. consumers age 50 and older, and explores the effects of the games on subjects’ short term cognitive acuity. In each instance, sizable improvements were identified in the performance of the experimental group as compared to the control group.
Dr. Carmen Russoniello, Director of the Psychophysiology Lab and Biofeedback Clinic at ECU, is presenting initial data and analysis from the study today at the 6th annual Games for Health Conference in Boston. Full study results will be submitted this fall for publication in the peer-reviewed journal Applied Psychophysiology and Biofeedback.
“The initial results of the study are very intriguing, in that they suggest that the ‘active participation’ required while playing a casual video game like Bejeweled provides an opportunity for mental exercise that more passive activities, like watching television, do not,” said Russoniello. “Future applications could include prescriptive applications using casual video games to potentially stave off Alzheimer’s disease and other dementia-type disorders.”
More than 40 test subjects have participated in the study so far, with dozens more being included by the study’s completion. Measurements were achieved through tracking of Electroencephalography (EEG) brain waves as well as subjects’ participation in the standardized Trail Making Test™ parts A and B. Both cognitive response time (the speed with which a subject completes a task) and executive function (the frequency of correctly completing parts of the task) were tracked. Those subjects who played Bejeweled or Peggle for short (30 minute) periods showed an 87% improvement in cognitive response time and a 215% increase in executive functioning when compared to a control group. According to ECU, these improvements in overall cognitive acuity are comparable to changes recorded after other types of cognitive interventions such as mindfulness based cognitive therapy and cognitive remediation therapy.
“Video games with more complex rules and controls, and more sophisticated or detailed imagery – so-called ‘hardcore’ video games – might provide similar cognitive benefits for many people,” said Russoniello. “But those games take significantly longer to learn to play and appeal to a considerably narrower subset of the overall population, especially older consumers. In our experience, ‘casual’ video games are ideal both in terms of their accessibility and ease of understanding and because they appeal to nearly everyone.”
I usually don’t like posts about why X is going to be the Greatest and Most Important Thing Ever (Cicero ruined me for overuse of the superlative) but this piece from Industry Gamers on the importance of this year’s E3 in terms of current trends is worth reading and sharing.
The traditional video game market, comprising of home consoles and handhelds, has been under considerable pressure for the last 16 months. This pressure is mostly attributed to declining sales among traditional games, and a rise from emerging markets such as mobile and social gaming. The decline in sales and the rise of other cheaper alternatives for interactive entertainment has raised serious concerns among investors and industry professionals about the long-term viability of the traditional console market. Additionally, the elongation of the current cycle and lack of visibility for the next set of hardware only reinforces the negative sentiment in the industry.
With so much negativity in the air, the entire industry will be on watch during this year’s E3 convention taking place in Los Angeles, CA.
Previous E3s have been focused on games that will drive our industry for the next 6 -12 months; however, this year the primary focus will be on new technologies that are supposed to drive industry sales back into the black over the next three years. Natal, Move, 3D gaming, and the 3DS are just some of the more important technologies that will be on display at E3 2010.
Just saw the announcement from Majesco (the people behind Cooking Mama, Gardening Mama, and Crafting Mama) that they’ll be working on a new Martha Stewart game. I really like the Martha Stewart cookbooks (what’s not to like about easy recipes and gorgeous food photography?), but I thought the related TV show and magazine were pretty disappointing. I don’t have high hopes for the game, I expect it to be more of the underwhelming-spinoff variety, but I’m ready to be proved wrong!
And even if it’s not the greatest game ever, the fact that there’s a Martha Stewart game at all says something good about breaking the stereotype that all games are slobs living in their mom’s basement.
From the press release:
NEW YORK, NY and EDISON, NJ, April 20, 2010 -Martha Stewart Living Omnimedia, Inc. (NYSE: MSO) and Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced a strategic partnership to develop and produce interactive electronic games based on MSLO’s expansive portfolio of award-winning lifestyle content. Under the terms of the partnership, Majesco receives the exclusive worldwide rights to publish these games.
“We are thrilled to be partnering with the Martha Stewart brand to bring sensibility to the video game market,” said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. “Martha Stewart Living Omnimedia offers a vast wealth of content and has a passionate following. Branching into the interactive entertainment space is a natural next step, and Majesco Entertainment is proud to be the exclusive partner.”
“Majesco Entertainment is well respected for bringing consumer-friendly titles to the mass market and has a proven track record of tapping the interests of family and non-traditional video game players,” said Martha Stewart, Founder, Martha Stewart Living Omnimedia, Inc. “Women are increasingly engaged in social gaming. We feel confident that this new offering will delight loyal customers who are active in the space while introducing a new generation to the brand.”
Tiger Eye: Curse of the Riddle Box also officially marks the launch of PassionFruit Games and represents a unique moment in the history of gaming. Although a market for romance themed video games has existed abroad for years, these games are essentially unknown in the U.S. Tiger Eye: Curse of the Riddle Box will be one of the first romance casual games to hit the U.S. market when it goes on-sale in April 2010.
In discussing PassionFruit Games’ decision to launch their company with Tiger Eye: Curse of the Riddle Box, Melissa Heidrich, Studio Director, expressed her enthusiasm for reaching out to romance readers: “The majority of casual gamers are women aged 25-65, who report they play casual games mainly to escape. Interestingly, those same attributes apply to romance novel readers – so it’s surprising that there are currently so few romance casual games on the market. That’s why we’re excited to bring Tiger Eye to life as interactive entertainment.”
For Marjorie M. Liu’s fans, it will be a great chance for them to experience a game written by, designed by, and created for women. Mari Tokuda, one of the designers translating Marjorie’s novel into game form, says: ““There just aren’t many romance games in today’s market. And, for many women, romance novels are not interactive enough. That’s where we come in – we are giving players a chance to experience the romance through fun gameplay and sensual cut scenes that further the relationship. This game will really appeal to players who want a storyline and those who want to BE the smart, down-to-earth romance novel heroine. And of course, we’ll have a sexy leading man heavily featured in the game. A game like Tiger Eye is one of the most engaging ways for readers to experience characters’ relationships.”
Fans will also be able to experience things that weren’t in the book and to search for hidden objects, play minigames, listen to a film quality soundtrack, and solve puzzles, all the while following the storyline as the main characters’ relationship deepens emotionally and grows in intimacy, though there will not be explicit sex scenes.
PassionFruit Games acknowledges the challenges of turning a popular book into digital entertainment and of adhering closely to the book’s storyline. In their quest to stay true to the novel, all members of the team—from artist to programmer—read Tiger Eye, as well as other novels in the Dirk & Steele universe, to get a feel for the “essence” of the game. The producer and lead designer held regular video conferences with Marjorie to go over the latest design ideas and Marjorie herself wrote the script for the game and is involved with the game every step of the way, giving input on scene art, character design, and voice actor selection.
Says Marjorie, who is well known for her New York Times bestselling Dirk & Steele and Hunter Kiss series and for co-authoring the hugely popular Dark Wolverine Marvel comic book series, about playing the game’s early build: “I was amazed by the beautiful cinematic cut scenes and the way players could actually experience things my characters had done. It’s an incredible feeling to not only see favorite characters brought to life but to experience life through their eyes as you progress through the game.”
The Tiger Eye novel, which Publishers Weekly praised as a “first-rate debut” and “a striking paranormal romance,” tells the story of Dela, a woman with psychic abilities who buys a riddle box in Beijing’s Dirt Market and opens it to find an ancient warrior, Hari, bound to serve as a slave to the person who has opened the box. The action moves between China and the U.S. and PassionFruit Games will mirror this international scope through two games, the first to take place in China and the second in the U.S. PassionFruit games also plans to involve readers in the release of Tiger Eye: Curse of the Riddle Box with the chance for a select few fans to be Beta testers and with fan voting on looks for the character, Long Nu.
Cooking Mama isn’t satisfied with Cooking Mama 2, Cooking Mama 3, and Gardening Mama. Upcoming Majesco title Crafting Mama will let players help Mama with her new skills and hobbies.
The extent of Mama’s talents are limitless! She can hold her own in the kitchen and garden next to the world’s best, but now Mama is poised to dominate arts & crafts too as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announces Crafting Mama exclusivelyfor Nintendo DS. Developed by Cooking Mama Limited, this all-new crafting game lets players create their own unique crafts across a wide range of different projects.
“Crafting is a natural extension of our most successful franchise,” said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. “Much like last spring’s Gardening Mama, Crafting Mama combines the award-winning Mama formula of addictive stylus-based activities with a popular pastime that has been underserved in videogames. We’re looking forward to sharing Mama’s newest hobby with her vast and diverse group of fans this holiday season.”
In Crafting Mama, players will create 40 different projects across a wide range of different crafts: make patchwork quilts, earrings, candles, xylophones, kaleidoscopes, birdhouses, flower decorations and even mini-Mama dolls! Using the stylus as a universal crafting tool, crafters will sew, mold, glue, cut and paint under Mama’s masterful direction. Best of all, players can use each of their creations within the game itself: dress Mama up in a new apron you’ve sewn or even fly a freshly folded paper airplane. In addition, new materials, colors and patterns are available to customize each project, and multiplayer support lets players create with a friend. Crafting Mama is guaranteed to turn Mama fans into crafty creators in no time!
Crafting Mama for Nintendo DS is expected to release this fall. For additional information about Majesco’s exciting line of products, please visit http://www.majescoentertainment.com/
Just in case you don’t have enough time-wasters on Facebook (I’m looking at you, FarmVille players), here’s something new to try:
The Konami code, named after the Japanese company behind classics like the Teenage Mutant Ninja Turtles series and the Nintendo Contra classics, is one of video-gaming’s most storied cheats. During development of the 1985 Konami arcade game Gradius, a programmer found the game to be too difficult and programmed in a key sequence — up, up, down, down, left, right, left, right, B, A — that, if entered, gave the player a set of the game’s power-ups. As word of the shortcut spread, other programmers aped his cheat, working the same sequence into their own games. The Konami code works in nearly 100 video games now, including Frogger and Dance Dance Revolution.
And now it works for Facebook. Try it for yourself — log in to Facebook and type the code: up, up, down, down, left, right, left, right, B, A, enter. It doesn’t matter where you type it: just have the Facebook page open and active. The result? Lens flares — those groovy circles that appear when pointing a camera into the sun — appear on your page with every click of the mouse. Useful? Not in the slightest. But they’re easy enough to get rid of — logout and they’re gone.
Reading this made me immediately made me tab over to Facebook and type in XYZZY to see what would happen
I don’t often post press releases in their entirety (and I get a bit annoyed with publicists who think I should) but I loved this one and wanted to share. The games aren’t bad, either.
Santa Claus Presents The Indie Video Games Advent Calendar 2009
Santa’s Office, North Pole (December 3, 2009) – Santa Claus announced today the indie xmas advent calendar is available for every merry indie gamer out there. Santa’s official advent calendar is featuring unique and innovate indie video games at www.indiexmas.com
The Indie games advent calendar features 24 doors, which can be opened one-by-one. Behind each door, gamers find one or more fun indie game to play, and trailers or demos to watch. Naturally, the indie advent calendar is only available in Christmas time.
When Santa was asked about the fun factor of these games, he replied with a warm “Ho ho ho!” laughter and continued eating porridge.
To follow the Santa’s official indie advent calendar, please visit www.indiexmas.com.
About Santa Claus:
Santa Claus, also known as Saint Nicholas, Father Christmas, Kris Kringle or simply “Santa”, is a legendary figure who, in many Western cultures, brings gifts to the homes of the good children during the late evening and overnight hours of Christmas Eve, December 24.
Monkey Island is back, both as a remake of the original game AND as a new series in the Monkey Island world.
LucasArts and Telltale Reveal Series of New Monkey Island Adventures Coming Soon!
SAN FRANCISCO, Calif – June 1, 2009 – LucasArts today announced that the original hilarious pirate adventure is back, with two new projects underway based on the classic Monkey Island franchise. Beginning in just a few short weeks, Telltale will premiere the Tales of Monkey Island™ game series, delivering a completely new epic storyline and swashbuckling flair that will unfold across five monthly episodes on PC and WiiWare™. The Monkey Island celebration continues later in the summer when LucasArts publishes The Secret of Monkey Island™: Special Edition, a completely re-imagined version of the first game in the series that adds updated high definition graphics, a re-mastered musical score, and full voiceover to the classic adventure game originally launched in 1990. The Secret of Monkey Island: Special Edition will be made available on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and PC.
Can’t wait to see what kind of insults the Swordmaster has for GuyBrush Threepwood this time!
I’m so jealous of everyone heading to E3! I’m sure I’ll be going too, once I become a famous games journalist, but for now, I’m just looking on enviously at all the new games and announcements of upcoming games.
I’m pretty excited about LEGO Rock Band, even though a lot of people are complaining that it’s slapping the LEGO name on just another Rock Band game, or slapping the Rock Band name on just another LEGO game. To me, this is a bit like complaining that mint chocolate chip ice cream has MINT and CHOCOLATE CHIPS.
Target announced today a new reservation program that offers guests a chance to reserve the biggest and most popular video game titles. Beginning April 19, Target guests can purchase a collectible reservation card, only in stores, for $1. When they bring the reservation card back within seven days of release to purchase their game, they will receive a $5 Target GiftCard to put toward a future purchase.
So you pay $1 to reserve the game, then when you come in and buy the game, you get a $5 gift card. Not bad!
via VerticalWire.
BioWare – the company behind the upcoming Star Wars: The Old Republic, Neverwinter Nights, and others,promises a sequel to the popular sci-fi game Mass Effect.
Guildford, UK– March 17, 2009– Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), today officially announced the development of Mass Effect™ 2, the highly anticipated sequel to the multi award-winning 2007 hit, Mass Effect. The Mass Effect trilogy is a masterful science-fiction adventure set in a vast universe filled with dangerous alien life forms and mysterious uncharted planets. In this dark second chapter, Saren’s evil army of Geth soldiers has just been defeated, and humans, still struggling to make their mark on the galactic stage, are now faced with an even greater peril…
“We’re going to surpass the extraordinary gaming experience we brought our fans in Mass Effect by delivering intensified combat and expanded weapon options as well as increased depth of planet exploration, all while delivering a powerful, emotionally engaging story,” said Dr. Ray Muzyka, General Manager and CEO, BioWare and General Manager and Vice President, EA.“Mass Effect 2 is shaping up to be an unforgettable RPG-shooter experience, taking players on a non-stop roller-coaster ride filled with stunning plot twists and no-holds-barred action.”
Mass Effect 2 is coming to PC and the Xbox 360 video game system in Early 2010. To see the exclusive new Mass Effect 2 teaser trailer check out the website here: www.masseffect.com
LOS ANGELES, Calif.– March 17, 2009 – Independent video games developer Zombie Studios has reached an agreement with Fox Atomic, a unit of Fox Filmed Entertainment, and production company Union Entertainment to develop its military action franchise “Blacklight” as a feature film, comic book series and video game. The announcement was made jointly by Zombie CEO Mark Long*, Fox Atomic President Debbie Liebling, and Union President Richard Leibowitz.
An original property created by Zombie Studios,“Blacklight” is a covert military action epic set twenty-five years in the future. The three companies will work together on a movie and comic book series to be produced by Fox Atomic and a multi-platform video game that will be produced by Zombie.
Both the film and the video game will be written by Jason Dean Hall, a veteran writer whose latest film, SPREAD, sold at Sundance to Summit. He is also writing projects for DreamWorks and Universal.
“We are excited by the huge potential “Backlight” has to succeed across multiple platforms — theatrical features, comics books, and video games,” said Liebling,“it offers us a remarkable franchise opportunity for film.”
“From the start, I have envisioned’Blacklight’ as a story that spans all of the forms of media I enjoy most,” stated Long.“It’s an ambitious project and I’ve been fortunate to find partners at Fox Atomic and Union who share that same vision. We are cooperating on the comic, game and movie at levels that are unprecedented in the industry.”
“’Blacklight’ plays to Union’s strengths as a film and game production company, allowing us to help bring a great property to consumers in both media,” added Leibowitz, a producer on the project.
Richard Leibowitz will produce and Dmitri Johnson and Dan Jevons will executive produce for Union. Mark Long, in addition to developing the video game, will serve as an executive producer on the feature. Zak Kadison and R. Eric Lieb will oversee for Atomic.
The“Blacklight” film, video game, and comics will feature the same characters and high caliber military action, but with unique, intersecting storylines that complement each other. No release dates for any of the properties have yet been announced.
*Is it just me, or would “Zombie CEO” be one of the best titles ever?
High Voltage Software is celebrating their new website, and 16 years of game development by giving away T-shirt and a Wii. They say:
Only one entry per person please. Be sure to include your full name and address so we know where to send the package to the next lucky winner. Just email merchandise@high-voltage.com and you will be automatically entered through the magic of the Internet.
Gamertell talks about the proposed videogame warning labels:
I read the report posted on CNet by Don Reisinger which indicates that on January 7, 2009, Joe Baca, a democratic representative of California, introduced the H.R.231: The Video Game Health Labeling Act of 2009 bill to 111th Congress requesting to make it mandatory that video games that have received a rating for violence to display the following warning:
WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior.
I thought it was funny. At first. Then again, (according to a report card published by the Nation Institute on Media and Family in 2008) if we can’t get parents to read the labels that are already displayed on the packages now, how would this be any different?
I don’t believe videogames provoke violence or aggressive behavior — I think the cause goes the other way, that aggressive teenage boys are attracted to blowing up pixels, not that blowing up pretend people makes you want to blow up real people.
It’s the same thing as when people worry that Barbie is going to give little girls warped self-esteem. Um, Barbie is pretend. Videogames are pretend. I hope that kids can sort out the difference between real and pretend, and it seems like a gross failure of parenting if they can’t.
So, warning labels are a total waste of space. Good parents talk to their kids about what they’re playing, and don’t need it, and bad parents probably wouldn’t be swayed by a little warning sticker.
Ok, Grand Theft Auto gets a lot of trouble for encouraging kids to violence. I don’t really believe that videogames encourage violence, I think if someone’s going to actually commit crimes because they saw that in a game, well, they’ve got more problems than gaming!
But this kid was clearly influenced by GTA in some way:
A 6 year-old boy in Virginia missed his school bus so he decided to take his parents’ car to school. During his time behind the wheel, he passed some cars, made a couple of 90º turns and ran off the road a few times. He eventually crashed after driving almost 6 miles, but suffered only minor injuries. His parents were then charged with child endangerment when it was found that his mom was asleep during the incident. The funny part of the story was that he told police he learned to drive while playing Grand Theft Auto and Monster Truck Jam.
So mom was asleep and the little boy just hopped in the car without her noticing? I think we can use this as a valuable lesson about not leaving children unattended.
As Playfeed points out, this little boy must really like school!
January 11, 2009 — Platinum Arts Sandbox is an open source easy to use standalone 3D Game Maker and 3D Game Design program currently being used in many schools throughout the world that allows kids and adults to create their own video games, worlds, levels, adventures and quests, even cooperatively! The goal is to make it accessible to kids but also powerful enough for full game projects. Now features new game modes such as sidescroller, machinima, kartmode, RPG, and more! Our homepage is http://Kids.PlatinumArts.Net